Air Mecha: Gale Force: Difference between revisions

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__NOTOC__{{Languages|Air Mecha : Gale Force}}
:''For the Mounts by the same name, see [[Gale Force (Mount)|Gale Force]] and [[Gale Force (Update Version)]].''
<div style="float: right;">{{#ev:youtube|ctygN2ZeAGU|300}}</div>
__NOTOC__{{Languages|Air Mecha: Gale Force}}
{{#ev:youtube|U3ORxqGhhrQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:MHSActive1.png]]
| [[File:MHSActive1.png]]
| {{SkillType|SA|S}} Summons aerial support mecha [<font color="FFCC00">Gale Force</font>]<br>The summoned Gale Force remains on the battlefield for 60 seconds, automatically tracking/destroying nearby targets
| {{SkillType|SA|S}} Summon Air Mecha [{{Color|#FFCC00|Gale Force|b=1}}]. For 60 seconds, Gale Force will guard and automatically track and attack nearby enemies.
|-
|-
|
|
| {{SkillText|Robot Bomb Reaction Skill}}
| {{SkillText|Robot Bomb Reaction Skill|GaleForce}}
{{SkillText|Over Strike}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|Over Strike}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rose}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
! Class             !! Level Required
|-
! Class !! Level Required
|-
|-
| [[Metal Heart]]  || 15
| [[Metal Heart]]  || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! rowspan=2 | Guided Missile (Magical) !! colspan=2 | {{se|288|Gale Force}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Character Level !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! HP !! Duration
! rowspan=2 | Homing Missiles !! colspan=3 | [[Status Effects|Gale Force]] !! rowspan=2 | Homing Missiles !! colspan=3 | [[Status Effects|Gale Force]]
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
| colspan="7" | '''Normal'''
! Machine Gun !! Homing Missiles !! Self-destruct !! Machine Gun !! Homing Missiles !! Self-destruct
|-
| {{PvE}} || 81% || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 40 || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| align=left | 15 || 73% || 74% || 73% || 536% || rowspan=2 | 40 || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
| {{PvP}} || 22% || 20% of caster's
|-
|-
| align=left | [Enhanced] || 88% || 89% || 88% || 643%
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 97% || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 40 || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
| {{PvP}} || 26% || 20% of caster's
|}
|}
<br>


=== {{PvP}} ===
== Gale Force Support Mode ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Character Level !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Homing Missiles !! colspan=3 | [[Status Effects|Gale Force]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Machine Gun !! Homing Missiles !! Self-destruct
|-
|-
| align=left | 15 || 26% || 29% || 26% || 214%
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits
|-
|-
| align=left | [Enhanced] || 31% || 35% || 31% || 31%
! Machine Gun !! Guided Missile !! Self-destruct !! Machine Gun !! Guided Missile !! Self-destruct
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 97% || 81% || 855% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1
|-
| {{PvP}} || 22% || 22% || 205%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 116% || 97% || 1026% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1
|-
| {{PvP}} || 27% || 26% || 246%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Air Mecha: Gale Force|Light, Heavy|mp=200|cd=18}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=2 | Light Air Mecha : Gale Force !! colspan=2 | Regenerating (1) Air Mecha : Gale Force
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Extra Information ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! MP Usage !! MP Recovery
|dmg=97
|pvp_dmg=26
|hits=40
|heavy=true
|passive1=ECP System
|append=1, Over Strike
|passive2=Mechanic Mastery
}}
<br>
 
=== Total Damage: Gale Force Support Mode ===
{{Damage
|dmg=116
|pvp_dmg=27
|hits=5
|heavy=true
|passive1=Mechanic Mastery
|prefix=gun
}}
{{Damage
|dmg=97
|pvp_dmg=26
|hits=10
|heavy=true
|passive1=Mechanic Mastery
|prefix=missile
}}
{{Damage
|dmg=1026
|pvp_dmg=246
|heavy=true
|passive1=Mechanic Mastery
|prefix=destruct
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Regenerating (1)|30|33}} || 66 MP
! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[Mechanic Mastery]]
|-
! colspan=2 | Machine Gun !! colspan=2 | Guided Missile !! colspan=2 | Self-destruct !! colspan=2 | Machine Gun !! colspan=2 | Guided Missile !! colspan=2 | Self-destruct
|-
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: gun_total_damage}}
| {{#var: gun_total_damage_heavy}}
| {{#var: missile_total_damage}}
| {{#var: missile_total_damage_heavy}}
| {{#var: destruct_total_damage}}
| {{#var: destruct_total_damage_heavy}}
| {{#var: gun_total_damage_passive1}}
| {{#var: gun_total_damage_heavy_passive1}}
| {{#var: missile_total_damage_passive1}}
| {{#var: missile_total_damage_heavy_passive1}}
| {{#var: destruct_total_damage_passive1}}
| {{#var: destruct_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: gun_total_damage_pvp}}
| {{#var: gun_total_damage_heavy_pvp}}
| {{#var: missile_total_damage_pvp}}
| {{#var: missile_total_damage_heavy_pvp}}
| {{#var: destruct_total_damage_pvp}}
| {{#var: destruct_total_damage_heavy_pvp}}
| {{#var: gun_total_damage_passive1_pvp}}
| {{#var: gun_total_damage_heavy_passive1_pvp}}
| {{#var: missile_total_damage_passive1_pvp}}
| {{#var: missile_total_damage_heavy_passive1_pvp}}
| {{#var: destruct_total_damage_passive1_pvp}}
| {{#var: destruct_total_damage_heavy_passive1_pvp}}
|}
|}
<br>
<br>


