Sonic Jump: Difference between revisions

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| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
| {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 453% || 300%
| {{PvP}} || 453% || 300%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
| {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 543% || 361%
| {{PvP}} || 543% || 361%
|}
|}
<br>
<br>
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|awk_dmg=i*1.15, i*1.15
|awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|dmp=true
|dmp=3
}}
}}
*Average assume 5 "Nano Machine Explosion" hits.
*Average assume 5 '''Nano Machine Explosion''' hits.
<br>


=== Miscellaneous ===
=== Miscellaneous ===
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{{SkillTable
{{SkillTable
|
|
PsychicTracerPassive2.png; Particle Storm;
DoomBringerPassive1.png; Blood Boil;
DoomBringerPassive1.png; Blood Boil;
}}
}}
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*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
**Targets located one platform above are capable of taking significantly more hits.
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot.
**Even the '''Charge''' portion will not hit on sharp curves, however.
<br>
<br>


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|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
|UK=Supersonic Leap
|JP=ソニックジャンプ |JPName=Sonic Jump
}}
}}
<br>
<br>
{{SkillNav - Psychic Tracer}}
{{SkillNav - Psychic Tracer}}

Revision as of 23:00, 23 March 2024

[Special Active: Strength]
Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
DP Skill
  • 20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • 5% Damage Increase per point
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Psychic Tracer 30


Skill Information

Mode Damage (Magical) Max Hits MP Usage DP Usage Cooldown
Charge Nano Machine Explosion Charge Nano Machine Explosion Dissolution
Awakening
Configuration
Normal
PvE 1252% 833% 1 10 150 MP 40 DP 8 DP 13 Seconds
PvP 453% 300%
[Enhanced]
PvE 1502% 1000% 1 10 150 MP 40 DP 8 DP 13 Seconds
PvP 543% 361%


Skill Traits

Heavy Sonic JumpHaste Sonic Jump
Attribute EffectCooldownAttribute EffectCooldown
Damage increased to 144%
Cooldown increased to 120%
15.6 SecondsCooldown decreased to 80%10.4 Seconds


Extra Information

Total Damage

ModeBase
RegularDynamo Configuration (3 DMP)
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,502%11,502%9,362.88%16,562.88%7,477.3%13,227.3%10,767.31%19,047.31%
PvP2,348%4,153%3,381.12%5,980.32%2,700.2%4,775.95%3,888.29%6,877.37%
  • Average assume 5 Nano Machine Explosion hits.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
    • Targets located one platform above are capable of taking significantly more hits.
  • The hitbox of the Nano Machine Explosion is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
  • The Charge portion is able to follow curved paths, but the Nano Machine Explosions cannot.
    • Even the Charge portion will not hit on sharp curves, however.


Updates

Date Changes
KR NA PvE PvP
07/18/2019 08/14/2019
  • Sonic Jump added.


Alternative Names

Server Name Translation
South Korea 소닉 점프 Sonic Jump
Japan ソニックジャンプ Sonic Jump
Germany Überschallsprung Supersonic Jump
Spain Salto ultrasónico Supersonic Jump
France Saut supersonique Supersonic Jump
Italy Vectigal
Latin for Tribute or Profit
Vectigal
Poland Ponaddźwiękowy Skok Supersonic Jump
United Kingdom Supersonic Leap