Crimson Tower of Howling Flames: Difference between revisions

From Elwiki
m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>")
No edit summary
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
:''For the series of [[Challenge Mode]] raid dungeons, see [[Crimson Tower of Howling Flames (Challenge Mode)]]''
{{Languages|Crimson Tower of Howling Flames}}
{{Languages|Crimson Tower of Howling Flames}}
{{DungeonPage
{{DungeonPage
Line 31: Line 32:
==Phase 3: Crimson Calamity ==
==Phase 3: Crimson Calamity ==
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere.
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:VarnimyrMeteorRain.png|60px]]
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
*These will only appear during Phase 1 and 3.
|-
|[[File:12-5_phase_2.png|60px]]
|[[File:12-5_phase_2.png|60px]]
| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
*Appears during Phase 3.
*Appears during Phase 3.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|[[File:12-5_boss.png|60px]]
|[[File:12-5_boss.png|60px]]
Line 60: Line 57:
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly or it will regenerate HP proportional to the number of orbs that remain.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


Line 79: Line 76:
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
Line 125: Line 122:
|Trivia=<dfn>{{</dfn>
|Trivia=<dfn>{{</dfn>
*The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]].
*The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
Line 161: Line 158:
*Normal Mode difficulty decreased.
*Normal Mode difficulty decreased.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages

Revision as of 20:00, 23 March 2024

For the series of Challenge Mode raid dungeons, see Crimson Tower of Howling Flames (Challenge Mode)

Crimson Tower of Howling Flames

With the spirit's guidance, the source of the eerie aura was easily found.

Description
With the spirit's guidance, the source of the eerie aura was easily found.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

180,000

Dungeon Layout
Details
{{
  • Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
    • 1~4 players. (Story)
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.

Environmental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 50%.

Phase 1: Remnant of Crimson Calamity

At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.

Phase 2: Crimson Soul

After defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move on its own, wielded by a materialized apparition, defeat the Crimson Soul.

Phase 3: Crimson Calamity

The Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere.

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Crimson Soul - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
  • Appears during Phase 3.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Remnant of Crimson Calamity (4x) - Four giant dragon heads the guard the tower.
All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.
  • Headbutt: Ram its head towards the screen.
  • Head Swing: Tilt its head to the side then slide across its portion of the map.
  • Fire Breath: Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
  • Meteorite Drop: Stay behind and breath Meteorites into the sky, after that some 3 Meteorites aimed for players drop from sky and leave fire behind for a period of time.
  • Meteorite Bombardment: Turn its head around and fire six meteorites toward fixed positions on the opposite side of the map. These meteorites leave behind trails of fire for a period of time.
  • Fire Pillar: The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.

Attacks highlighted in red bypass Invincibility frames.

Crimson Soul - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition.
  • Vertical Swing: The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
  • Horizontal Swing: The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
  • Reaper: Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
  • Death Reaping: Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
  • Memory of Crimson Flames: Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly or it will regenerate HP proportional to the number of orbs that remain.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • The lower boss HP , more attack chain will be performed. Also attack of each action will increase.
  • The Ember of Combustion/Retribution debuff will burn 5% MP per second.
  • Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
    • Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
  • While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it.
Crimson Calamity (4x) - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1.
All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.
  • Headbutt: Ram its head towards the screen.
  • Head Swing: Tilt its head to the side then slide across its portion of the map.
  • Fire Breath: Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
  • Meteorite Drop: Stay behind and breath Meteorite into the sky, after that some 4 Meteorites aimed for players drop from sky and leave fire behind for a period of time.
  • Fire Pillar: Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.

Attacks highlighted in red bypass Invincibility frames. }}

}}
Dialogue
  • Lu: Wha, where did that come from?!
  • Elesis: Everyone get ready!
{{
Image Name Boss Character Stats Set Effects
Undying Flame
Undying Flame
Undying Flame
Crimson Calamity
Common

Lv99 Accessory (Bottom Piece):

Action Speed +5%

Movement Speed +5%

Jump Speed +5%

Inflicts 2% of Attack Power as damage per second to enemies within range. If the enemy stay within range, damage increases by 2% per second (Max 20%) Not Overlapped

Eternal Flame:

2 Pieces:

  • Resistance to Dark Attributes +100
  • Damage dealt to Boss Monsters +5% (Dungeon)

3 Pieces:

  • Resistance to Fire Attributes +100
  • Polarize +5% (Max 55%) (Dungeon)
}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
07/26/2018 08/08/2018
  • Crimson Tower of Howling Flames added.
08/09/2018 -
  • Boss and Memory of Crimson Flames HP reduced.
  • Remnant of Crimson Calamity's Fire Pillar attack ignores defense.
  • Crimson Calamity uses Memory of Crimson Flames less frequently and the orbs are affected by black holes.
08/23/2018 -
  • Story Mode added: CP Requirement of 180000.
  • Boss and Memory of Crimson Flames orbs HP reduced.
  • Memory of Crimson Flames orbs HP recovery reduced.
  • Boss damage reduced.
08/14/2019 -
  • CP Requirement increased from 250000 to 400000.
03/12/2020 04/08/2020
  • Story Mode party limit decreased from 8 to 4.
  • Raid Weapon can now drop from Story Mode.
    • Raid Weapon gauge shared between modes.
  • Seperate Raid Rewards added for Story Mode (Crimson Trace Reset Ticket can only reset one mode at a time).
  • Normal Mode CP Requirement decreased from 400000 to 350000.
11/19/2020 12/16/2020
  • Normal Mode party limit decreased from 8 to 6.
  • Normal Mode difficulty decreased.
}}
Alternative Names
{{
Server Name Translation
South Korea 홍염이 울부짖는 탑 Tower of Howling Crimson Flames
Japan 歎きの塔 Tower of Grief
China (Simplified Chinese) 红炎哭喊的塔 Tower of Howling Crimson Flames
Germany Blut-Turm Bloody Tower
Spain Torre de la sangre Bloody Tower
France Tour sanguinaire Bloody Tower
Italy Torre Sanguinaria Bloody Tower
Poland Krwawa Wieża Bloody Tower
United Kingdom Crimson Tower
Brazil Torre das Chamas Escarlates Uivantes Tower of Howling Scarlet Flames
}}


  • Region 13~18
  • Region 1~6
  • Region 7~12
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous