Fatality: Difference between revisions

From Elwiki
m (Text replacement - "{{ColorSelNA" to "{{ColorSel")
m (Text replacement - "{{ADSquareSkill}}" to "")
Tags: Mobile edit Mobile web edit
 
(111 intermediate revisions by 17 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Fatality}}
{{Languages|Fatality}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
|Character=Rena
}}
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Fatality.png]]  
| [[File:Fatality.png]]  
| '''[Special Active]''' Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage: ''Fatal'' or ''Normal''<br>
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
'''Fatality''' can be boosted with the aid of 2 [[Rena's_Features#Nature.27s_Force_Damage_Boost|Nature Bars]].
|-
|
| {{SkillText|Nature|2}}
|-
|
|{{SkillText|True|Fatality}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rena}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class              !! Master !! Required Level !! SP Used per Level
|-
|-
| [[Trapping Ranger]] || Lv. 20 || 25            || 3               
! Class !! Level Required
|-
| [[Trapping Ranger]] || 15
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Fatal !! Normal
! Normal !! Critical Hit !! Normal !! Critical Hit
|-
| colspan="7" | '''Normal'''
|-  
|-  
| align="left" | 1 || rowspan="2" | 25 || 3399% || 2266% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | 2 || 3509% || 2340%
| {{PvP}} || 1570% || 2355%
|-
|-
| align="left" | 3 || 26 || 3620% || 2413%
| colspan="7" | '''[Enhanced]'''
|-  
| align="left" | 4 || 29 || 3730% || 2487%
|-
| align="left" | 5 || 32 || 3841% || 2561%
|-
| align="left" | 6 || 35 || 3951% || 2634%
|-
| align="left" | 7 || 38 || 4062% || 2708%
|-
| align="left" | 8 || 41 || 4172% || 2782%
|-
| align="left" | 9 || 44 || 4283% || 2855%
|-
| align="left" | 10 || 47 || 4393% || 2929%
|-
| align="left" | 11 || 50 || 4504% || 3002%
|-
| align="left" | 12 || 53 || 4614% || 3076%
|-
| align="left" | 13 || 56 || 4725% || 3150%
|-
| align="left" | 14 || 59 || 4835% || 3223%
|-
| align="left" | 15 || 62 || 4946% || 3297%
|-
| align="left" | 16 || 65 || 5056% || 3371%
|-
| align="left" | 17 || 68 || 5166% || 3444%
|-  
|-  
| align="left" | 18 || 71 || 5277% || 3518%
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | 19 || 74 || 5387% || 3592%
| {{PvP}} || 1570% || 2355%
|-
| align="left" | 20 (M) || 77 || 5498% || 3665%
|-
| align="left" | 21 || -* || 5608% || 3739%
|}
|}
<br>
<br>


== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
|-
| 0.6 || 20 MP || 16 MP || ?? Seconds
|}
<br>
<br>


== [[Skill Note]] ==
== Total Damage ==
<center>{{quotation|Looking for a weakness in another person is not at all shameful. That is just the righteous way to win. What? That's foul play? So I will never be able to win. - Talk between Elesis and Sieghart}}</center>
{{Damage|true|Rena
'''Name:''' Deadly Strike (빈틈을 노리는 일격)
|dmg=4121
 
|pvp_dmg=1570
'''Description:''' Fatality can be activated in mid-air and critical chance increased by 10%.
|awk_dmg=6182
|pvp_awk_dmg=2355
|awk_alias=Fatality, Critical Hit
|empowered=true
}}
<br>


== Related Skills ==
{{SkillTable|
NWPassive2.png; Calculated Strike;
Twilight - Passive 2.png; Soul Memory;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
{{#ev:youtube|5kgw3h6jt98|300|right}}
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Fatal hit is indicated by a !!.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
*Odds are roughly estimated as follows:
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
**Fatal: 30%
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
**Normal: 70%
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.  
*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
*[[Fatality]] can hit close enemies behind '''Rena'''.
*You can continue to combo after fatality if the target was airborne.
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|PH1ij1kTMl0|300}}
|Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
*Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.
|}
<br>
<br>


== Trivia ==
== Trivia ==
*'''Fatality''' has the fastest activation speed of any other 200 mp lock skill with almost no delay.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However in the Japan Version, there is voice dubbing.
**However, in the Japanese Version, there is voice dubbing.
*In the past skill success rates were based on skill rank.   
*In the past, the skill's success rates were based on skill level.   
**Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
<br><br>
<br>


