Einherjar: Difference between revisions

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__NOTOC__{{Languages|Einherjar}}
__NOTOC__{{Languages|Einherjar}}
<div style="float: right;">{{#ev:youtube|0l431gaPm_Y|400}}</div>
{{#ev:youtube|0l431gaPm_Y|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required
|-
|-
| [[Freyja]] : Transcendent || 95
! Class !! Level Required
|-
| [[Freyja]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Shockwave (Magical) !! colspan=4 | [[Status Effects|Einherjar]] !! rowspan=2 | Ally Special Active Skill Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Shockwave<br>(Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Additional<br>Grenade (Magical) !! Hits Per<br>Fire !! Grenade Cooldown<br>Decrease !! Duration
! Additional<br>Grenade (Magical) !! Additional Grenade<br>Hits Per {{CX}} Input !! Grenade Cooldown<br>(Upon Consuming All Loaded Grenades) !! Duration
|-  
|-
! colspan=9 | Normal
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvE}}''' || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | -2 Seconds || rowspan=2 | 19 Seconds || rowspan=2 | -4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvP}} || 1043% || 60%
|-
|-
| '''{{PvP}}''' || 1043% || 60%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | -2 Seconds || rowspan=2 | 19 Seconds || rowspan=2 | -4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-  
|-  
| '''{{PvP}}''' || 1251% || 72%
| {{PvP}} || 1251% || 72%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Einherjar|Reversed, Empowered|cd=22|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=3 | Reversed Einherjar !! Empowered Einherjar
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Reversed|60|150}} || 180 MP || 33 Seconds || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=6258
! rowspan=3 | Mode !! colspan=4 | Regular || colspan=4 | [[Key of Proof]] Used midair
|pvp_dmg=1251
|- style="background:{{ColorSel|CharLight|Rose}}"
|empowered=true
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|passive1=ECP System
|- style="background:{{ColorSel|CharLight|Rose}}"
|append=1, Over Strike
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered
|passive2=Key of Proof
|-
|suffix2=Used midair
! {{PvE}}
}}
| {{formatnum:{{#expr: 6258}}}}% || {{formatnum:{{#expr: 6258*1.2}}}}% || {{formatnum:{{#expr: 6258*1.2}}}}% || {{formatnum:{{#expr: 6258*1.2*1.2}}}}%
*Damage calculations do not include '''Additional Grenade''' hits.
| {{formatnum:{{#expr: 6258*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.3}}}}% || {{formatnum:{{#expr: 6258*1.2*1.2*1.3}}}}% <!-- Key of Proof -->
|-
! {{PvP}}
| {{formatnum:{{#expr: 1251}}}}% || {{formatnum:{{#expr: 1251*1.2}}}}% || {{formatnum:{{#expr: 1251*1.2}}}}% || {{formatnum:{{#expr: 1251*1.2*1.2}}}}%
| {{formatnum:{{#expr: 1251*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.1}}}}% || {{formatnum:{{#expr: 1251*1.2*1.2*1.1}}}}% <!-- Key of Proof -->
|}
*Does not include '''Additional Grenades''' hits.


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Tips and Details ==
== Tips and Details ==
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
**Grenades do not inflict hitstun and are not affected by the [[ECP System|Over Strike]] buff or [[Key of Proof]].
**Grenades do not inflict hitstun. On the NA server, they are also not affected by [[ECP System|Over Strike]], [[Key of Proof]] or [[Transcendence]] Skill Slot buff.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***You can stay in midair mode after casting a skill in the same way you activated it.
***You can stay in midair mode after casting a skill in the same way you activated it.
***Auto-guns are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades.
***Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like [[Shrine of the Two-Headed Serpent|Gaia]] will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
**Grenades are fired only from the first and last {{CX}} of a combo.
**Grenades are fired only from the first and last {{CX}} of a combo.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
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*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*The skill can be stored by using it right before the screen goes dark during a room transition.
*The skill can be stored by using it right before the screen goes dark during a room transition.
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]).
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters an idle state or uses a long skill (such as [[Viper Shower]]).
*While the buff is active, the '''Grenade Cooldown Decrease''' effect will only activate if the last grenade or the entire skill (such as [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]]) is used in midair.
*While the buff is active, the '''Grenade Cooldown Decrease''' effect will activate only if the last grenade or the entire skill (such as [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]]) is used in midair.
*The cooldown reduction happens at the time of '''Shockwave''' being cast.
**If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed.
**Because of this, this skill will reduce its own cooldown as well.
<br>
<br>


