Iron Body: Difference between revisions

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== Description  ==
__NOTOC__{{Languages|Iron Body}}
{{#ev:youtube|RhZPVQDho-8|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[File:ElSkill8.png]]
| {{SkillType|A}} For a certain duration, gain {{se||Super Armor}} status. Received damage is reduced, and movement speed is increased greatly.
|-
|
| {{Color|#FFCC00|Iron Body|b=1}}
*{{se||Super Armor}} status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
|-
|
| {{Color|#FFCC00|Pain Endurance|b=1}}
*All debuffs are removed upon activation.
|-
|
| {{SkillText|True|IronBody}}
|}
<br>
 
== Requirements ==


[[Image:ElSkill8.png]] Activate temporary super armor, which totally negates flinching.<br>  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Elsword]] || 20 || {{SkillText|SkillQuest|1}}
|}
<br>


<br>  
== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
! rowspan=2 | Mode !! colspan=3 | {{se|013|Iron Body}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Received Damage Decrease {{stat|m}} !! Movement Speed Increase {{stat|m}} !!  Duration
|-
| colspan=6 | '''Normal'''
|-
| {{PvE}} || 15% || rowspan="2" | 30% || 7 Seconds || rowspan="2" | 75 MP || rowspan="2" | 20 Seconds
|-
| {{PvP}} || 7.5% || 5 Seconds
|-
| colspan=6 | '''[Enhanced]'''
|-
| {{PvE}} || 20% || rowspan="2" | 30% || 7 Seconds || rowspan="2" | 75 MP || rowspan="2" | 20 Seconds
|-
| {{PvP}} || 10% || 5 Seconds
|}
<br>


== Prerequisites  ==
== [[Skill Traits]] ==
{{Traits|Elsword|Iron Body|Killing Blow (1), Regenerating (1)|duration1=120|duration=7|duration_pvp=5|chance2=10|mp=75}}
<br>


'''40SP''' invested in the skill tree.<br>  
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Knight Emperor]]===
{{SkillTable
|i=1|
SwordKnightPassive2.png; Iron Body - Guard;
}}
| valign="top" |
===[[Immortal]]===
{{SkillTable
|i=1|
ISTrans5.png; Master of Infinity Locked-Trans2;
}}
|}
<br>


<br>  
== Tips and Details ==
*All debuffs ({{se||Faint}}, {{se||Flattened}}, {{se||Lethargy}}, {{se||Poison}}, etc) can still activate after the activation of '''Iron Body'''.
*There are a couple of frames left between the activation and the effect of the skill where you can still hit '''Elsword''', canceling the skill and forcing it into cooldown (though the red super armor outline may persist due to lag or some other reason).
*You are still affected by KD calculations, so if you hit the KD limit, you will still fall down.
<br>


== Skill Information  ==
== Trivia ==
*This skill works identically to Elesis' [[Iron Body - Strong]], but is more focused on defensive effects.
*When using in [[Free Training]], '''Iron Body''' doesn't show up in the Skill Damage tab.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|-
|-
| style="border-style: solid; border-width: 1px" | '''Skill Level'''
! colspan=2 | Date !! colspan=2 | Changes
| style="border-style: solid; border-width: 1px" | '''MP Usage'''
| style="border-style: solid; border-width: 1px" | '''Cool Down'''
| style="border-style: solid; border-width: 1px" | '''Duration'''
| style="border-style: solid; border-width: 1px" | '''Defence Reduction&nbsp;'''
|-
|-
| style="border-style: solid; border-width: 1px" | 1
! KR !! NA !! PvE !! PvP
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;&nbsp; 50
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;5 Seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 2<br>
| style="border-style: solid; border-width: 1px" | 60%<br>
|-
|-
| style="border-style: solid; border-width: 1px" | 2
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5
*'''Iron Body''' added.
| style="border-style: solid; border-width: 1px" | 50%
|-
|-
| style="border-style: solid; border-width: 1px" | 3
| 02/05/2015 || - || colspan=2 align="left" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3
*{{nerf|'''Duration''' decreased.}}
| style="border-style: solid; border-width: 1px" | 40%
*{{nerf|'''Received Damage Decrease''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px" | 4
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5
*{{buff|'''Movement Speed Increase''' effect added.}}
| style="border-style: solid; border-width: 1px" | 30%
*{{buff|'''Received Damage Decrease''' greatly increases and the skill becomes able to remove [[Status Effects|debuffs]] when it reaches the [Enhanced] level.}}
|-
|-
| style="border-style: solid; border-width: 1px" | 5
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 4
*{{nerf|'''[Enhanced] Received Damage Decrease''' decreased.}}
| style="border-style: solid; border-width: 1px" | 20%
*{{nerf|'''MP Usage''' increased.}}
*Tooltip changed.
|-
|-
| style="border-style: solid; border-width: 1px" | 6
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
*{{nerf|'''Movement Speed Increase''' decreased to 30%.}}
| style="border-style: solid; border-width: 1px" | <br>
*{{nerf|'''Killing Blow (1)''' effect decreased.}}
*{{nerf|'''Haste''' effect decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px" | 7
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
| rowspan="1" style="border-style: solid; border-width: 1px" |  
*{{nerf|'''Received Damage Decrease''' decreased.}}
| style="border-style: solid; border-width: 1px" | <br>
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |
*'''Haste''' changed to '''Regenerating (1)'''.
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|'''Duration''' increased.}}
*{{nerf|'''MP Usage''' increased.}}
*{{nerf|'''Cooldown''' increased.}}
|-
| 07/27/2017 || 08/09/2017 || align="left" |
*None
| align="left" |
*{{nerf|'''Duration''' decreased.}}
|-
| 06/22/2023 || 07/19/2023 || align="left" |  
* None
| align="left" |
* {{nerf|'''Received Damage Decrease''' decreased.}}
|}
|}
<br>
<br>


== Tips and Details  ==
== Alternative Names ==
 
{{AlternateLanguages
*Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks.<br>
|Color={{ColorSel|CharLight|Elsword}}   
*You can still be affected by the stun status while the skill is active.
|KR= 극기    |KRName=Stoic
 
|FR=Ambition |FRName=Ambition
<br>
|UK=Ambition
|IT=Ambizione |ITName=Ambition
|JP=ストーンスキン    |JPName= Stone Skin
|CN=克己    |CNName=Stoic
|BR=Corpo de Ferro |BRName=Iron Body
|DE=Ehrgeiz |DEName=Ambition
|ES=Ambición |ESName=Ambition
|PL=Ambicja |PLName=Ambition
}}


{{MKSkills}}
{{SkillNav - Elsword}}
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