Guardian Strike: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Raven
|Character=Raven
|Skill=Guardian Strike
}}
}}
<div style="float: right;">{{#ev:youtube|fNe18CXZ3SM|300}}</div>
{{#ev:youtube|EVEsSxwZUEo|400|right}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Guardianstrike.png]]  
| [[File:Guardianstrike.png]]  
| {{SkillType|SA|B}} Release Nasod energy in the form of a cross. (Can also be activated in midair)
| {{SkillType|SA|B}} Release Nasod energy. Released energy will cause explosion in the form of a cross upon hit to strike enemies. The explosion deals even more damage when the target is a Mid Boss, Boss.<br>(Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Raven}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
! Class           !! Level Required
|-
! Class !! Level Required
|-
|-
| [[Over Taker]] || 35
| [[Over Taker]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan="3" | Mode !! colspan="3" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! Level Required !! Cross Blast (Magical) !! Max Hits !! MP Usage !! Cooldown
|-
! rowspan="2" | Energy Release !! colspan="2" | Explosion !! rowspan="2" | Energy Release !! rowspan="2" | Explosion
|-
! Base !! Damage Increase Against<br>Mid Boss / Boss Monsters
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}}|| 1448% || 1210% || 20% || rowspan="2" | 1 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
|-
| align="left" | 35 || 333% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvP}}|| 551% || 461% || N/A
|-
|-
| align="left" | [Enhanced] || 400%
| colspan="8" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Level Required !! Cross Blast (Magical)
|-
|-
| align="left" | 35 || 94%
| {{PvE}}|| 1737% || 1452% || 20% || rowspan="2" | 1 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 113%
| {{PvP}} || 661% || 553% || N/A
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Raven|Guardian Strike|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Raven}}"
<br>
! colspan=2 | Light Guardian Strike !! colspan=2 | Heavy Guardian Strike
 
|- style="background:{{ColorSel|CharLight|Raven}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Raven
|- style="background:{{ColorSel|CharLight|Raven}}"
|dmg=1737, 1452
! MP Usage !! Cooldown
|pvp_dmg=661, 553
|-
|awk_dmg=i, i*1.2
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|pvp_awk_dmg=i, i*1.2
|}
|hits=1, 4
|awk_alias=Guardian Strike, Boss Monster
|heavy=true
|passive1=Burning Nasod Hand
}}
*Does not account for splash damage.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|
OverTakerPassive1.png; Burning Nasod Hand;
RFTrans5.png; Unending Rage Locked-Trans2;
RageHeartsPassive1.png; Relentless Power;
RageHeartsPassive2.png; Awakened Rage;
}}
<br>
 
==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| width="40" | [[File:RFTrans5.png]]
! width="300px" | Video
| align="center" width="150" | [[Unending Rage]] {{Locked Skill|Trans2}}
! Description
| width="40" | [[File:RHblusteringpower.png]]
|-
| align="center" width="150" | [[Relentless Power]]
|{{#ev:youtube|fNe18CXZ3SM|300|right}}
| width="40" | [[File:RHrageexplosion.png]]
|Between its initial release and the 01/04/2024 KR Patch, the skill featured a prolonged cross shaped explosion emanating from Raven.
| align="center" width="150" |  [[Awakened Rage]]
|}
|}
<br>
<br>


== Tips and Details  ==
==Updates==
*This skill is best used on foes at the same elevation as Raven.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
*This skill is not the best skill for PvP, as it is easy to mana break out of.
|-
*It is also easier to get every hit if used on a foe with super armor or one pressed against a wall.
**Using the skill on a foe above or below you may knock them back too much and decrease the number of hits.
*There is a two-second fatigue state after the blast ends, leaving Raven vulnerable.
*'''[Enhanced] Guardian Strike''' does {{formatnum:{{#expr: 400*12}}}}% ({{formatnum:{{#expr: 113*12}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it can deal {{formatnum:{{#expr: (400*12)*1.44}}}}% ({{formatnum:{{#expr: (113*12)*1.44}}}}% in PvP) Magical Damage.
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 08/07/2008 || 08/03/2011 || colspan=2 align="left" |
{{buff|[[Guardian Strike]] can be now be activated in mid-air.}}
*'''Guardian Strike''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|The skill can be now activated in mid-air as well.}}
|-
|-
| 05/29/2014 || - || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Skill note effect increased from 10% to 30%.}}
*{{buff|Skill Note effect increased.}}
{{nerf|MP gain increased.}}
*{{nerf|MP Gain increased.}}
|-
|-
| 06/12/2014 || - || colspan=2 align="left" |  
| 06/12/2014 || - || colspan=2 align="left" |  
*Visual effect upgraded.
*Visual effect adjusted.
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*"'''Gigantic'''" attribute changed to "'''Empowered'''".
*'''Gigantic''' trait changed to '''Empowered'''.
|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Empowered''' attribute changed to be '''Heavy'''.
*'''Empowered''' trait changed to '''Heavy'''.
*Change location of '''Heavy''' and '''Light'''.
*Changed the location of '''Heavy''' and '''Light'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 01/04/2024 || rowspan=2 | 01/31/2024|| colspan=2 align="left" |
*Skill features changed.
|-
| 01/05/2024 || colspan=2 align="left" |
* Fixed an issue where damage increased for the initial hit when used against mid-/bosses.
* Fixed an issue where '''Explosion''' damage would keep increasing per hit when used against mid-/bosses.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Over Taker}}
{{OTSkills}}
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