== Updates ==
== Trivia ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*In Norse mythology, '''[https://en.wikipedia.org/wiki/Einherjar Einherjar]''' are described as ghostly warriors that have died and are brought to Valhalla by valkyries. The word literally means "those who fight alone" or "one-man army".
|- style="background:{{ColorSel|CharLight|Rose}}"
**Interestingly enough, first job of this path is also called a [[Valkyrie]].
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Shockwave damage increased.}}
*{{buff|'''Shockwave''' damage increased.}}
*{{nerf|Additional Grenade damage decreased.}}
*{{nerf|'''Additional Grenade''' damage decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
|-
|-
| 07/27/2017 || 08/09/2017 || align="left" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/28/2017 || 10/18/2017 || align="left" |  
| 09/28/2017 || 10/18/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
*{{nerf|Shockwave damage decreased.}}
*{{nerf|'''Shockwave''' damage decreased.}}
|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
|-
| ??/??/2018 || ??/??/2018 || colspan=2 align="left" |
*Buff icon changed from {{se|153 (Old)}} to {{se|153}}.
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*{{buff|Shockwave damage increased.}}
*{{buff|'''Shockwave''' damage increased.}}
*{{buff|Aerial Movement Speed increased.}}
*{{buff|Aerial Movement Speed increased.}}
*'''Haste''' trait changed to '''Empowered'''.
*'''Haste''' trait changed to '''Empowered'''.
|-
|-
| 03/12/2020 || 04/08/2020 || align="left" |
| 03/12/2020 || 04/08/2020 || align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*{{buff|Additional Grenade damage increased.}}
*{{buff|'''Additional Grenade''' damage increased.}}
*{{nerf|Shockwave damage decreased.}}
*{{nerf|'''Shockwave''' damage decreased.}}
|-
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Added Ally Special Active Cooldown Decrease effect on cast.}}
*{{buff|Added Ally Special Active Cooldown Decrease effect on cast.}}
|-
| 09/16/2021 || - || colspan=2 align="left" |
*{{buff|'''Additional Grenade''' is affected by [[ECP System|Over Strike]], [[Key of Proof]] and [[Transcendence]] Skill Slot buff.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}

Revision as of 18:34, 23 March 2024

[Special Active: Bravery]
Deploy wings that maximize Nitro Motor's stability. Can move around in the air freely and attack for a set duration. (Can also be activated midair)
Upon casting, decrease nearby allies' Special Active Cooldown.
Press key to fire additional grenades at enemy, and cooldown is reduced when all loaded grenades are consumed during skill.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Freyja: Transcendent 95


Skill Information

Mode Shockwave
(Magical)
 Self BuffEinherjarSelf BuffEinherjar Ally Special Active Skill
Cooldown Decrease
MP Usage Cooldown
Additional
Grenade (Magical)
Additional Grenade
Hits Per Input
Grenade Cooldown
(Upon Consuming All Loaded Grenades)
Duration
Normal
PvE 5215% 1200% 2 2 Seconds 19 Seconds 4 Seconds 300 MP 22 Seconds
PvP 1043% 60%
[Enhanced]
PvE 6258% 1440% 2 2 Seconds 19 Seconds 4 Seconds 300 MP 22 Seconds
PvP 1251% 72%


