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__NOTOC__{{Languages|Evoke}}
{{#ev:youtube|JHMBIOhdM0g|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Evoke.png‎]]<br>
| [[File:Evoke.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals damage to all enemies in the area. Evoke can be activated by an arrow or an enemy coming near it.  
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
|-
|
| {{SkillText|Nature|2}}
|-
|
| {{SkillText|True|MPUsage|20%}}
|}
|}


<br>  
<br>  
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Trapping Ranger]] || 40
|}
<br>
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|-
| {{PvP}} || 929% || 20% || 3 Seconds
|-
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
| {{PvP}} || 929% || 20% || 3 Seconds
|}
<br>
== [[Skill Traits]] ==
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
<br>
== Total Damage ==
{{Damage|true|Rena
|dmg=3718
|pvp_dmg=929
|heavy=true
|passive1=Hunter's Ability
}}
<br>
== Related Skills ==
{{SkillTable|
Huntersability.png; Hunter's Ability;
Twilight - Passive 1.png; Trap;
}}
<br>
== Tips and Details ==
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
<br>


== Skill Information  ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|6AqaUDn3iak|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
|{{#ev:youtube|Rw8SCg3nNfs|300}}
|Between the 06/20/2019 and the 05/27/2021 KR Patch, '''Evoke''' was an orb which rolled or bounced across the ground if it fell off a platform, until it hit a target, creating a smoke screen which provided brief invincibility to allies inside.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
! scope="col"  style="border-style: solid; border-width: 1px" |   Skill Level
! colspan=2 | Date !! colspan=2 | Changes
! scope="col"  style="border-style: solid; border-width: 1px" |   
! scope="col"  style="border-style: solid; border-width: 1px" |
! scope="col"  style="border-style: solid; border-width: 1px" | 
! scope="col"  style="border-style: solid; border-width: 1px" |  MP Usage 
! scope="col"  style="border-style: solid; border-width: 1px" |   Cool Down
|-
|-
| style="border-style: solid; border-width: 1px" |  1 
! KR !! NA !! PvE !! PvP
| style="border-style: solid; border-width: 1px" |  7%
| style="border-style: solid; border-width: 1px" |  8%
| style="border-style: solid; border-width: 1px" |  627%
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100 MP<br> <br> <br> <br>
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
|-
|-
| style="border-style: solid; border-width: 1px" |   2
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   ?
*'''Evoke''' added.
| style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" |  ?
|-
|-
| style="border-style: solid; border-width: 1px" |   3
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   ?
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" |  ?
|-
|-
| style="border-style: solid; border-width: 1px" |   4
| 04/20/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   ?
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
| style="border-style: solid; border-width: 1px" |  
*{{nerf|Pushing distance increased.}}
| style="border-style: solid; border-width: 1px" |   ?
|-
|-
| style="border-style: solid; border-width: 1px" |   5 (MAX)
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
| style="border-style: solid; border-width: 1px" |   %
*{{buff|Enemy will be pulled by the skill.}}
| style="border-style: solid; border-width: 1px" |  
*Special Active → Active.
| style="border-style: solid; border-width: 1px" |   %
|-
|}<br>
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage Increased.}}
*Fixed bug where it had delay when it's an active.
|-
| 01/14/2016 || - || colspan=2 align="left" |
*Fixed Evoke consuming NF.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*Fixed bug where it sometimes consumed NF.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Useful''' trait changed to '''Powerful'''.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
|-
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/09/2017 || - || colspan=2 align="left" |  
*Fixed issue where is not affected by Transcendent skillslot.
|-
| 03/16/2017 || - || colspan=2 align="left" |
*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Changed from '''Active''' to '''Strength''' skill.
*Skill features changed.
|-
| 05/27/2021 || 06/23/2021 || align="left" |
*{{buff|Physical Defense Reduction increased. Will also reduce Magical Defense as well.}}
*{{buff|Allies will receive Received Damage Decrease while standing in Smoke Screen.}}
*{{nerf|Allies will no longer receive inviniciblity while standing in Smoke Screen.}}
*Skill features changed.
|
*{{nerf|Physical Defense Reduction decreased.}}
|-
| - || - || colspan=2 align="left" |
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=이보크        |KRName=Evoke
|FR=Sphère de vent |FRName=Wind Sphere
|IT=Sfera del vento |ITName=Wind Sphere
|UK=Wind Sphere
|JP=イヴォーク |JPName=Evoke
|CN=召魂曲 |CNName=Evocation Song
|DE=Windsphäre |DEName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|BR=Evocar |BRName=Evoke
|PL=Sfera Wiatru |PLName=Wind Sphere
}}
<br>
{{SkillNav - Trapping Ranger}}

Latest revision as of 18:35, 23 March 2024

[Special Active: Strength]
Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • MP Usage is decreased by 20%.


