Fatality: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Fatality}}
{{Languages|Fatality}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
|Character=Rena
}}
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Fatality.png]]  
| [[File:Fatality.png]]  
| '''[Special Active]''' Execute a calculated strike which has a chance to do fatal damage.  
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
|-
|-
|
|
| {{SkillText|Nature|2}}
| {{SkillText|Nature|2}}
|-
|
|{{SkillText|True|Fatality}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rena}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class              !! Master !! Required Level !! SP Used per Level
|-
|-
| [[Trapping Ranger]] || Lv. 20 || 25            || 3               
! Class !! Level Required
|-
| [[Trapping Ranger]] || 15
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Fatal !! Normal
! Normal !! Critical Hit !! Normal !! Critical Hit
|-
| colspan="7" | '''Normal'''
|-  
|-  
| align="left" | 1 || rowspan="2" | 25 || 3399% || 2266% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | 2 || 3509% || 2340%
| {{PvP}} || 1570% || 2355%
|-
|-
| align="left" | 3 || 26 || 3620% || 2413%
| colspan="7" | '''[Enhanced]'''
|-  
| align="left" | 4 || 29 || 3730% || 2487%
|-
| align="left" | 5 || 32 || 3841% || 2561%
|-
| align="left" | 6 || 35 || 3951% || 2634%
|-
| align="left" | 7 || 38 || 4062% || 2708%
|-
| align="left" | 8 || 41 || 4172% || 2782%
|-
| align="left" | 9 || 44 || 4283% || 2855%
|-
| align="left" | 10 || 47 || 4393% || 2929%
|-
| align="left" | 11 || 50 || 4504% || 3002%
|-
| align="left" | 12 || 53 || 4614% || 3076%
|-
| align="left" | 13 || 56 || 4725% || 3150%
|-
| align="left" | 14 || 59 || 4835% || 3223%
|-
| align="left" | 15 || 62 || 4946% || 3297%
|-
| align="left" | 16 || 65 || 5056% || 3371%
|-
| align="left" | 17 || 68 || 5166% || 3444%
|-  
|-  
| align="left" | 18 || 71 || 5277% || 3518%
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | 19 || 74 || 5387% || 3592%
| {{PvP}} || 1570% || 2355%
|-
| align="left" | 20 (M) || 77 || 5498% || 3665%
|-
| align="left" | 21 || -* || 5608% || 3739%
|}
|}
<br>
<br>


== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
|-
| 0.6 || 20 MP || 16 MP || ?? Seconds
|}
<br>
<br>


== [[Skill Note]] ==
== Total Damage ==
<center>{{quotation|Looking for a weakness in another person is not at all shameful. That is just the righteous way to win. What? That's foul play? So I will never be able to win. - Talk between Elesis and Sieghart}}</center>
{{Damage|true|Rena
'''Name:''' Deadly Strike (빈틈을 노리는 일격)
|dmg=4121
 
|pvp_dmg=1570
'''Description:''' Fatality can be activated in mid-air and critical chance increased by 10%.
|awk_dmg=6182
|pvp_awk_dmg=2355
|awk_alias=Fatality, Critical Hit
|empowered=true
}}
<br>


== Related Skills ==
{{SkillTable|
NWPassive2.png; Calculated Strike;
Twilight - Passive 2.png; Soul Memory;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
{{#ev:youtube|5kgw3h6jt98|300|right}}
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Fatal hit is indicated by a !!.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
*Odds are roughly estimated as follows:
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
**Fatal: 30%
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
**Normal: 70%
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.  
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*[[Fatality]] can hit close enemies behind '''Rena'''.
*You can continue to combo after fatality if the target was airborne.
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|PH1ij1kTMl0|300}}
|Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
*Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.
|}
<br>
<br>


== Trivia ==
== Trivia ==
*'''Fatality''' has the fastest activation speed of any other MP2 Tier skill with almost no delay.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However, in the Japanese Version, there is voice dubbing.
**However, in the Japanese Version, there is voice dubbing.
*In the past, the skill's success rates were based on skill level.   
*In the past, the skill's success rates were based on skill level.   
**Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
<br><br>
<br>


== Updates ==
==Updates==
*05/29/2014 (KR) / 09/17/2014 (NA)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**Basic damage is removed and will do either normal or fatal damage.
|-
**Fatal damage is increased.
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Fatality''' added.
|-
| 01/05/2012 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/30/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |
*{{buff|Failure Damage removed.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Weak damage is removed.}}
*{{buff|Fatal damage is increased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Can be activated in mid-air.}}
*{{buff|Critical chance is increased by 10%.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage Largely Increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|MP Usage decreased.}}
*{{buff|Range increased.}}
*{{buff|Hitbox increased.}}
*'''Regenerating (1)''' trait changed to '''Critical'''.
*Change location of "'''Critical'''" and "'''Empowered'''".
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Last hit doesn't knock down and pushes targets away.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=???                |KRName=Fatality
|KR=페이탈리티    |KRName=Fatality
|CN=命运的抉择         |CNName=Fate for Choice
|JP=フェイタリティ |JPName=Fatality
|CN=致命狂袭         |CNName=Fatal Strike
|TW=致命狂襲        |TWName=Fatal Strike
|FR=Fatalité |FRName=Fatality
|FR=Fatalité |FRName=Fatality
|DE=Verhängnis |DEName=Fatality
|ES=Perdición |ESName=Perdition
|BR=Corte Fatal |BRName=Fatal Cut
|PL=Fatum |PLName=Fate
}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
[[Category:First Job MP2 Tier Skills]]
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