Fantasy Impromptu - 2nd Movement: Difference between revisions

m
Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "{{ADSquareSkill}}" to "")
(58 intermediate revisions by 10 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}}
__NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}}
<div style="float: right;">{{#ev:youtube|QOkGyiJswUs|300}}</div>
{{#ev:youtube|Abw-CTVWzFQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Royalguard4.png]]
| [[File:Royalguard4.png]]
| {{SkillType|SA|B}} Harness the gun and open fire in all directions.
| {{SkillType|SA|B}} Take the gun on a rampage and shoot in all directions.<br>Skill Damage increase depending on the Combination Gauge used.
|-
|-
|
|
| {{SkillText|Combination|Fantasy Impromptu}}
| {{SkillText|Combination}}
|-
|-
|
|
Line 15: Line 15:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class           !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Noblesse]] || 45 || {{SkillText|SkillQuest|3}}
| [[Noblesse]] || 45 || {{SkillText|SkillQuest|3}}
Line 25: Line 25:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Mode !! Furioso (Rampage)<br>(Magical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits !! Combination Gauge Usage !! MP Usage !! Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Furioso (Rampage)<br>(Magical) !! rowspan=2 | Max Hits !! colspan=2 | CP Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
| colspan=7 | '''Normal'''
! Normal !! If Chained
|-
|-
| align="left" | 45 || 610% || rowspan=2 | 13 || rowspan=2 | 10 CP || rowspan=2 | 8 CP || rowspan=2 | 0 MP || rowspan=2 | 20 seconds
| {{PvE}} || 610% || 2% (Max: 20%) || rowspan=2 | 13 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 seconds
|-
|-
| align="left" | [Enhanced] || 732%
| {{PvP}} || 164% || 1% (Max: 10%)
|}
|-
 
| colspan=7 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Furioso (Rampage)<br>(Magical)
|-
|-
| align="left" | 45 || 164%
| {{PvE}} || 732% || 2% (Max: 20%) || rowspan=2 | 13 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 seconds
|-
|-
| align="left" | [Enhanced] || 196%
| {{PvP}} || 196% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Fantasy Impromptu - 2nd Movement|Useful, Empowered|hits=25}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
<br>
! colspan=2 | Useful Fantasy Impromptu - 2nd Movement !! Empowered Fantasy Impromptu - 2nd Movement
 
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
== Extra Information ==
! Attribute Effect !! Max Hits !! Attribute Effect
=== Total Damage ===
{{Damage|true|LuCiel
|dmg=732
|pvp_dmg=196
|hits=13
|hits_useful=25
|useful_penalty=0.8
|empowered=true
|range_max=1.02, 1.01
|range_max_count=10
|passive1=Communication - Restoration
}}
*Damage ranges from 0~10 Combination Gauge consumed.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! Affected By Action Speed
|-
|-
| {{SkillText|Useful|80}} || 25 || {{SkillText|Empowered|120}}
| {{Check|Y}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:Royalguard2.png]]
Royalguard2.png; Fantasy Impromptu - 1st Movement;
| align="center" width="150" | [[Fantasy Impromptu - 1st Movement]]
Royalguard8.png; Communication - Restoration;
| width="40" | [[Image:Royalguard8.png]]
Noblesse01.png; Nobility Locked-Expert;
| align="center" width="150" | [[Communication - Restoration]]
InnoPassive1.png; Innocent Duet;
| width="40" | [[Image:Noblesse01.png]]
}}
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
<!--Delete after KR 11/09 patch.-->*While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits.
*This skill can benefit from being in a [[Transcendence|Transcendent Skill Slot]] when chained into from [[Fantasy Impromptu - 1st Movement]], gaining the damage increase without consuming the buff.
**Due to [[Fantasy Impromptu - 1st Movement]]'s long casting time, while you can boost '''Fantasy Impromptu - 2nd Movement''' this way, you will not have enough time to use your other Transcendent Slot skill if you start the skill rotation after the buff has already activated. You must predict when the buff will trigger so you are already in the middle of casting '''Fantasy Impromptu - 1st Movement''', before chaining into '''Fantasy Impromptu - 2nd Movement''' to have enough time left.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
*Taking [[Communication - Restoration]] at level 4 into account, '''[Enhanced] Fantasy Impromptu - 2nd Movement''' can deal up to {{formatnum:{{#expr: (732*13)*1.12}}}}% ({{formatnum:{{#expr: (196*13)*1.12}}}}% in PvP) Magical Damage.
*If you are pushed away through certain enemy attacks, the skill will follow you while continuing to deal damage.
**With the '''Useful''' trait, this skill can deal up to {{formatnum:{{#expr: (732*25*.8)*1.12}}}}% ({{formatnum:{{#expr: (196*25*.8)*1.12}}}}% in PvP) Magical Damage.
**However, if the skill is cancelled in any way, the visual attack may sometimes still occur and follow your character around, though it will deal no damage.
**With the '''Empowered''' trait, this skill can deal up to {{formatnum:{{#expr: (732*13*1.2)*1.12}}}}% ({{formatnum:{{#expr: (196*13*1.2)*1.12}}}}% in PvP) Magical Damage.
<br>
<br>


