Humming Wind: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Humming Wind
}}
}}
<div style="float: right;">{{#ev:youtube|YrTa8wJlWxo|400}}</div>
{{#ev:youtube|YrTa8wJlWxo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Humming Wind.png]]
| [[File:Humming Wind.png]]
|{{SkillType|SA|T}} Release wind in a large area.<br>The range and number of hits increase by 30% if used while in an awakened state.<br>(Can also be activated in midair)
|{{SkillType|SA|T}} Release wind in a large area.<br>The range and number of hits increase by 30% if used while in an [[Awakening Mode|awakened state]].<br>(Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 25
| [[Trapping Ranger]] || 25
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Explosion (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Awakened !! Normal !! Awakened
|-
|-
| align="left" | 25 || rowspan=2 | 195% || rowspan=2 | 143% || rowspan=2 | 11 || rowspan=2 | 14 || rowspan=2 | 100 MP || rowspan=2 | 7 seconds
! rowspan=2 | Mode !! colspan=2 | Explosion (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced]
! Normal !! Awakening !! Normal !! Awakening
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Explosion (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Awakened
|-
|-
| align="left" | 25 || rowspan=2 | 52% || rowspan=2 | 38%
| {{PvE}} || 195% || 143% || rowspan=2 | 11 || rowspan=2 | 14 || rowspan=2 | 100 MP || rowspan=2 | 7 seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 52% || 38%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Humming Wind|Gigantic, Light|130|mp=100}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! Gigantic Humming Wind !! colspan=2 | Light Humming Wind
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! MP Usage
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Light|80}} || 80 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=195
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=52
|- style="background:{{ColorSel|CharLight|Rena}}"
|hits=11
! Normal !! Awakened
|awk_dmg=143
|-
|pvp_awk_dmg=38
! {{PvE}}
|awk_hits=14
| {{formatnum:{{#expr: 195*11}}}}% || {{formatnum:{{#expr: 143*14}}}}%
}}
|-
! {{PvP}}
| {{formatnum:{{#expr: 52*11}}}}% || {{formatnum:{{#expr: 38*14}}}}%
|}
<br>
<br>


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*Sometimes enemies will be launched in the air without being dragged into the center of the wind.
*Sometimes enemies will be launched in the air without being dragged into the center of the wind.
*Enemies in '''Super Armor''' will be dragged by the wind without being launched in the air.
*Enemies in '''Super Armor''' will be dragged by the wind without being launched in the air.
<br>
== Gallery ==
<gallery>
File:HummingWindOld.png|Old icon of '''Humming Wind'''.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|xl01h81UhtQ|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Humming Wind''' was a skill exclusive to [[Sniping Ranger]] and dealt a single hit instead of multiple hits.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|xl01h81UhtQ|300}}
|Between its initial release and the 07/23/2015 KR Patch, '''Humming Wind''' was a skill exclusive to [[Sniping Ranger]] and dealt a single hit instead of multiple hits. Its design was the same as the [[Consumable|Wind Orb's]] attack.
|}
<br>
<br>


== Updates ==
==Updates==
[[Image:HummingWindOld.png|thumb|right|Old icon of '''Humming Wind'''.]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Humming Wind''' added.
*'''Humming Wind''' added.
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Change to cause multiple hits.}}
*{{buff|Change to cause multiple hits.}}
*{{buff|Can also be activated in midair.}}
*{{buff|Can also be activated midair.}}
*Moved from [[Sniping Ranger]] to [[Trapping Ranger]].
*Moved from [[Sniping Ranger]] to [[Trapping Ranger]].
|-
|-
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*{{buff|Last hit doesn't launch targets.}}
*{{buff|Last hit doesn't launch targets.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*{{buff|Changed to be completely physical damage.}}
*Changed to be completely physical damage.
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
*{{nerf|Last hit knocks down.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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