Requirements

Class Level Required
Trapping Ranger 40


Skill Information

Mode Seed Strike (Physical)  Party BuffSmoke ScreenParty BuffSmoke Screen  Enemy DebuffArmor BreakEnemy DebuffArmor Break Smoke Screen
Duration
MP Usage Cooldown
Received Damage Decrease
This effect is multiplicative
to your current stats. (Received Damage effect is additive to the All Damage multiplier.)
M
Duration Physical Defense Decrease Duration
Normal
PvE 3718% 40% 6 Seconds 40% 6 Seconds 3 Seconds 200 MP 25 Seconds
PvP 929% 20% 3 Seconds
[Enhanced]
PvE 3718% 40% 6 Seconds 40% 6 Seconds 3 Seconds 160 MP 25 Seconds
PvP 929% 20% 3 Seconds


Skill Traits

Heavy EvokeGigantic Evoke
Attribute EffectCooldownAttribute Effect
Damage increased to 144%
Cooldown increased to 120%
30 SecondsSkill size increased to 130%


Total Damage

ModeBaseHunter's Ability
NormalHeavyNormalHeavy
PvE3,718%5,353.92%4,461.6%6,424.7%
PvP929%1,337.76%1,021.9%1,471.54%


Related Skills


Tips and Details

  • As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
  • Smoke Screen can prevent enemies from detecting the targets in range, making it very useful in dungeons like Savage White-Ghost's Castle to prevent Head Bomb from flying to your party members.
  • It is possible to protect your allies from Berthe's Howling in Altar of Invocation with another source of damage reduction, although this also depends on your allies' Health.
  • While Evoke's debuff is named Armor Break, the effect is in fact unique and stacks with everything.


Old Version

Video Description
Between its initial release and the 06/20/2019 KR Patch, Evoke floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
Between the 06/20/2019 and the 05/27/2021 KR Patch, Evoke was an orb which rolled or bounced across the ground if it fell off a platform, until it hit a target, creating a smoke screen which provided brief invincibility to allies inside.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Evoke added.
05/29/2014 09/17/2014
  • Damage increased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
  • Pushing distance increased.
07/23/2015 12/16/2015
  • Enemy will be pulled by the skill.
  • Special Active → Active.
07/30/2015 -
  • Damage Increased.
  • Fixed bug where it had delay when it's an active.
01/14/2016 -
  • Fixed Evoke consuming NF.
04/21/2016 05/18/2016
  • Fixed bug where it sometimes consumed NF.
06/30/2016 07/13/2016
  • Useful trait changed to Powerful.
11/03/2016 11/23/2016
11/16/2016 -
  • Fixed bug where it consumed NF when using the skill after Special Actives was missed.
01/12/2017 01/24/2017
  • Damage decreased.
02/09/2017 -
  • Fixed issue where is not affected by Transcendent skillslot.
03/16/2017 -
  • Fixed issue where Explosion damage is not affected by [Enhanced] effect.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
06/20/2019 07/17/2019
  • Changed from Active to Strength skill.
  • Skill features changed.
05/27/2021 06/23/2021
  • Physical Defense Reduction increased. Will also reduce Magical Defense as well.
  • Allies will receive Received Damage Decrease while standing in Smoke Screen.
  • Allies will no longer receive inviniciblity while standing in Smoke Screen.
  • Skill features changed.
  • Physical Defense Reduction decreased.
- -
  • Fixed Evoke removing  Enemy DebuffFreezeEnemy DebuffFreeze from hit targets.
09/01/2022 07/28/2022
  • Buff/Debuff application method improved.
    • Buff/Debuff now applied with their own duration independently from Smoke Screen.
  • Received Damage Decrease decreased.
  • Physical/Magical Defense Decrease changed to Physical Defense Decrease.
  • Physical Defense Decrease decreased.


Alternative Names

Server Name Translation
South Korea 이보크 Evoke
Japan イヴォーク Evoke
China (Simplified Chinese) 召魂曲 Evocation Song
Germany Windsphäre Wind Sphere
Spain Esfera del viento Wind Sphere
France Sphère de vent Wind Sphere
Italy Sfera del vento Wind Sphere
Poland Sfera Wiatru Wind Sphere
United Kingdom Wind Sphere
Brazil Evocar Evoke