Fantasy Tracer: Difference between revisions

m
Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "{{ADSquareSkill}}" to "")
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
Line 41: Line 41:
*After [[Particle Shot]] or [[Phase Shift]] is used, the skill icon will change to this passive icon.
*After [[Particle Shot]] or [[Phase Shift]] is used, the skill icon will change to this passive icon.
**The active must hit an enemy and you must be in Configuration Mode (Awakening) to change to the passive icon.
**The active must hit an enemy and you must be in Configuration Mode (Awakening) to change to the passive icon.
*The amount of MP received is dependent on your 'DP Consumption Reduction' stat. The higher you invest 'DP Consumption' stat, the less MP you received.
*The amount of MP received is dependent on your 'DP Cost' reduction stat. The higher you invest 'DP Cost' stat, the less MP you received.
*When using [[Particle Shot]] and having 2 successful hits, if you press the skill key fast enough, you can go into a Nasod Armor Combo with the option to press the key again within a short amount of time to go into a 2nd Nasod Armor Combo.
*When using [[Particle Shot]] and having 2 successful hits, if you press the skill key fast enough, you can go into a Nasod Armor Combo with the option to press the key again within a short amount of time to go into a 2nd Nasod Armor Combo.
<br>
<br>
25,204

edits