Evoke: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:Evoke.png]]<br>
| [[File:Evoke.png]]
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 sec. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 sec., and Enemies’s Physical Defense will decrease by 40% for 6 sec. (PvP: The effects will be 20% and last for 3 sec.)
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
|-
|-
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<br>  
<br>  
== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Received Damage Decrease !! Duration !! Physical Defense Decrease !! Duration
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
|-
! colspan=2 | Heavy Evoke !! Gigantic Evoke
|-
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Heavy|144|120}} || 30 Seconds || {{SkillText|Gigantic|130}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Hunter's Ability}}
{{Damage|true|Rena
{{#vardefine:damage_seed|3718}}
|dmg=3718
{{#vardefine:damage_seed_pvp|929}}
|pvp_dmg=929
{{#vardefine:hits_seed|1}}
|heavy=true
 
|passive1=Hunter's Ability
{{#vardefine:total_damage|{{#expr: {{#var:damage_seed}} * {{#var:hits_seed}} }} }}
}}
{{#vardefine:total_damage_pvp|{{#expr: {{#var:damage_seed_pvp}} * {{#var:hits_seed}} }} }}
 
{{#vardefine:total_damage_hunters_ability|{{#expr: {{#var:total_damage}} * {{#arrayindex:Hunter's Ability|0}} }} }}
{{#vardefine:total_damage_hunters_ability_pvp|{{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:Hunter's Ability|1}} }} }}
 
{{#vardefine:total_damage_heavy|{{#expr: {{#var:total_damage}} * 1.44 round2 }} }}
{{#vardefine:total_damage_heavy_pvp|{{#expr: {{#var:total_damage_pvp}} * 1.44 round2 }} }}
{{#vardefine:total_damage_hunters_ability_heavy|{{#expr: {{#var:total_damage_hunters_ability}} * 1.44 round2 }} }}
{{#vardefine:total_damage_hunters_ability_heavy_pvp|{{#expr: {{#var:total_damage_hunters_ability_pvp}} * 1.44 round2 }} }}
 
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Hunter's Ability]]
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#var:total_damage}}}}%
|| {{formatnum:{{#var:total_damage_heavy}}}}%
|| {{formatnum:{{#var:total_damage_hunters_ability}}}}%
|| {{formatnum:{{#var:total_damage_hunters_ability_heavy}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var:total_damage_pvp}}}}%
|| {{formatnum:{{#var:total_damage_heavy_pvp}}}}%
|| {{formatnum:{{#var:total_damage_hunters_ability_pvp}}}}%
|| {{formatnum:{{#var:total_damage_hunters_ability_heavy_pvp}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[File:Twilight - Passive 1.png]]
Twilight - Passive 1.png; Trap;
| align="center" width="150" |  [[Trap]]
}}
| width="40" | [[File:Huntersability.png]]
| width="150" align="center" | [[Hunter's Ability]]
| width="40" | [[File:NWTrans5.png]]
| align="center" width="150" | [[Predator]] {{Locked Skill|Trans2}}
|}
<br>
<br>


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*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, however it will depend on allies' Health.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
*While [[Evoke]] debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
*Received Damage Decrease is multiplicative.
<br>
<br>


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**Buff/Debuff now applied with their own duration independently from Smoke Screen.
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
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