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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
{{!}}- style="border-style: solid; border-width: 0px;" | {{!}}- style="border-style: solid; border-width: 0px;" | ||
{{!}} [[File: | {{!}} [[File:CodeBattleSeraphPassive1A.png]] | ||
{{!}} '''[Ativa]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum/pt-br|Taser]], [[Energy Needles/pt-br|Agulhas de Energia]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge/pt-br|Circuito Giratório - Sobrecarga]] and [[Sweep Rolling - Tri-Vulcan/pt-br|Circuito Giratório - Tri Vulcan]] can deal full damage to multiple targets. | {{!}} '''[Ativa]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum/pt-br|Taser]], [[Energy Needles/pt-br|Agulhas de Energia]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge/pt-br|Circuito Giratório - Sobrecarga]] and [[Sweep Rolling - Tri-Vulcan/pt-br|Circuito Giratório - Tri Vulcan]] can deal full damage to multiple targets. | ||
When targets are not within homing range, the lasers will scatter out randomly. | When targets are not within homing range, the lasers will scatter out randomly. | ||
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! Mode Requirement | ! Mode Requirement | ||
{{!}}- | {{!}}- | ||
{{!}} [[File: | {{!}} [[File:CodeBattleSeraphSkill7.png]] [[Energetic Heart]] | ||
{{!}}} | {{!}}} | ||
}} | }} |