Impact Detonation/ModA: Difference between revisions

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__NOTOC__{{DISPLAYTITLE:Impact Detonation}}{{Languages|Impact Detonation (Force)}}
__NOTOC__{{DISPLAYTITLE:[Mod] Impact Detonation}}{{Languages|Impact Detonation/ModA}}
<div style="float: right;">{{#ev:youtube|rPYIDX8u7zI|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|onQqT5J0lMc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|IDetonation.png}}
| {{Force|IDetonation.png}}
| {{SkillType|SA|T}}<br>{{SkillType|M}} Shoot a portal that deals continuous damage forward.
| {{SkillType|SA|T|M}} Shoot a portal that deals continuous damage forward.
|-
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<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class         !! Level Required !! Base Skill
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Centurion]] || 99 || [[Impact Detonation]]
| [[Centurion]] || 99 || {{mr|Impact Detonation}}
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cannon Strike (Physical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike
|-
|-
| align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 100 MP || 9 Seconds
! Cannon Strike (Magical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike
|}
|-
 
| {{PvE}} || 151% || 291% || rowspan=2 | 1 || rowspan=2 | {{tt|13|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 ~ 3 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cannon Strike (Physical) !! Portal Strike (Magical)
|-
|-
| align="left" | 99 || 59% || 116%
| {{PvP}} || 59% || 116%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=2 | Heavy Impact Detonation !! colspan=2 | Light Impact Detonation
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=151, 291
! Cooldown !! MP Usage
|pvp_dmg=59, 116
|-
|hits=1, 13
| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 70 MP
|heavy=true
|}
|passive1=Modified Warhead
|passive_define2=1.02, 1.02, Mobile Shelling
|combine=1, 2
|suffix2=<br>With Enhanced Cannonballs
}}
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== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
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== Tips and Details ==
== Tips and Details ==
* '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and {{formatnum:{{#expr: 291*13}}}}% ({{formatnum:{{#expr: 116*13}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal a total of {{formatnum:{{#expr: 151*1.44}}}}% ({{formatnum:{{#expr: 59*1.44}}}}% in PvP) Physical Damage and {{formatnum:{{#expr: 291*13*1.44}}}}% ({{formatnum:{{#expr: 116*13*1.44}}}}% in PvP) Magical Damage.
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits.
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits at most.
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on.
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground.
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground.
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge.
*Unlike normal '''Impact Detonation''', '''[Mod] Impact Detonation''' does not slow down or pause the opponent's [[Mana Break]] charge.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
*While consuming Enhanced Cannonballs, '''[Mod] Impact Detonation''' will only receive a 2% increase in power regardless of the number of Enhanced Cannonballs consumed.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |
*'''[Mod] Impact Detonation''' added.
|}
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|PL=Eksplozja Uderzenia |PLName=Impact Explosion
|PL=Eksplozja Uderzenia |PLName=Impact Explosion
}}
}}
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{{CenSkills}}
{{SkillNav - Centurion}}
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