Dark Force: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|-
|-
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! Command and Skill HP Recovery On Hit<br>(Percentage of Damage) !! Command and Skill Attack Power Increase
! Command and Skill HP Recovery On Hit<br>(Percentage of Damage) !! Command and Skill Attack Power Increase
|-
|-
| colspan="4" | '''{{PvE}}'''/'''{{PvP}}'''
| colspan="4" | {{PvE}}/{{PvP}}
|-
|-
| align="left" | 1 || 15 || 2.5% || 2.5%
| align="left" | 1 || 15 || 2.5% || 2.5%
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== Related Skills ==
== Related Skills ==
{{SkillTable
|CAIcon1.png; Overflowing Blood;
}}
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |  
| valign="top" |  
===<font color="4488ff">Gale</font>===
==={{color|#4488ff|Gale Skills|b=1}}===
{{SkillTable
{{SkillTable
|i=1
|i=2
|
|
CAIcon15.png; Dark Wave;
CAIcon15.png; Dark Wave;
CAIcon6.png; Brutal Cutter;
CAIcon6.png; Brutal Cutter;
BloodSwamp.PNG; Blood Swamp;
BloodStorm.PNG; Blood Storm;
BloodStorm.PNG; Blood Storm;
BloodExplosion.PNG; Blood Storm;
CAIcon12.png; Blood Cutter;
CAIcon12.png; Blood Cutter;
CrATrans6.png; Blood Falls;
CrATrans6.png; Blood Falls;
CrATrans1.png; Chaser Sword;
CrATrans2.png; Blood Sting;
CAIcon12.png; Blood Cutter/Mod;
CrATrans6.png; Blood Falls/Mod;
}}
}}
| valign="top" |  
| valign="top" |  
===<font color="ff4444">Annihilation</font>===
==={{color|#ff4444|Annihilation Skills|b=1}}===
{{SkillTable
{{SkillTable
|i=1
|i=2
|
|
CAIcon7.png; Ejection Buster;
CAIcon18.png; Assault Strike;
CAIcon18.png; Assault Strike;
CAIcon8.png; Brandish Breaker;
CAIcon17.png; Shadow Edge;
CAIcon11.png; Shade Illusion;
CAIcon11.png; Shade Illusion;
CAIcon14.png; Injection Stigma;
CAIcon20.png; Burning Phantom;
CAIcon10.png; Dread Weapon;
CAIcon10.png; Dread Weapon;
CAIcon14.png; Injection Stigma;
CrATrans3.png; Shade;
CAIcon7.png; Ejection Buster/Mod;
CAIcon8.png; Brandish Breaker/Mod;
CAIcon10.png; Dread Weapon/Mod;
CAIcon14.png; Injection Stigma/Mod;
CAIcon20.png; Burning Phantom/Mod;
}}
}}
|}
|}
== Trivia ==
== Trivia ==
*Blood Hit system is similar to [[Weapon Taker]]'s Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
*The color of '''Elesis'''' Gale and Annihilation auras becomes darker, due to the incorporation of darkness.
**Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
**She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
*The color of Elesis' Gale and Annihilation auras becomes darker, due to the incorporation of darkness.
**Similarly, [[Sacred Templar]]'s [[Dilution]] also changes the colors of his [[Way of the Sword|Way of the Sword Auras]], but brightens their colors instead.
**Similarly, [[Sacred Templar]]'s [[Dilution]] also changes the colors of his [[Way of the Sword|Way of the Sword Auras]], but brightens their colors instead.
<br>
<br>
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<br>
<br>
{{SkillNav - Dark Knight}}
{{SkillNav - Dark Knight}}
[[Category:Passive Skills]]
</noinclude>
</noinclude>
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