Infinite Strike: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Elsword | |Character=Elsword | ||
}} | }} | ||
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | ||
|- | |||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Infinity Sword]] : Transcendent || 95 | | [[Infinity Sword]]: Transcendent || 95 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | ||
|- | |||
! rowspan= | ! rowspan="4" | Mode !! colspan=2 | Damage (Physical) !! colspan="4" | Max Hits !! rowspan="4" | MP Usage !! rowspan="4" | Cooldown | ||
|- | |- | ||
! rowspan= | ! rowspan="3" | Sword Storm !! rowspan="3" | Shockwave !! colspan="3" | Sword Storm !! rowspan="3" | Shockwave | ||
| | |||
|- | |- | ||
! colspan="2" | Initial !! rowspan="2" | Additional<br>Conwell Drop | |||
|- | |- | ||
! Per Pillar !! Pillar Count | |||
! | |||
|- | |- | ||
| ''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| '''{{PvP}} | | {{PvE}} || 166% || 1154% || rowspan=2 | 25 | ||
| rowspan="2" |6|| rowspan="2" | 24 || rowspan="2" | 1 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 41% || 288% | |||
|- | |||
| colspan="9" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 166% || 1154% || rowspan=2 | 25 || rowspan="2" |6|| rowspan="2" | 24 || rowspan="2" | 1 || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 41% || 288% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Elsword|Infinite Strike|Haste, Heavy|cd=22}} | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage|true|Elsword | ||
| dmg = 166, 1154 | |||
| pvp_dmg = 41, 288 | |||
| hits = 25*6+24, 1 | |||
| avg_hits = 50+2, 1 | |||
| heavy = true | |||
| passive1 = Master of Combat | |||
| | | passive2 = Way of the Sword | ||
| append = 2, Destruction | |||
| bug = true | |||
}} | |||
*Average assumes 50 initial hits, 1 '''Shockwave''' hit, and 2 '''Additional Conwell Drop''' hits. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
*Average assumes 50 initial hits, 1 Shockwave hit, and 2 Additional Conwell Drop hits. | |||
<br> | <br> | ||
== Related Skills == | ==Related Skills == | ||
{| | {{SkillTable| | ||
Sharp Blade.png; Sharp Sword; | |||
ISTrans4.png; Awakened Will: Infinity Sword; | |||
ISTrans5.png; Master of Infinity Locked-Trans2; | |||
Immortal - Passive 1.png; Memory of the Sword; | |||
Immortal - Passive 2.png; Master of Combat; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | ==Tips and Details== | ||
*The skill seems to have individual "pillars" that deal damage to enemies in their range.. | *The skill seems to have individual "pillars" that deal damage to enemies in their range.. | ||
**Each individual pillar deals up to | **Each individual pillar deals up to 25 hits on an enemy overlapping just one or two of them at the same time. | ||
**A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times. | **A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times. | ||
**A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill. | ** A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill. | ||
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone. | **A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone. | ||
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however. | *The '''Shockwave''' part only deals damage in the relatively small area on the ground that '''Elsword''' drops down into, signified by the red crater. The hitbox stays active for quite some time however. | ||
**The | **The '''Shockwave''' sends out '''Additional Conwell Drops''' to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 Conwell summoned on both sides of the '''Shockwave''', and most enemies are hit by at least 2 of them. | ||
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack. | ***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack. | ||
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact. | *The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact. | ||
**Enemies that can be launched will be juggled slightly by the '''Sword Storm''', but may drop to the ground if none of the dashes hit them up into the air. | ** Enemies that can be launched will be juggled slightly by the '''Sword Storm''', but may drop to the ground if none of the dashes hit them up into the air. | ||
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage. | **Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage. | ||
*Each of the supposed damage "pillars" become active the moment Elsword passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time. | * Each of the supposed damage "pillars" become active the moment '''Elsword''' passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time. | ||
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect. | **The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect. | ||
**As the first pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional Conwell dropped after the shockwave will still connect. | **As the first pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional Conwell dropped after the shockwave will still connect. | ||
*Each '''Sword Storm''' group is affected by the [[Free Training]] hit count error, and will deal an extra hit there. | |||
<br> | <br> | ||
== Updates == | ==Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Elsword updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ! colspan="2" |Date!! colspan="2" |Changes | ||
|- | |||
!KR!!NA!!PvE!!PvP | |||
|- | |||
|11/03/2016 ||11/23/2016|| colspan="2" align="left" | | |||
*'''Infinite Strike''' added. | *'''Infinite Strike''' added. | ||
*{{buff|Flying Sword damage increased.}} | *{{buff|'''Flying Sword''' damage increased.}} | ||
*{{buff|Shockwave added.}} | *{{buff|'''Shockwave''' added.}} | ||
*{{nerf|Surging Sword damage decreased.}} | *{{nerf|'''Surging Sword''' damage decreased.}} | ||
|- | |- | ||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | |01/25/2017||02/08/2017|| colspan="2" align="left" | | ||
*{{buff|Surging Sword damage increased.}} | *{{buff|'''Surging Sword''' damage increased.}} | ||
*{{nerf|Flying Sword damage decreased.}} | *{{nerf|'''Flying Sword''' damage decreased.}} | ||
