Fatality: Difference between revisions

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(→‎Trivia: wondering if this trivia is useful or not. maybe mp gain from the skill is 15mp -16mp per mob.)
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__NOTOC__
__NOTOC__{{Languages|Fatality}}
{{Languages|Fatality}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
|Character=Rena
}}
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Fatality.png]]  
| [[File:Fatality.png]]  
| '''[Special Active]''' Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage:''Fatal, Normal, Weak, or Failure.''
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
|-
|
| {{SkillText|Nature|2}}
|-
|
|{{SkillText|True|Fatality}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
<tabber>
 
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Trapping Ranger]]
| [[Trapping Ranger]] || 15
| <center>Lv5</center>
| <center>60 SP</center>
| <center>[[Skill Quest]]</center>
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! Class              !! Master !! Required Level !! SP Used per Level
|-
| [[Trapping Ranger]] || Lv. 20 || 25            || 3               
|}
</tabber>
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
NA=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
|-
{{!}} rowspan=2 {{!}} '''Skill Level'''
! Normal !! Critical Hit !! Normal !! Critical Hit
{{!}} colspan=4 {{!}} '''Damage<br>(Physical)
|-
{{!}} rowspan=2 {{!}} '''MP Usage'''
| colspan="7" | '''Normal'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"  
{{!}} '''Fatal'''
{{!}} '''Normal'''
{{!}} '''Weak'''
{{!}} '''Failure'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} 3452%
{{!}} 1726%
{{!}} 1036%
{{!}} rowspan=8 {{!}} 1
{{!}} rowspan=8 {{!}} 200 MP
{{!}} rowspan=8 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 4143%
{{!}} 2071%
{{!}} 1243%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 4833%
{{!}} 2417%
{{!}} 1450%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 5524%
{{!}} 2762%
{{!}} 1657%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 6560%
{{!}} 3280%
{{!}} 1968%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 7595%
{{!}} 3798%
{{!}} 2279%
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 8631%
{{!}} 4316%
{{!}} 2589%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 11048%
{{!}} 5524%
{{!}} 3314%
{{!}}}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90"
! Fatal !! Normal !! Weak
|-  
|-  
| align="left" | 1 || rowspan="2" | 25 || 3285% || 2266% || 1359% || rowspan="20" | 1 || rowspan="20" | 200 MP || rowspan="20" | 13 Seconds
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | 2 || 3392% || 2340% || 1403%
| {{PvP}} || 1570% || 2355%
|-
|-
| align="left" | 3 || 26 || 3499% || 2413% || 1447%
| colspan="7" | '''[Enhanced]'''
|-  
| align="left" | 4 || 29 || 3605% || 2487% || 1492%
|-
| align="left" | 5 || 32 || 3712% || 2561% || 1536%
|-
| align="left" | 6 || 35 || 3819% || 2634% || 1580%
|-
| align="left" | 7 || 38 || 3926% || 2708% || 1624%
|-
| align="left" | 8 || 41 || 4032% || 2782% || 1668%
|-
| align="left" | 9 || 44 || 4139% || 2855% || 1712%
|-
| align="left" | 10 || 47 || 4246% || 2929% || 1757%
|-
| align="left" | 11 || 50 || 4353% || 3002% || 1801%
|-
| align="left" | 12 || 53 || 4459% || 3076% || 1845%
|-
| align="left" | 13 || 56 || 4566% || 3150% || 1889%
|-
| align="left" | 14 || 59 || 4673% || 3224% || 1933%
|-
| align="left" | 15 || 62 || 4780% || 3298% || 1977%
|-
| align="left" | 16 || 65 || 4887% || 3372% || 2021%
|-
| align="left" | 17 || 68 || 4993% || 3444% || 2066%
|-  
|-  
| align="left" | 18 || 71 || 5100% || 3518% || 2110%
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | 19 || 74 || 5208% || 3594% || 2153%
| {{PvP}} || 1570% || 2355%
|-
| align="left" | 20 (M) || 77 || 5315% || 3668% || 2197%
|}
|}
</tabber>
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
<br>
 
== Total Damage ==
{{Damage|true|Rena
|dmg=4121
|pvp_dmg=1570
|awk_dmg=6182
|pvp_awk_dmg=2355
|awk_alias=Fatality, Critical Hit
|empowered=true
}}
<br>
 
== Related Skills ==
{{SkillTable|
NWPassive2.png; Calculated Strike;
Twilight - Passive 2.png; Soul Memory;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
{{#ev:youtube|5kgw3h6jt98|300|right}}
*'''Fatality''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
*This skill will activate [[Vital Point Piercing]].
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
**Activating [[Vital Point Piercing]] before using '''Fatality]''' is recommended for maximum damage.
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*A successful Fatal hit is indicated by a !!.
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.
*Odds are roughly estimated as follows:
*[[Fatality]] can hit close enemies behind '''Rena'''.
**Fatal: 30%
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
**Normal: 50%
<br>
**Weak: 15%
 
**Fail: 5%
== Old Version ==
*A failed hit is indicated by Rena falling down.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
|-
*You can continue to combo after fatality if the target was airborne.
! width="300px" | Video
! Description
|-
|{{#ev:youtube|PH1ij1kTMl0|300}}
|Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
*Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.
|}
<br>
<br>


== Trivia ==
== Trivia ==
*'''Fatality''' is the only locked 200 MP skill that cannot be activated while in mid-air.
*'''Fatality''' has the fastest activation speed of any other 200 mp lock skill with almost no delay.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However in the Japan Version, there is voice dubbing.
**However, in the Japanese Version, there is voice dubbing.
*In the past skill success rates were based on skill rank.   
*In the past, the skill's success rates were based on skill level.   
**Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
*This skill gives quite decent of mp.15 mp per mob,so 5 or more mobs can give almost 100 mp back
<br>
<br>


<tabber>
==Updates==
|-|
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
NA=
|-
{{TRSkills}}
! colspan=2 | Date !! colspan=2 | Changes
|-|
|-
KR=
! KR !! NA !! PvE !! PvP
{{TRSkillsKR}}
|-
</tabber>
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Fatality''' added.
|-
| 01/05/2012 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/30/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |
*{{buff|Failure Damage removed.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Weak damage is removed.}}
*{{buff|Fatal damage is increased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Can be activated in mid-air.}}
*{{buff|Critical chance is increased by 10%.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage Largely Increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|MP Usage decreased.}}
*{{buff|Range increased.}}
*{{buff|Hitbox increased.}}
*'''Regenerating (1)''' trait changed to '''Critical'''.
*Change location of "'''Critical'''" and "'''Empowered'''".
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Last hit doesn't knock down and pushes targets away.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=페이탈리티    |KRName=Fatality
|JP=フェイタリティ |JPName=Fatality
|CN=致命狂袭          |CNName=Fatal Strike
|TW=致命狂襲        |TWName=Fatal Strike
|FR=Fatalité |FRName=Fatality
|DE=Verhängnis |DEName=Fatality
|ES=Perdición |ESName=Perdition
|BR=Corte Fatal |BRName=Fatal Cut
|PL=Fatum |PLName=Fate
}}
<br>
{{SkillNav - Trapping Ranger}}
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