Evoke: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Evoke}}
{{Languages|Evoke}}
{{#ev:youtube|JHMBIOhdM0g|400|right}}
<div style="float: right;">{{#ev:youtube|LI8p9xdyi58|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Evoke.png‎]]<br>
| [[File:Evoke.png]]
| '''[Special Active]''' Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius. The mini sphere of wind will first push targets back before staying on the spot unless activated.<br>
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
'''Evoke''' can be boosted with the aid of 1 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orb]].
|-
|
| {{SkillText|Nature|2}}
|-
|
| {{SkillText|True|MPUsage|20%}}
|}
 
<br>  
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Trapping Ranger]] || 40
|}
|}
<br>
<br>


== Requirements ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90"
|-
! Class              !! Master !! Required Level !! SP Cost per Level
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|-
| {{PvP}} || 929% || 20% || 3 Seconds
|-
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
| {{PvP}} || 929% || 20% || 3 Seconds
|}
 
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
<br>
 
== Total Damage ==
{{Damage|true|Rena
|dmg=3718
|pvp_dmg=929
|heavy=true
|passive1=Hunter's Ability
}}
<br>
 
== Related Skills ==
{{SkillTable|
Huntersability.png; Hunter's Ability;
Twilight - Passive 1.png; Trap;
}}
<br>
 
== Tips and Details ==
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|6AqaUDn3iak|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
|-
| [[Trapping Ranger]] || Lv. 20 || 15            || 3               
|{{#ev:youtube|Rw8SCg3nNfs|300}}
|Between the 06/20/2019 and the 05/27/2021 KR Patch, '''Evoke''' was an orb which rolled or bounced across the ground if it fell off a platform, until it hit a target, creating a smoke screen which provided brief invincibility to allies inside.
|}
|}
<br>
<br>


== Skill Information  ==
==Updates==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:#90EE90"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="3" | Damage (Physical) !! colspan="3" | Max Hits !! rowspan="2" | MP Cost !! rowspan="2" | Cooldown !! rowspan=2 | Duration
|- style="background:#90EE90"
! Erendil !! Sphere !! Explosion !! Erendil !! Sphere !! Explosion
|-
|-
| align="left" | 1 || rowspan="2" | 15 || 10% || 48% || 769% || rowspan="21" | 1 || rowspan="21" | - || rowspan="21" | 1 || rowspan="21" | 100 MP || rowspan="21" | 8 Seconds || rowspan=21 | 10 Seconds
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 2 || 10.33% || 50% || 794%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 3 || 16 || 10.65% || 51% || 819%
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |  
*'''Evoke''' added.
|-
|-
| align="left" | 4 || 19 || 10.98% || 53% || 844%
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 5 || 22 || 11.30% || 54% || 869%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Pushing distance increased.}}
|-
|-
| align="left" | 6 || 25 || 11.63% || 56% || 894%
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Enemy will be pulled by the skill.}}
*Special Active → Active.
|-
|-
| align="left" | 7 || 28 || 11.95% || 57% || 919%
| 07/30/2015 || - || colspan=2 align="left" |  
*{{buff|Damage Increased.}}
*Fixed bug where it had delay when it's an active.
|-
|-
| align="left" | 8 || 31 || 12.28% || 59% || 944%
| 01/14/2016 || - || colspan=2 align="left" |  
*Fixed Evoke consuming NF.
|-
|-
| align="left" | 9 || 34 || 12.60% || 60% || 969%
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*Fixed bug where it sometimes consumed NF.
|-
|-
| align="left" | 10 || 37 || 12.93% || 62% || 994%
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Useful''' trait changed to '''Powerful'''.
|-
|-
| align="left" | 11 || 40 || 13.25% || 64% || 1019%
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
|-
|-
| align="left" | 12 || 43 || 13.58% || 65% || 1044%
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
|-
| align="left" | 13 || 46 || 13.90% || 67% || 1069%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 14 || 49 || 14.23% || 68% || 1094%
| 02/09/2017 || - || colspan=2 align="left" |  
*Fixed issue where is not affected by Transcendent skillslot.
|-
|-
| align="left" | 15 || 52 || 14.55% || 70% || 1119%
| 03/16/2017 || - || colspan=2 align="left" |  
*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
|-
| align="left" | 16 || 55 || 14.88% || 71% || 1144%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 17 || 58 || 15.20% || 73% || 1169%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 18 || 61 || 15.53% || 75% || 1194%
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Changed from '''Active''' to '''Strength''' skill.
*Skill features changed.
|-
|-
| align="left" | 19 || 64 || 15.85% || 76% || 1219%
| 05/27/2021 || 06/23/2021 || align="left" |  
*{{buff|Physical Defense Reduction increased. Will also reduce Magical Defense as well.}}
*{{buff|Allies will receive Received Damage Decrease while standing in Smoke Screen.}}
*{{nerf|Allies will no longer receive inviniciblity while standing in Smoke Screen.}}
*Skill features changed.
|
*{{nerf|Physical Defense Reduction decreased.}}
|-
|-
| align="left" | 20 (M) || rowspan="2" | 67 || 16.18% || 78% || 1244%
| - || - || colspan=2 align="left" |  
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
|-
| align="left" | 21 || 16.50% || 79% || 1269%
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
|}
|}
<br>
<br>


== [[Skill Note]] ==
== Alternative Names ==
<div style="float: right;">{{#ev:youtube|mJMKo5YKQHk|300}}</div>
{{AlternateLanguages
'''Name:''' Pursuing Spirit (추격하는 정령)
|Color={{ColorSel|CharLight|Rena}}
 
|KR=이보크        |KRName=Evoke
'''Description:''' After a short time it will chase nearby targets. However it can't go up.
|FR=Sphère de vent |FRName=Wind Sphere
|IT=Sfera del vento |ITName=Wind Sphere
|UK=Wind Sphere
|JP=イヴォーク |JPName=Evoke
|CN=召魂曲 |CNName=Evocation Song
|DE=Windsphäre |DEName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|BR=Evocar |BRName=Evoke
|PL=Sfera Wiatru |PLName=Wind Sphere
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
== Tips and Details ==
*[[Evoke]] can be activated by attacking it, an [[Explosion Trap]] touching it, or an enemy touching it.
**Party member may also attack the sphere to trigger the explosion.
*The first slash damage can be used to activate [[Vital Point Piercing]].
**The sphere of wind can push back anyone in range of its initial path after activation.
**When used while [[Vital Point Piercing]] is in effect, all hits from the sphere will do Critical damage without using up the number of Critical Hits that Vital Point Piercing can do.
*Cannot be used if there are no targets.
*Not suitable for laggy situations, as the sphere will not appear after a few seconds, allowing targets to escape the explosion.
*Under rare circumstances, the sphere of wind may not explode and will continue to do its chain damage until it explodes (needs testing).
<br>
 
{{TRSkillsKR}}
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