== Updates ==
== Related Skills ==
*04/07/2016 KR
{{SkillTable
**No longer disappear after using [[Robot Detonation]].
|
**Attack Interval decreased.
MHActive2.png; Robot Detonation;
*04/21/2016 KR
MHPassive.png; Mechanic Mastery;
**Missile and Gatling Gun don't provide hitstun in PvP anymore.
OptPassive2.png; Mecha Generator;
*01/12/2017 KR
OptTrans4.png; Awakened Will: Optimus;
**Damage decreased.
Prime Operator - Passive 1.png; Mecha Control;
**Fixed Gale Force not being summoned again after [[Robot Detonation]].
}}
*04/27/2017 KR
<br>
**PvE damage increased.
 
== Tips and Details ==
*While not listed on the skill tooltip, the '''Gale Force''' mecha does have its own HP bar, and it is not invincible. While it does not have a collision box or take any hitstun, nor will it directly be targeted by any enemy attacks, sufficiently wide AoE damage is capable of destroying it.
**The summon will be invincible for a brief period of time when firing '''Guided Missile''' during the initial cast.
*If this skill is reused while the first Gale Force is still active, the first Gale Force will be destroyed.
*Skill Damage Increase buffs will apply to both the summoning attack and the '''Support Mode''' attacks. However, they will apply to '''Support Mode''' attacks only if they were already up before summoning.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
**The '''Machine Gun''' pierces through all enemies.
*'''Gale Force''' will alternate casting '''Guided Missile''' and '''Machine Gun''' roughly every 2 seconds if uninterrupted and with a consistent target.
*When detonated with [[Robot Detonation]], Gale Force will fly to the designated area and explode, before immediately reappearing and flying back to you. It will not attack while flying to the target, resuming its attack cycle only after exploding.
*'''Gale Force''' counts as a summoned unit for [[Mecha Generator]].
*The missiles have notable hitstun-locking properties, allowing you to skip certain bosses' mechanics.
<br>
 
==Trivia==
*The skill is based on DFO's Female Mechanic skill [https://wiki.dfo.world/view/Air_Bomb_Mech:_Gale_Force Air Bomb Mech: Gale Force].
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 03/24/2016 || rowspan=3 | 07/27/2016 || colspan=2 align="left" |
*'''Air Mecha: Gale Force''' added.
|-
| 04/07/2016 || colspan=2 align="left" |
*{{buff|No longer disappear after using [[Robot Detonation]].}}
*{{nerf|Attack Interval decreased.}}
|-
| 04/21/2016 || align="left" |
*None
| align="left" |
*{{nerf|Missile and Gatling Gun don't provide hitstun anymore.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
*Fixed Gale Force not being summoned again after [[Robot Detonation]].
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|Machine Gun damage increased.}}
*{{buff|Self-destruct damage increased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/14/2018 || 06/27/2018 || align="left" |
*{{buff|Homing Missiles damage increased.}}
| align="left" |
*None
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |
*{{buff|Summon unit affected by Critical Damage and Physical/Magical Damage Increase effects.}}
|-
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{buff|Summon unit affected by Skill Damage Increase effects.}}
|-
| rowspan=2 | 05/27/2021 || rowspan=2 | 06/23/2021 || colspan=2 align="left" |
*{{buff|Increased AI action speed and attack frequency.}}
*'''Regenerating (1)''' trait changed to '''Heavy'''.
*Homing missile homing ability fixed.
|-
| align="left" |
*None
| align="left" |
*{{nerf|Guided Missile damage decreased.}}
*{{nerf|Machine Gun damage decreased.}}
*{{nerf|Self-destruct damage decreased.}}
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR= 공중메카 : 게일포스 |KRName=Air Mecha : Gale Force
|KR= 공중메카 : 게일포스 |KRName=Air Mecha: Gale Force
|DE=Luftmecha: Wirbelwind|DEName=Air Mecha: Whirlwind
|FR=Méca aérien : Tornade |FRName=Air Mecha : Tornado
|FR=Méca aérien : Tornade |FRName=Air Mecha : Tornado
|CN=空战机械:强风 |CNName=Air Mecha : Strong Wind
|CN=空战机械:强风 |CNName=Air Mecha : Strong Wind
}}
}}
<br>
<br>
 
{{SkillNav - Metal Heart}}
{{MHSkills}}
[[Category:Strength Skills]]
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