Code Yellow: Difference between revisions
From Elwiki
No edit summary |
m (Text replacement - "{{ADSquareSkill}}" to "") |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 16: | Line 16: | ||
==Requirements== | ==Requirements== | ||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
Line 37: | Line 37: | ||
| colspan="7" |'''Normal''' | | colspan="7" |'''Normal''' | ||
|- | |- | ||
| | |{{PvE}}||387% | ||
| rowspan="2" | 7 | | rowspan="2" | 7 | ||
| rowspan="2" |8 | | rowspan="2" |8 | ||
| rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds | | rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||131% | ||
|- | |- | ||
| colspan="7" |'''[Enhanced]''' | | colspan="7" |'''[Enhanced]''' | ||
|- | |- | ||
| | |{{PvE}}||464% | ||
| rowspan="2" | 7 | | rowspan="2" | 7 | ||
| rowspan="2" |8 | | rowspan="2" |8 | ||
| rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||159% | ||
|} | |} | ||
<br> | <br> | ||
Line 71: | Line 71: | ||
| passive1 = Anatomy | | passive1 = Anatomy | ||
| useful = 0.8 | | useful = 0.8 | ||
| range_max = | | range_max = 1.05 | ||
| range_max_count = 3 | | range_max_count = 3 | ||
| empowered = true | | empowered = true | ||
Line 79: | Line 79: | ||
*Average assumes 24 hits, or 45 with '''Useful'''. | *Average assumes 24 hits, or 45 with '''Useful'''. | ||
*Damage ranges from 0 to 3 DMP. | *Damage ranges from 0 to 3 DMP. | ||
<br> | |||
== Related Skills == | |||
{{SkillTable | |||
| | |||
DissemblerPassive3.png; Anatomy Locked-Expert; | |||
OvermindPassive2.png; Neuroanatomy; | |||
}} | |||
<br> | <br> | ||
Line 85: | Line 93: | ||
**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times. | **Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times. | ||
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage. | **They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage. | ||
**For some reason, the screens stick to the target if | **For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way. | ||
*The supersonic dash is purely visual, only the screens actually deal damage. | *The supersonic dash is purely visual, only the screens actually deal damage. | ||
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16. | *This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16. | ||
<br> | |||
==Trivia== | ==Trivia== | ||
* '''[[wikipedia:Hospital emergency codes|Code Yellow]]''' is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient. | * '''[[wikipedia:Hospital emergency codes|Code Yellow]]''' is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient. | ||
<br> | |||
==Updates== | ==Updates== | ||
Line 100: | Line 109: | ||
!KR!!NA!! PvE!!PvP | !KR!!NA!! PvE!!PvP | ||
|- | |- | ||
|10/27/2022|| rowspan="2" | | |10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" | | ||
*'''Code Yellow''' added. | *'''Code Yellow''' added. | ||
|- | |- | ||
Line 113: | Line 122: | ||
|ColorCls=Add | |ColorCls=Add | ||
|KR=코드 옐로우 |KRName=Code Yellow | |KR=코드 옐로우 |KRName=Code Yellow | ||
|BR=Código Amarelo |BRName=Code Yellow | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Affect Tracer}} | {{SkillNav - Affect Tracer}} |
Latest revision as of 18:31, 23 March 2024
- English
[Special Active: Strength] Escaped subjects found. Tsk, how troublesome! Quickly scan the surrounding area to find the missing subjects. | |
Dynamo Mutation Point
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Affect Tracer | 30 |
Skill Information
Mode | Search (Physical) | Max Hits | Screen Count | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Screen 1 | Screen 2 | |||||
Normal | ||||||
PvE | 387% | 7 | 8 | 2 each | 200 MP | 14 Seconds |
PvP | 131% | |||||
[Enhanced] | ||||||
PvE | 464% | 7 | 8 | 2 each | 200 MP | 14 Seconds |
PvP | 159% |
Skill Traits
Empowered Code Yellow | Useful Code Yellow | |
---|---|---|
Attribute Effect | Attribute Effect | Max Hits |
Damage increased to 120% | Max Hits increased Damage decreased to 80% | 15 (Screen 1) 13 (Screen 2) |
Total Damage
: Damage values may not be reflected in Free Training.
Mode | Base | Anatomy | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Empowered | Useful | Normal | Empowered | Useful | |||||||
Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 11,136% ~ 12,806.4% | 13,920% ~ 16,008% | 13,363.2% ~ 15,367.68% | 16,704% ~ 19,209.6% | 20,787.2% ~ 23,905.28% | 13,363.2% ~ 15,367.68% | 16,704% ~ 19,209.6% | 16,035.84% ~ 18,441.22% | 20,044.8% ~ 23,051.52% | 24,944.64% ~ 28,686.34% | ||
PvP | 3,816% ~ 4,388.4% | 4,770% ~ 5,485.5% | 4,579.2% ~ 5,266.08% | 5,724% ~ 6,582.6% | 7,123.2% ~ 8,191.68% | 4,121.28% ~ 4,739.47% | 5,151.6% ~ 5,924.34% | 4,945.54% ~ 5,687.37% | 6,181.92% ~ 7,109.21% | 7,693.06% ~ 8,847.01% |
- Assuming a single target.
- Average assumes 24 hits, or 45 with Useful.
- Damage ranges from 0 to 3 DMP.
Related Skills
Tips and Details
- The screens will be created per target that the skill comes in contact with, making it possible to deal splash damage on groups of enemies.
- Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
- They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
- For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way.
- The supersonic dash is purely visual, only the screens actually deal damage.
- This skill suffers from the Free Training hit count error, dealing 6 hits instead of 7 for the first screen. With the Useful trait, the first screen deals 15 hits instead of 16.
Trivia
- Code Yellow is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
| |
11/10/2022 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 코드 옐로우 | Code Yellow |
Brazil | Código Amarelo | Code Yellow |
Affect Tracer - Skills
Special Active
Active
Passive