Fireplay: Difference between revisions

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__NOTOC__{{Languages|Fireplay}}
__NOTOC__{{Languages|Fireplay}}
<div style="float: right;">{{#ev:youtube|TvTf-hlqMdo|300}}</div>
{{#ev:youtube|bmov3DX8SEM|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:ELE5.png]]
| [[File:PyroKnightSkill4.png]]
| {{SkillType|A}} Throw chunks of explosive flames. Targets hit will be surrounded in a ring of fire.
| {{SkillType|SA|S}} Throw an explosive fire ball upwards. The fire ball will explode after a certain duration and become many smaller fire balls. After a certain duration, the small fire balls will explode and deal damage to nearby enemies.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Pyro Knight]] || 30 || {{SkillText|SkillQuest|2}}
|}
<br>
== Requirements (07/04/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Fireball !! Ring of Fire !! Fireball !! Ring of Fire
|-
|-
| align="left" | 30 || 815% || 62% || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 6 Seconds
! Mode !! Small Fire Ball Explosion (Magical) !! Small Fireball Count !! MP Usage !! Cooldown
|-
|-
| align="left" | [Enhanced] || 980% || 74%
| colspan="5" | '''Normal'''
|}
|-
 
| {{PvE}} || 1593% || rowspan=2 | 10 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvP}} || 607%
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical)
| colspan="5" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Fireball !! Ring of Fire
|-
|-
| align="left" | 30 || 326% || 24%
| {{PvE}} || 1911% || rowspan=2 | 10 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 392% || 29%
| {{PvP}} || 728%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elesis|Fireplay|Heavy, Haste|cd=14}}
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Heavy Fireplay !! colspan=3 | Persistent Fireplay
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! Max Hits !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Ring of Fire
|-
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds
|}
<br>
<br>


== Related Skills ==
== Total Damage ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{Damage|true|Elesis
|-
|dmg=1911
| width="40" | [[Image:ELE19.png]]
|pvp_dmg=728
| width="150" align="center" | [[Invincible Fire]] {{Locked Skill|Expert}}
|hits=10
|}
|avg_hits=3
|heavy=true
}}
*Average assumes 3 hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.  
*Since the '''Small Fireballs''' scatter over a wide area to the sides and above you, only enemies that surround you like [[Debrian Laboratory|Debrian Nasod Carrier]] can take all hits from this skill.
**You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced in some way, such as in '''Gale''' mode.
**On most enemies, you are able to land 3 of the fireballs without much issues. Taller targets can be hit by up to 6 of the fireballs on either side of you.
*The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well, even if they are the one inflicted with it.
**The fireballs will fall into the fore- and background slightly and may hit enemies on different paths sometimes.
*The Fire Ring will not activate [[Invincible Fire]].
<br>
*The '''Persistent''' trait not only increases the duration of the Fire Ring, but it also causes the initial Fireball to be able to travel further.
 
== Gallery ==
<gallery>
File:ELE5.png|Old Icon of '''Fireplay'''.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|hxcmLyiqQ_s|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.
|-
<br><br><br><br><br>
! width="300px" | Video
! Description
|-
|{{#ev:youtube|hxcmLyiqQ_s|300}}
|Between its initial release and the 06/26/2014 KR Patch, the skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.
|-
|{{#ev:youtube|TvTf-hlqMdo|300}}
|Between the 06/26/2014 and 07/04/2019 KR Patch, '''Fireplay''' was an Active skill which had Elesis launch a fireball which inflicted enemies with a debuff that would spread to any nearby enemies, dealing damage over time.
|}
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 06/26/2014 || - || colspan=2 align="left" |  
| 10/10/2013 || 04/29/2014 || colspan=2 align="left" |  
{{buff|Thrown Flame's damage increased.}}
*'''Fireplay''' added.
{{buff|Thrown Flame doesn't split up but a ring of fire is created around the target to burn the area around the target.}}
|-
|-
| 09/03/2015 || - || colspan=2 align="left" |  
| 06/26/2014 || 05/20/2015 || colspan=2 align="left" |
*{{buff|Thrown Flame's damage increased.}}
*{{buff|Thrown Flame doesn't split up but a ring of fire is created around the target to burn the area around the target.}}
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
*Moved from [[Blazing Heart]] to [[Pyro Knight]].
*Moved from [[Blazing Heart]] to [[Pyro Knight]].
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
{{buff|Fireball damage increased.}}
*{{buff|Fireball damage increased.}}
{{nerf|Ring of Fire damage decreased.}}
*{{nerf|Ring of Fire damage decreased.}}
|-
|-
| 07/04/2019 || - || colspan=2 align="left" |  
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
*Changed from '''Active''' to '''Strength''' skill.
*Changed from '''Active''' to '''Strength''' skill.
*Skill features changed.
*Skill features changed.
*Moved from Level 30 Locked Skill to Level 30.
*Level Requirement changed from Level 30 Locked Skill to Level 30.
*Icon changed from [[File:ELE5.png|30px]] to [[File:PyroKnightSkill4.png|30px]]
|}
|}
<br>
<br>
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|PL=Fajerwerki |PLName=Fireworks
|PL=Fajerwerki |PLName=Fireworks
|DE=Feuerwerk |DEName=Firework
|DE=Feuerwerk |DEName=Firework
|UK=Fireworks
|ES=Fuegos artificiales |ESName=Fireworks
}}
}}
<br>
<br>
 
