Crimson Tower of Howling Flames: Difference between revisions
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:''For the series of [[Challenge Mode]] raid dungeons, see [[Crimson Tower of Howling Flames (Challenge Mode)]]'' | |||
{{Languages|Crimson Tower of Howling Flames}} | {{Languages|Crimson Tower of Howling Flames}} | ||
{{DungeonPage | {{DungeonPage | ||
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==Phase 3: Crimson Calamity == | ==Phase 3: Crimson Calamity == | ||
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere. | The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=<dfn>{{</dfn> | | Obstacle=<dfn>{{</dfn> | ||
|[[File:12-5_phase_2.png|60px]] | |[[File:12-5_phase_2.png|60px]] | ||
| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings. | | '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings. | ||
*Appears during Phase 3. | *Appears during Phase 3. | ||
< | <dfn>}}</dfn> | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|[[File:12-5_boss.png|60px]] | |[[File:12-5_boss.png|60px]] | ||
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*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | *'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | ||
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars. | *'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars. | ||
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly | *'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly or it will regenerate HP proportional to the number of orbs that remain. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
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*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | *'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{tabs | {{tabs | ||
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|Trivia=<dfn>{{</dfn> | |Trivia=<dfn>{{</dfn> | ||
*The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]]. | *The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]]. | ||
< | <dfn>}}</dfn> | ||
|Updates=<dfn>{{</dfn> | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
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*Normal Mode difficulty decreased. | *Normal Mode difficulty decreased. | ||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages |
Revision as of 20:00, 23 March 2024
- For the series of Challenge Mode raid dungeons, see Crimson Tower of Howling Flames (Challenge Mode)
Crimson Tower of Howling Flames
“ | With the spirit's guidance, the source of the eerie aura was easily found.
|
” |
- Story Mode
- Normal Mode
180,000
- Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
- 1~4 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Environmental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
Phase 1: Remnant of Crimson Calamity
At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
Phase 2: Crimson Soul
After defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move on its own, wielded by a materialized apparition, defeat the Crimson Soul.
Phase 3: Crimson Calamity
The Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere.
}}Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Bottom Piece): Action Speed +5% Movement Speed +5% Jump Speed +5% Inflicts 2% of Attack Power as damage per second to enemies within range. If the enemy stay within range, damage increases by 2% per second (Max 20%) Not Overlapped |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Aether Sage, Knight Emperor, Code: Esencia, and Empire Sword.
Date | Changes | |
---|---|---|
KR | NA | |
07/26/2018 | 08/08/2018 |
|
08/09/2018 | - |
|
08/23/2018 | - |
|
08/14/2019 | - |
|
03/12/2020 | 04/08/2020 |
|
11/19/2020 | 12/16/2020 |
|
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other