Skill Traits

Reversed EinherjarEmpowered Einherjar
Attribute EffectMP UsageCooldownAttribute Effect
MP Usage decreased to 60%
Cooldown increased to 150%
180 MP33 SecondsDamage increased to 120%


Extra Information

Total Damage

ModeBaseKey of Proof Used midair
NormalOver StrikeNormalOver Strike
NormalEmpoweredNormalEmpoweredNormalEmpoweredNormalEmpowered
PvE6,258%7,509.6%9,011.52%6,883.8%8,260.56%9,912.67%
PvP1,251%1,501.2%1,801.44%1,313.55%1,576.26%1,891.51%
  • Damage calculations do not include Additional Grenade hits.

Miscellaneous

Affected By Action Speed


Tips and Details

  • The maximum damage of Additional Grenades heavily relies on your Action Speed and the combo used. With high Action Speed and the combo performed continuously in mid-air, it is capable of dealing around 100 hits.
    • Grenades do not inflict hitstun. On the NA server, they are also not affected by Over Strike, Key of Proof or Transcendence Skill Slot buff.
    • The correct way of performing combo in midair is getting into Einherjar's midair mode and mashing while holding . Make sure that shots are fired horizontally, not diagonally.
      • The fastest way to enter Einherjar's midair mode is to jump, use , then immediately afterwards. If you wish to continue mashing , hold instead of using it once.
      • You can stay in midair mode after casting a skill in the same way you activated it.
      • Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like Gaia will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
    • Grenades are fired only from the first and last of a combo.
      • The exception to that is Minerva's combo, where all the and inputs fire grenades.
    • Grenades are a decent source of extra damage if fired between skills in midair. Simply use after the first skill and cancel it with another. This technique makes it easier to stay in midair.
  • Shockwave is capable of hitting enemies in the back- and foreground in certain maps.
  • The skill can be stored by using it right before the screen goes dark during a room transition.
    • At first, only the non-damaging special visual effect of Shockwave will be unleashed. The actual damaging Shockwave will be cast once your character enters an idle state or uses a long skill (such as Viper Shower).
  • While the buff is active, the Grenade Cooldown Decrease effect will activate only if the last grenade or the entire skill (such as [Mod] G-96 Pressure Grenade) is used in midair.
  • The cooldown reduction happens at the time of Shockwave being cast.
    • If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed.
    • Because of this, this skill will reduce its own cooldown as well.


Trivia

  • In Norse mythology, Einherjar are described as ghostly warriors that have died and are brought to Valhalla by valkyries. The word literally means "those who fight alone" or "one-man army".
    • Interestingly enough, first job of this path is also called a Valkyrie.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 11/23/2016
  • Einherjar added.
  • Grenade Cooldown Decrease effect added.
01/25/2017 02/08/2017
  • Shockwave damage increased.
  • Additional Grenade damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Additional Grenade damage increased.
07/27/2017 08/09/2017
  • None
  • Damage decreased.
09/28/2017 10/18/2017
  • None
  • Damage decreased.
02/22/2018 04/18/2018
  • Additional Grenade damage increased.
  • Shockwave damage decreased.
04/05/2018
  • Damage increased.
06/14/2018 06/27/2018
  • Additional Grenade damage increased.
??/??/2018 ??/??/2018
  • Buff icon changed from to .
09/11/2019 09/25/2019
  • Shockwave damage increased.
  • Aerial Movement Speed increased.
  • Haste trait changed to Empowered.
03/12/2020 04/08/2020
  • Damage increased.
  • Additional Grenade damage increased.
  • Shockwave damage decreased.
01/28/2021 02/24/2021
  • Added Ally Special Active Cooldown Decrease effect on cast.
09/16/2021 -


Alternative Names

Server Name Translation
South Korea 에인헤야르 Einherjar
Japan エインヘリヤル Einherjar
China (Simplified Chinese) 英灵战士 Einherjar
Germany Einherjer Einherjar
Spain Einherjer Einherjar
France Einheri
Poland Einherjer Einherjar