Evoke: Difference between revisions

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__NOTOC__{{Languages|Evoke}}
__NOTOC__{{Languages|Evoke}}
{{#ev:youtube|U-ZFWMsDEzA|300|right}}
{{#ev:youtube|JHMBIOhdM0g|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Evoke.png]]<br>
| [[File:Evoke.png]]
| {{SkillType|SA|S}} Drop a seed that will explode upon contacting the enemy.<br>The seed will move along the terrain, explode, and create a smoke screen. Smoke screen duration is 3 seconds. Allies within the smoke screen cannot be damaged. Enemies' Physical Defense will decrease by 65%.
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
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<br>  
<br>  
== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 40
| [[Trapping Ranger]] || 40
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Seed Explosion (Physical) !! colspan=2 | Smoke Screen !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
! Physical Defense Decrease !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|-
|-
| align="left" | 35 || rowspan=2 | 3718% || rowspan=2 | 65% || rowspan=2 | 3 Seconds || 200 MP || rowspan=2 | 25 Seconds
| {{PvP}} || 929% || 20% || 3 Seconds
|-
|-
| align="left" | [Enhanced] || 160 MP
| colspan="9" | '''[Enhanced]'''
|}
*Allies inside Smoke Bomb are invincible.
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Seed Explosion (Physical)
|-
|-
| align="left" | 35 || rowspan=2 | 929%
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 929% || 20% || 3 Seconds
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! colspan=2 | Heavy Evoke !! Gigantic Evoke
 
|- style="background:{{ColorSel|CharLight|Rena}}"
== Total Damage ==
! Attribute Effect !! Cooldown !! Attribute Effect
{{Damage|true|Rena
|-
|dmg=3718
| {{SkillText|Heavy|144|120}} || 30 Seconds || {{SkillText|Gigantic|130}}
|pvp_dmg=929
|}
|heavy=true
|passive1=Hunter's Ability
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[File:Twilight - Passive 1.png]]
Twilight - Passive 1.png; Trap;
| align="center" width="150" |  [[Trap]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The wind sphere will travel along the ground, following paths and falling off platforms. When it falls from a platform, it will bounce relative to the height it fell from.
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*The explosion, despite visually being relatively large and even increasing in size alongside the wind sphere with the '''Gigantic''' trait, cannot hit any other enemies. Only the enemy that came into contact with the sphere will take any damage from this skill.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*The '''Smoke Screen''' does not increase in size with the '''Gigantic''' trait.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
*While you are immune within the '''Smoke Screen''''s range, certain immunity-bypassing attacks like the Fire Pillars used in [[12-5|Crimson Tower of Howling Flames]] can still damage you.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
<br>
<br>


== Old Version ==
== Old Version ==
{{#ev:youtube|KxYJ2HFk7sk|300|right}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Evoke''' floated and traveled straight forwards with loose homing properties, if it doesn't connect to a target it will stay in place. It will do multiple hits before exploding, the explosion does not leave some type of field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|6AqaUDn3iak|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
|{{#ev:youtube|Rw8SCg3nNfs|300}}
|Between the 06/20/2019 and the 05/27/2021 KR Patch, '''Evoke''' was an orb which rolled or bounced across the ground if it fell off a platform, until it hit a target, creating a smoke screen which provided brief invincibility to allies inside.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Evoke''' added.
|-
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
{{nerf|Pushing distance increased.}}
*{{nerf|Pushing distance increased.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Enemy will be pulled by the skill.}}
*{{buff|Enemy will be pulled by the skill.}}
*Special Active → Active.
*Special Active → Active.
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{buff|Damage Increased.}}
*{{buff|Damage Increased.}}
*Fixed bug where it had delay when it's an active.
*Fixed bug where it had delay when it's an active.
|-
|-
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|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Useful''' attribute changed to be '''Powerful'''.
*'''Useful''' trait changed to '''Powerful'''.
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
|-
|-
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*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/09/2017 || - || colspan=2 align="left" |  
| 02/09/2017 || - || colspan=2 align="left" |  
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*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Changed from '''Active''' to '''Strength''' skill.
*Changed from '''Active''' to '''Strength''' skill.
*Skill features changed.
*Skill features changed.
|-
| 05/27/2021 || 06/23/2021 || align="left" |
*{{buff|Physical Defense Reduction increased. Will also reduce Magical Defense as well.}}
*{{buff|Allies will receive Received Damage Decrease while standing in Smoke Screen.}}
*{{nerf|Allies will no longer receive inviniciblity while standing in Smoke Screen.}}
*Skill features changed.
|
*{{nerf|Physical Defense Reduction decreased.}}
|-
| - || - || colspan=2 align="left" |
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
|}
|}
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<br>
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|JP=イヴォーク |JPName=Evoke
|JP=イヴォーク |JPName=Evoke
|CN=召魂曲 |CNName=Evocation Song
|CN=召魂曲 |CNName=Evocation Song
|DE=Windspähre |DEName=Wind Sphere
|DE=Windsphäre |DEName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|BR=Evocar |BRName=Evoke
|BR=Evocar |BRName=Evoke
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}}
}}
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{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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