Fatality: Difference between revisions

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<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
__NOTOC__{{Languages|Fatality}}
{{ForceSkillTabs
|Character=Rena
}}
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Fatality.png]]  
| [[File:Fatality.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]'''
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
|}<br>
|-
|
| {{SkillText|Nature|2}}
|-
|
|{{SkillText|True|Fatality}}
|}
<br>
 
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Trapping Ranger]] || 15
|}
<br>
 
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Normal !! Critical Hit !! Normal !! Critical Hit
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 1570% || 2355%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 1570% || 2355%
|}
<br>


== Prerequisites  ==
== [[Skill Traits]] ==
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
<br>


{{PreStart}}
== Total Damage ==
{{PreRow|Class=Trapping Ranger|Master=5|SP=60|Skill=-|Req=-}}
{{Damage|true|Rena
{{PreEnd}}
|dmg=4121
|pvp_dmg=1570
|awk_dmg=6182
|pvp_awk_dmg=2355
|awk_alias=Fatality, Critical Hit
|empowered=true
}}
<br>


== Related Skills ==
{{SkillTable|
NWPassive2.png; Calculated Strike;
Twilight - Passive 2.png; Soul Memory;
}}
<br>
<br>


== Skill Information  ==
== Tips and Details ==
{{#ev:youtube|5kgw3h6jt98|300|right}}
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.
*[[Fatality]] can hit close enemies behind '''Rena'''.
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
! width="300px" | Video
| style="border-style: solid; border-width: 1px;" | '''Critical Damage'''*
! Description
| style="border-style: solid; border-width: 1px;" | '''?'''
| style="border-style: solid; border-width: 1px;" | '''?'''
| style="border-style: solid; border-width: 1px;" | '''Failure Damage'''
| style="border-style: solid; border-width: 1px;" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" | '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
|{{#ev:youtube|PH1ij1kTMl0|300}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3998%
|Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1333%
*Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 533%
|}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1
<br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200
 
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10 seconds
== Trivia ==
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However, in the Japanese Version, there is voice dubbing.
*In the past, the skill's success rates were based on skill level. 
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
! KR !! NA !! PvE !! PvP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 4798%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1599%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 640%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 5598%
*'''Fatality''' added.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1866%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 746%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 01/05/2012 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 6397%
*{{nerf|'''Damage''' decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 2132%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 853%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| 07/30/2012 || - || colspan=2 align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | 7597%  
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 2532%
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1013%
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1
*{{buff|Failure Damage removed.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200
*{{nerf|'''Damage''' decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10 seconds
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Weak damage is removed.}}
*{{buff|Fatal damage is increased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Can be activated in mid-air.}}
*{{buff|Critical chance is increased by 10%.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage Largely Increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{buff|MP Usage decreased.}}
*{{buff|Range increased.}}
*{{buff|Hitbox increased.}}
*'''Regenerating (1)''' trait changed to '''Critical'''.
*Change location of "'''Critical'''" and "'''Empowered'''".
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Last hit doesn't knock down and pushes targets away.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=페이탈리티    |KRName=Fatality
|JP=フェイタリティ |JPName=Fatality
|CN=致命狂袭          |CNName=Fatal Strike
|TW=致命狂襲        |TWName=Fatal Strike
|FR=Fatalité |FRName=Fatality
|DE=Verhängnis |DEName=Fatality
|ES=Perdición |ESName=Perdition
|BR=Corte Fatal |BRName=Fatal Cut
|PL=Fatum |PLName=Fate
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
*Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio.
 
{{TRSkills}}
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