{{SkillNav - Pyro Knight}}
{{PKSkills}}
[[Category: Active Skills]]

Revision as of 18:33, 23 March 2024

[Special Active: Strength]
Throw an explosive fire ball upwards. The fire ball will explode after a certain duration and become many smaller fire balls. After a certain duration, the small fire balls will explode and deal damage to nearby enemies.
Gale Skill
  • Consumes Gale gauge and acquire Annihilation gauge
  • MP Cost ↓ Cooldown ↓ when Gale is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Pyro Knight 30


Skill Information

Mode Small Fire Ball Explosion (Magical) Small Fireball Count MP Usage Cooldown
Normal
PvE 1593% 10 200 MP 14 Seconds
PvP 607%
[Enhanced]
PvE 1911% 10 200 MP 14 Seconds
PvP 728%


Skill Traits

Heavy FireplayHaste Fireplay
Attribute EffectCooldownAttribute EffectCooldown
Damage increased to 144%
Cooldown increased to 120%
16.8 SecondsCooldown decreased to 80%11.2 Seconds


Total Damage

ModeBase
NormalHeavy
AverageMaxAverageMax
PvE5,733%19,110%8,255.52%27,518.4%
PvP2,184%7,280%3,144.96%10,483.2%
  • Average assumes 3 hits.


Tips and Details

  • Since the Small Fireballs scatter over a wide area to the sides and above you, only enemies that surround you like Debrian Nasod Carrier can take all hits from this skill.
    • On most enemies, you are able to land 3 of the fireballs without much issues. Taller targets can be hit by up to 6 of the fireballs on either side of you.
    • The fireballs will fall into the fore- and background slightly and may hit enemies on different paths sometimes.


Gallery


Old Version

Video Description
Between its initial release and the 06/26/2014 KR Patch, the skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.
Between the 06/26/2014 and 07/04/2019 KR Patch, Fireplay was an Active skill which had Elesis launch a fireball which inflicted enemies with a debuff that would spread to any nearby enemies, dealing damage over time.


Updates

Date Changes
KR NA PvE PvP
10/10/2013 04/29/2014
  • Fireplay added.
06/26/2014 05/20/2015
  • Thrown Flame's damage increased.
  • Thrown Flame doesn't split up but a ring of fire is created around the target to burn the area around the target.
09/03/2015 02/17/2016
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Damage increased.
04/05/2018 04/18/2018
  • Damage decreased.
  • Fireball damage increased.
  • Ring of Fire damage decreased.
07/04/2019 07/31/2019
  • Changed from Active to Strength skill.
  • Skill features changed.
  • Level Requirement changed from Level 30 Locked Skill to Level 30.
  • Icon changed from to


Alternative Names

Server Name Translation
South Korea 불놀이 Fireworks
Japan ファイアワークス Fireworks
China (Simplified Chinese) 分裂火焰 Split Flame
Germany Feuerwerk Firework
Spain Fuegos artificiales Fireworks
France Feu d'artifice Firework
Italy Fuoco d'artificio Firework
Poland Fajerwerki Fireworks
United Kingdom Fireworks
Brazil Fogos de Artifício Fireworks