*{{nerf|Shockwave damage decreased.}} | *{{nerf|'''Shockwave''' damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | |04/27/2017||05/10/2017|| align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Surging Sword damage decreased.}} | *{{nerf|'''Surging Sword''' damage decreased.}} | ||
|- | |- | ||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | |06/15/2017||06/28/2017 || colspan="2" align="left" | | ||
*Hitbox revamp. | *Hitbox revamp. | ||
*Damage method changed. | *Damage method changed. | ||
|- | |- | ||
| 07/27/2017 || 08/09/2017 || align="left" | | |07/27/2017||08/09/2017|| align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/28/2017 || 10/18/2017 || align="left" | | |09/28/2017||10/18/2017|| align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" | | |02/22/2018|| rowspan="2" |04/18/2018|| align="left" | | ||
*{{buff|Shockwave damage increased.}} | *{{buff|'''Shockwave''' damage increased.}} | ||
*{{nerf|Sword Storm damage decreased.}} | *{{nerf|'''Sword Storm''' damage decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Sword Storm damage increased.}} | *{{buff|'''Sword''' Storm damage increased.}} | ||
*{{buff|Shockwave damage increased.}} | *{{buff|'''Shockwave''' damage increased.}} | ||
|- | |- | ||
| 04/05/2018 || align="left" | | |04/05/2018|| align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | |01/17/2019||02/20/2019|| colspan="2" align="left" | | ||
*'''Enhanced''' trait changed to '''Heavy'''. | *'''Enhanced''' trait changed to '''Heavy'''. | ||
|- | |- | ||
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/14/2019||08/28/2019|| colspan="2" align="left" | | ||
*{{buff|Cooldown decreased.}} | *{{buff|'''Cooldown''' decreased.}} | ||
|- | |- | ||
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" | | |06/04/2020||07/01/2020|| colspan="2" align="left" | | ||
*{{buff|Casting speed increased by 40%.}} | *{{buff|Casting speed increased by 40%.}} | ||
|} | |} | ||
<br> | <br> | ||
== Alternative Names == | ==Alternative Names == | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Elsword}} | |Color={{ColorSel|CharLight|Elsword}} | ||
Line 215: | Line 175: | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Infinity Sword}} | |||
{{ | |||
Latest revision as of 18:35, 23 March 2024
[Special Active: Bravery] Charge forward with multiple Conwell swords, lifting enemies and cutting them down ruthlessly. |
||
Destruction Skill
| ||
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Infinity Sword: Transcendent | 95 |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Sword Storm | Shockwave | Sword Storm | Shockwave | |||||
Initial | Additional Conwell Drop | |||||||
Per Pillar | Pillar Count | |||||||
Normal | ||||||||
PvE | 166% | 1154% | 25 | 6 | 24 | 1 | 300 MP | 22 Seconds |
PvP | 41% | 288% | ||||||
[Enhanced] | ||||||||
PvE | 166% | 1154% | 25 | 6 | 24 | 1 | 240 MP | 22 Seconds |
PvP | 41% | 288% |
Skill Traits
Haste Infinite Strike | Heavy Infinite Strike | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 80% | 17.6 Seconds | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
: Damage values may not be reflected in Free Training.
Mode | Base | Master of Combat | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Destruction | Normal | Destruction | |||||||||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |||||||||
Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 9,786% | 30,038% | 14,091.84% | 43,254.72% | 14,679% | 45,057% | 21,137.76% | 64,882.08% | 12,428.22% | 38,148.26% | 17,896.64% | 54,933.49% | 18,642.33% | 57,222.39% | 26,844.96% | 82,400.24% |
PvP | 2,420% | 7,422% | 3,484.8% | 10,687.68% | 3,025% | 9,277.5% | 4,356% | 13,359.6% | 3,267% | 10,019.7% | 4,704.48% | 14,428.37% | 4,083.75% | 12,524.63% | 5,880.6% | 18,035.46% |
- Average assumes 50 initial hits, 1 Shockwave hit, and 2 Additional Conwell Drop hits.
Related Skills
Tips and Details
- The skill seems to have individual "pillars" that deal damage to enemies in their range..
- Each individual pillar deals up to 25 hits on an enemy overlapping just one or two of them at the same time.
- A small enemy in Super Armor will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
- A medium-sized enemy in Super Armor is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
- A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
- The Shockwave part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
- The Shockwave sends out Additional Conwell Drops to the left and right of its impact location, dealing the same damage as those from the Sword Storm. There are 5 Conwell summoned on both sides of the Shockwave, and most enemies are hit by at least 2 of them.
- Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of Debrian Nasod Carrier during its Energy Buster attack.
- The Shockwave sends out Additional Conwell Drops to the left and right of its impact location, dealing the same damage as those from the Sword Storm. There are 5 Conwell summoned on both sides of the Shockwave, and most enemies are hit by at least 2 of them.
- The horizontal and diagonal dashes Elsword performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
- Enemies that can be launched will be juggled slightly by the Sword Storm, but may drop to the ground if none of the dashes hit them up into the air.
- Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
- Each of the supposed damage "pillars" become active the moment Elsword passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.
- The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
- As the first pillar becomes active quite far ahead of Elsword's initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like The Rage of Behemoth's Boss may not be hit by the main Sword Storm part at all, though the additional Conwell dropped after the shockwave will still connect.
- Each Sword Storm group is affected by the Free Training hit count error, and will deal an extra hit there.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
06/15/2017 | 06/28/2017 |
| |
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
|
02/22/2018 | 04/18/2018 |
|
|
04/05/2018 |
|
| |
01/17/2019 | 02/20/2019 |
| |
08/14/2019 | 08/28/2019 |
| |
06/04/2020 | 07/01/2020 |
|
Alternative Names
Infinity Sword - Skills
Hyper Active
Special Active
Active
Passive