== Trivia ==
== Trivia ==
*[[Fantasy Impromptu - 1st Movement]] and the '''2nd Movement''' are "movements", a term typically used to refer to segments of symphonies.
*[[Fantasy Impromptu - 1st Movement]] and the '''2nd Movement''' are "movements", a term typically used to refer to segments of symphonies.
**The segments of these skills are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
**The segments of these skills are also musical terms. For example, "cantabile" is a musical term indicating that a piece is to be played as if it were being sung.
*Fantasy Impromptu ([[Wikipedia:en:Fantaisie-Impromptu|Fantaisie-Impromptu]]) is a piece written by Frédéric Chopin.
*Fantasy Impromptu ([[Wikipedia:en:Fantaisie-Impromptu|Fantaisie-Impromptu]]) is a piece written by Frédéric Chopin.
*Lu and Ciel are able to summon two of Ciel's cross-shaped blaster and sixteen rifles.
*'''Lu''' and '''Ciel''' are able to summon two of '''Ciel''''s cross-shaped blaster and sixteen rifles.
*This is the only purely Ciel-based Combination skill (discounting the '''Madness''' forms from [[Diangelion]]), focusing entirely on his gunblades and blaster with next to no aid from '''Lu'''.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 09/24/2015 || - || colspan=2 align="left" |  
| 01/05/2015 || 07/15/2015 || colspan=2 align="left" |
{{buff|CP cost decreased if chained from [[Fantasy Impromptu - 1st Movement|1st Movement]].}}
*'''Fantasy Impromptu - 2nd Movement''' added.
{{buff|Revamped attack method so it can do full hit damage.}}
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
*{{buff|CP cost decreased if chained from [[Fantasy Impromptu - 1st Movement|1st Movement]].}}
*{{buff|Revamped attack method so it can do full hit damage.}}
*Moved from [[Royal Guard]] to [[Noblesse]].
*Moved from [[Royal Guard]] to [[Noblesse]].
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{buff|"'''Useful'''" attribute effect increased.}}
*{{buff|"'''Useful'''" attribute effect increased.}}
{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
*"'''Critical'''" attribute changed to "'''Empowered'''".
*'''Critical''' trait changed to '''Empowered'''.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 11/24/2022 || 12/21/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 15%.}}
*{{buff|Improved to be affected by Action Speed.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{nerf|'''Combination Gauge Usage Decrease when chained from [[Fantasy Impromptu - 1st Movement|1st Movement]]''' removed.}}
*{{buff|'''Damage Increase per Combination Gauge''' added.}}
|}
|}
<br>
<br>
Line 140: Line 158:
}}
}}
<br>
<br>
 
{{SkillNav - Noblesse}}
{{NBSkills}}
25,204

edits