Fatality: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Fatality}}
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
{{ForceSkillTabs
|Character=Rena
}}
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| [[File:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage:''Fatal, Normal, Weak, or Failure.''
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
|-
|
| {{SkillText|Nature|2}}
|-
|
|{{SkillText|True|Fatality}}
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Trapping Ranger]] || 15
|}
<br>
<br>
== Requirements ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Trapping Ranger]]
! Normal !! Critical Hit !! Normal !! Critical Hit
| <center>Lv5</center>
|-
| <center>60 SP</center>
| colspan="7" | '''Normal'''
| <center>[[Skill Quest]]</center>
|-
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 1570% || 2355%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 1570% || 2355%
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
<br>
== Total Damage ==
{{Damage|true|Rena
|dmg=4121
|pvp_dmg=1570
|awk_dmg=6182
|pvp_awk_dmg=2355
|awk_alias=Fatality, Critical Hit
|empowered=true
}}
<br>
<br>
== Skill Information ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} rowspan=2 {{!}} '''Skill Level'''
{{!}} colspan=4 {{!}} '''Damage<br>(Physical)
{{!}} rowspan=2 {{!}} '''MP Usage'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} '''Fatal'''
{{!}} '''Normal'''
{{!}} '''Weak'''
{{!}} '''Failure'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} 3452%
{{!}} 1726%
{{!}} 1036%
{{!}} rowspan=8 {{!}} 1
{{!}} rowspan=8 {{!}} 200 MP
{{!}} rowspan=8 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 4143%
{{!}} 2071%
{{!}} 1243%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 4833%
{{!}} 2417%
{{!}} 1450%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 5524%
{{!}} 2762%
{{!}} 1657%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 6560%
{{!}} 3280%
{{!}} 1968%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 7595%
{{!}} 3798%
{{!}} 2279%
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 8631%
{{!}} 4316%
{{!}} 2589%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 11048%
{{!}} 5524%
{{!}} 3314%
{{!}}}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} rowspan=2 {{!}} '''Skill Level'''
{{!}} rowspan=2 {{!}} '''Req. Level'''
{{!}} colspan=3 {{!}} '''Damage(Physical)
{{!}} rowspan=2 {{!}} '''MP Usage'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} '''Fatal'''
{{!}} '''Normal'''
{{!}} '''Weak'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} rowspan=2 {{!}} 25
{{!}} 3285%
{{!}} 2266%
{{!}} 1359%
{{!}} rowspan=20 {{!}} 200 MP
{{!}} rowspan=20 {{!}} 13 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 3392%
{{!}} 2340%
{{!}} 1403%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 26
{{!}} 3499%
{{!}} 2413%
{{!}} 1447%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 29
{{!}} 3605%
{{!}} 2487%
{{!}} 1492%
{{!}}- align="center"
{{!}} align="left" {{!}} 5
{{!}} 32
{{!}} 3712%
{{!}} 2561%
{{!}} 1536%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 35
{{!}} 3819%
{{!}} 2634%
{{!}} 1580%
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 38
{{!}} 3926%
{{!}} 2708%
{{!}} 1624%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 41
{{!}} 4032%
{{!}} 2782%
{{!}} 1668%
{{!}}- align="center"
{{!}} align="left" {{!}} 9
{{!}} 44
{{!}} 4139%
{{!}} 2855%
{{!}} 1712%
{{!}}- align="center"
{{!}} align="left" {{!}} 10
{{!}} 47
{{!}} 4246%
{{!}} 2929%
{{!}} 1757%
{{!}}- align="center"
{{!}} align="left" {{!}} 11
{{!}} 50
{{!}} 4353%
{{!}} 3002%
{{!}} 1801%
{{!}}- align="center"
{{!}} align="left" {{!}} 12
{{!}} 53
{{!}} 4459%
{{!}} 3076%
{{!}} 1845%
{{!}}- align="center"
{{!}} align="left" {{!}} 13
{{!}} 56
{{!}} 4566%
{{!}} 3150%
{{!}} 1889%
{{!}}- align="center"
{{!}} align="left" {{!}} 14
{{!}} 59
{{!}} 4673%
{{!}} 3224%
{{!}} 1933%
{{!}}- align="center"
{{!}} align="left" {{!}} 15
{{!}} 62
{{!}} 4780%
{{!}} 3298%
{{!}} 1977%
{{!}}- align="center"
{{!}} align="left" {{!}} 16
{{!}} 65
{{!}} 4887%
{{!}} 3372%
{{!}} 2021%
{{!}}- align="center"
{{!}} align="left" {{!}} 17
{{!}} 68
{{!}} 4993%
{{!}} 3444%
{{!}} 2066%
{{!}}- align="center"
{{!}} align="left" {{!}} 18
{{!}} 71
{{!}} 5100%
{{!}} 3518%
{{!}} 2110%
{{!}}- align="center"
{{!}} align="left" {{!}} 19
{{!}} 74
{{!}} 5208%
{{!}} 3594%
{{!}} 2153%
{{!}}- align="center"
{{!}} align="left" {{!}} 20 (M)
{{!}} 77
{{!}} 5315%
{{!}} 3668%
{{!}} 2197%
{{!}}}


