Dynamo Research - Overcharge: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |||
! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative | ||
|- | |- | ||
| [[Add | | [[Add]] || Lv. 20 || 10 || 2 || [[Mind Break]] | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Bullet Power Up | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Bullet Power Up | ||
|- | |- | ||
! Size !! Damage !! Induction Force | ! Size !! Damage !! Induction Force | ||
|- | |- | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table" | ||
|- | |||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- | |- | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
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*{{buff|Full charge time changed from 2s to 1s.}} | *{{buff|Full charge time changed from 2s to 1s.}} | ||
*{{buff|Size increased.}} | *{{buff|Size increased.}} | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Maximum Charge Range increased.}} | *{{buff|Maximum Charge Range increased.}} | ||
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<br> | <br> | ||
[[Category: Passive Skills]][[Category:Deleted Skills]] | [[Category: Passive Skills]][[Category:Deleted Skills]] |
Latest revision as of 19:34, 23 March 2024
[Passive] Allows you to charge Particle Shot. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Particle Shot to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 1 second for full charge.) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Add | Lv. 20 | 10 | 2 | Mind Break |
Skill Information
Skill Level | Level Required | Bullet Power Up | |||
---|---|---|---|---|---|
Size | Damage | Induction Force | |||
1 | 10 | ~120% | ~130% | +0.2 | |
2 | ~124% | ~137% | +0.4 | ||
3 | ~128% | ~143% | +0.6 | ||
4 | 11 | ~132% | ~150% | +0.7 | |
5 | 13 | ~136% | ~156% | +0.9 | |
6 | 15 | ~140% | ~163% | +1.1 | |
7 | 17 | ~144% | ~169% | +1.3 | |
8 | 19 | ~148% | ~176% | +1.4 | |
9 | 21 | ~152% | ~182% | +1.6 | |
10 | 23 | ~156% | ~189% | +1.8 | |
11 | 25 | ~160% | ~195% | +2 | |
12 | 27 | ~164% | ~202% | +2.1 | |
13 | 29 | ~168% | ~208% | +2.3 | |
14 | 31 | ~172% | ~215% | +2.5 | |
15 | 33 | ~176% | ~221% | +2.7 | |
16 | 35 | ~180% | ~228% | +2.8 | |
17 | 37 | ~184% | ~234% | +3 | |
18 | 39 | ~188% | ~241% | +3.2 | |
19 | 41 | ~192% | ~247% | +3.4 | |
20 (M) | 43 | ~196% | ~254% | +3.5 |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
12/19/2013 | 06/25/2014 |
| |
12/26/2013 | - |
| |
11/06/2014 | 04/29/2015 |
| |
09/24/2015 | 03/03/2016 |
|
Alternative Names