Code Yellow: Difference between revisions

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==Requirements==
==Requirements==
{{ADSquareSkill}}
 
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
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| colspan="7" |'''Normal'''
| colspan="7" |'''Normal'''
|-
|-
|'''{{PvE}}'''||387%
|{{PvE}}||387%
| rowspan="2" | 7
| rowspan="2" | 7
| rowspan="2" |8
| rowspan="2" |8
| rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
| rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||131%
|{{PvP}}||131%
|-
|-
| colspan="7" |'''[Enhanced]'''
| colspan="7" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||464%
|{{PvE}}||464%
| rowspan="2" | 7
| rowspan="2" | 7
| rowspan="2" |8
| rowspan="2" |8
| rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
| rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||159%
|{{PvP}}||159%
|}
|}
<br>
<br>
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| passive1 = Anatomy
| passive1 = Anatomy
| useful = 0.8
| useful = 0.8
| range_max = 0.05
| range_max = 1.05
| range_max_count = 3
| range_max_count = 3
| empowered = true
| empowered = true
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*Average assumes 24 hits, or 45 with '''Useful'''.
*Average assumes 24 hits, or 45 with '''Useful'''.
*Damage ranges from 0 to 3 DMP.
*Damage ranges from 0 to 3 DMP.
<br>
== Related Skills ==
{{SkillTable
|
DissemblerPassive3.png; Anatomy Locked-Expert;
OvermindPassive2.png; Neuroanatomy;
}}
<br>
<br>


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**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
**For some reason, the screens stick to the target if the skill is cast to the right instead of moving far away, therefore it is recommended to use it that way.
**For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way.
*The supersonic dash is purely visual, only the screens actually deal damage.
*The supersonic dash is purely visual, only the screens actually deal damage.
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16.<br><br>
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16.
<br>


==Trivia==
==Trivia==
* '''[[wikipedia:Hospital emergency codes|Code Yellow]]''' is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient.
* '''[[wikipedia:Hospital emergency codes|Code Yellow]]''' is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient.
<br><br>
<br>


==Updates==
==Updates==
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!KR!!NA!! PvE!!PvP
!KR!!NA!! PvE!!PvP
|-
|-
|10/27/2022|| rowspan="2" |-|| colspan="2" align="left" |
|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" |
*'''Code Yellow''' added.
*'''Code Yellow''' added.
|-
|-
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|ColorCls=Add
|ColorCls=Add
|KR=코드 옐로우 |KRName=Code Yellow
|KR=코드 옐로우 |KRName=Code Yellow
|BR=Código Amarelo |BRName=Code Yellow
}}
}}
<br>
<br>
{{SkillNav - Affect Tracer}}
{{SkillNav - Affect Tracer}}

Latest revision as of 18:31, 23 March 2024

  • English
[Special Active: Strength]
Escaped subjects found. Tsk, how troublesome!

Quickly scan the surrounding area to find the missing subjects.

Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Increases 5% damage per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Affect Tracer 30


Skill Information

Mode Search (Physical) Max Hits Screen Count MP Usage Cooldown
Screen 1 Screen 2
Normal
PvE 387% 7 8 2 each 200 MP 14 Seconds
PvP 131%
[Enhanced]
PvE 464% 7 8 2 each 200 MP 14 Seconds
PvP 159%


Skill Traits

Empowered Code YellowUseful Code Yellow
Attribute EffectAttribute EffectMax Hits
Damage increased to 120%Max Hits increased
Damage decreased to 80%
15 (Screen 1)
13 (Screen 2)


Total Damage

 : Damage values may not be reflected in Free Training.
ModeBaseAnatomy
NormalEmpoweredUsefulNormalEmpoweredUseful
AverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMax
PvE11,136% ~ 12,806.4%13,920% ~ 16,008%13,363.2% ~ 15,367.68%16,704% ~ 19,209.6%20,787.2% ~ 23,905.28%13,363.2% ~ 15,367.68%16,704% ~ 19,209.6%16,035.84% ~ 18,441.22%20,044.8% ~ 23,051.52%24,944.64% ~ 28,686.34%
PvP3,816% ~ 4,388.4%4,770% ~ 5,485.5%4,579.2% ~ 5,266.08%5,724% ~ 6,582.6%7,123.2% ~ 8,191.68%4,121.28% ~ 4,739.47%5,151.6% ~ 5,924.34%4,945.54% ~ 5,687.37%6,181.92% ~ 7,109.21%7,693.06% ~ 8,847.01%
  • Assuming a single target.
  • Average assumes 24 hits, or 45 with Useful.
  • Damage ranges from 0 to 3 DMP.


Related Skills


Tips and Details

  • The screens will be created per target that the skill comes in contact with, making it possible to deal splash damage on groups of enemies.
    • Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
    • They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
    • For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way.
  • The supersonic dash is purely visual, only the screens actually deal damage.
  • This skill suffers from the Free Training hit count error, dealing 6 hits instead of 7 for the first screen. With the Useful trait, the first screen deals 15 hits instead of 16.


Trivia

  • Code Yellow is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient.


Updates

Date Changes
KR NA PvE PvP
10/27/2022 11/23/2022
  • Code Yellow added.
11/10/2022
  • Fixed Search not spawning on big targets.


Alternative Names

Server Name Translation
South Korea 코드 옐로우 Code Yellow
Brazil Código Amarelo Code Yellow