== Related Skills ==
{{SkillTable|
NWPassive2.png; Calculated Strike;
Twilight - Passive 2.png; Soul Memory;
}}
}}
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
{{#ev:youtube|5kgw3h6jt98|300|right}}
*'''Fatality''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
*This skill will activate [[Vital Point Piercing]].
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
**Activating [[Vital Point Piercing]] before using '''[[Fatality]]''' is recommended for maximum damage.
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*A successful Fatal hit is indicated by a !!.
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.
*Odds are roughly estimated as follows:
*[[Fatality]] can hit close enemies behind '''Rena'''.
**Fatal: 30%
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
**Normal: 50%
<br>
**Weak: 15%
**Fail: 5%
*A failed hit is indicated by Rena falling down.
*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
*You can continue to combo after fatality if the target was airborne.


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|PH1ij1kTMl0|300}}
|Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
*Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.
|}
<br>
<br>


== Trivia ==
== Trivia ==
*'''Fatality''' is the only locked 200 MP skill that cannot be activated while in mid-air.
*'''Fatality''' has the fastest activation speed of any other 200 mp lock skill with almost no delay.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However in the Japan Version, there is voice dubbing.
**However, in the Japanese Version, there is voice dubbing.
*In the past skill success rates were based on skill rank.   
*In the past, the skill's success rates were based on skill level.   
**Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Fatality''' added.
|-
| 01/05/2012 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/30/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |
*{{buff|Failure Damage removed.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Weak damage is removed.}}
*{{buff|Fatal damage is increased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Can be activated in mid-air.}}
*{{buff|Critical chance is increased by 10%.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage Largely Increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|MP Usage decreased.}}
*{{buff|Range increased.}}
*{{buff|Hitbox increased.}}
*'''Regenerating (1)''' trait changed to '''Critical'''.
*Change location of "'''Critical'''" and "'''Empowered'''".
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Last hit doesn't knock down and pushes targets away.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=페이탈리티    |KRName=Fatality
|JP=フェイタリティ |JPName=Fatality
|CN=致命狂袭          |CNName=Fatal Strike
|TW=致命狂襲        |TWName=Fatal Strike
|FR=Fatalité |FRName=Fatality
|DE=Verhängnis |DEName=Fatality
|ES=Perdición |ESName=Perdition
|BR=Corte Fatal |BRName=Fatal Cut
|PL=Fatum |PLName=Fate
}}
<br>
<br>
<tabber>
{{SkillNav - Trapping Ranger}}
|-|
NA=
{{TRSkills}}
|-|
KR=
{{TRSkillsKR}}
</tabber>
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