== Updates ==
==Updates==
*05/29/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
*09/17/2014 NA
|-
**Basic damage is removed and will do either normal or fatal damage.
! colspan=2 | Date !! colspan=2 | Changes
**Fatal damage is increased.
|-
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Fatality''' added.
|-
| 01/05/2012 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/30/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |
*{{buff|Failure Damage removed.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Weak damage is removed.}}
*{{buff|Fatal damage is increased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Can be activated in mid-air.}}
*{{buff|Critical chance is increased by 10%.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage Largely Increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|MP Usage decreased.}}
*{{buff|Range increased.}}
*{{buff|Hitbox increased.}}
*'''Regenerating (1)''' trait changed to '''Critical'''.
*Change location of "'''Critical'''" and "'''Empowered'''".
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Last hit doesn't knock down and pushes targets away.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


 
== Alternative Names ==
{{tabs
{{AlternateLanguages
|name=s
|Color={{ColorSel|CharLight|Rena}}
|tab1=NA
|KR=페이탈리티    |KRName=Fatality
|contents1={{TRSkills}}
|JP=フェイタリティ |JPName=Fatality
|tab2=KR
|CN=致命狂袭          |CNName=Fatal Strike
|contents2={{TRSkillsKR}}
|TW=致命狂襲        |TWName=Fatal Strike
|FR=Fatalité |FRName=Fatality
|DE=Verhängnis |DEName=Fatality
|ES=Perdición |ESName=Perdition
|BR=Corte Fatal |BRName=Fatal Cut
|PL=Fatum |PLName=Fate
}}
}}
[[Category:First Job MP2 Tier Skills]]
<br>
{{SkillNav - Trapping Ranger}}

Latest revision as of 18:34, 23 March 2024

[Special Active: Strength]
Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • Increased chance of critical hit.


Requirements

Class Level Required
Trapping Ranger 15


Skill Information

Mode Penetrating Slash (Physical) Damage Odds MP Usage Cooldown
Normal Critical Hit Normal Critical Hit
Normal
PvE 4121% 6182% 75% 25% 180 MP 13 Seconds
PvP 1570% 2355%
[Enhanced]
PvE 4121% 6182% 45% 55% 180 MP 13 Seconds
PvP 1570% 2355%


Skill Traits

Empowered FatalityCritical Fatality
Attribute EffectAttribute EffectMP Usage
Damage increased to 120%MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
216 MP


Total Damage

ModeBase
RegularCritical Hit
NormalEmpoweredNormalEmpowered
PvE4,121%4,945.2%6,182%7,418.4%
PvP1,570%1,884%2,355%2,826%


Related Skills


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Critical Hit is indicated by

    Successful Critical Hit Icon
    !!
    .
    • If Predator procs, the hit will be indicated by

      Successful double Critical Hit Icon
      Double !!
      .
  • If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
  • This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.
  • Fatality can hit close enemies behind Rena.
  • Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.


Old Version

Video Description
Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
  • Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.


Trivia

  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
    • However, in the Japanese Version, there is voice dubbing.
  • In the past, the skill's success rates were based on skill level.
    • Counter-intuitively, as this skill was ranked, Rena would fail increasingly often and the odds of making a Fatal blow would drop.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Fatality added.
01/05/2012 -
  • Damage decreased.
07/30/2012 -
  • Damage increased.
07/03/2013 11/24/2013
  • Failure Damage removed.
  • Damage decreased.
05/29/2014 09/17/2014
  • Weak damage is removed.
  • Fatal damage is increased.
04/20/2015 -
  • Unable to hit the enemies below the platform.
07/23/2015 12/16/2015
  • Can be activated in mid-air.
  • Critical chance is increased by 10%.
07/30/2015 -
  • Damage Largely Increased.
04/21/2016 05/18/2016
  • MP Usage decreased.
  • Range increased.
  • Hitbox increased.
  • Regenerating (1) trait changed to Critical.
  • Change location of "Critical" and "Empowered".
06/30/2016 07/13/2016
  • Last hit doesn't knock down and pushes targets away.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 페이탈리티 Fatality
Japan フェイタリティ Fatality
Taiwan (Traditional Chinese) 致命狂襲 Fatal Strike
China (Simplified Chinese) 致命狂袭 Fatal Strike
Germany Verhängnis Fatality
Spain Perdición Perdition
France Fatalité Fatality
Poland Fatum Fate
Brazil Corte Fatal Fatal Cut