El Crystal Spectrum/pt-br: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{!}}- style="border-style: solid; border-width: 0px;"
{{!}}- style="border-style: solid; border-width: 0px;"
{{!}} [[File:InductionMode.png]]
{{!}} [[File:CodeBattleSeraphPassive1A.png]]
{{!}} '''[Ativa]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum/pt-br|Taser]], [[Energy Needles/pt-br|Agulhas de Energia]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge/pt-br|Circuito Giratório - Sobrecarga]] and [[Sweep Rolling - Tri-Vulcan/pt-br|Circuito Giratório - Tri Vulcan]] can deal full damage to multiple targets.
{{!}} '''[Ativa]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum/pt-br|Taser]], [[Energy Needles/pt-br|Agulhas de Energia]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge/pt-br|Circuito Giratório - Sobrecarga]] and [[Sweep Rolling - Tri-Vulcan/pt-br|Circuito Giratório - Tri Vulcan]] can deal full damage to multiple targets.
When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
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! Mode Requirement
! Mode Requirement
{{!}}-
{{!}}-
{{!}} [[File:BSSActive2.png]] [[Energetic Heart]]
{{!}} [[File:CodeBattleSeraphSkill7.png]] [[Energetic Heart]]
{{!}}}
{{!}}}
}}
}}
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