Sonic Jump: Difference between revisions
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 453% || 300% | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 543% || 361% | ||
|} | |} | ||
<br> | <br> | ||
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|awk_dmg=i*1.15, i*1.15 | |awk_dmg=i*1.15, i*1.15 | ||
|pvp_awk_dmg=i*1.15, i*1.15 | |pvp_awk_dmg=i*1.15, i*1.15 | ||
|dmp= | |dmp=3 | ||
}} | }} | ||
*Average assume 5 | *Average assume 5 '''Nano Machine Explosion''' hits. | ||
=== Miscellaneous === | === Miscellaneous === | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
PsychicTracerPassive2.png; Particle Storm; | |||
DoomBringerPassive1.png; Blood Boil; | DoomBringerPassive1.png; Blood Boil; | ||
}} | }} | ||
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*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | *While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | ||
**Targets located one platform above are capable of taking significantly more hits. | **Targets located one platform above are capable of taking significantly more hits. | ||
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall. | |||
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot. | |||
**Even the '''Charge''' portion will not hit on sharp curves, however. | |||
<br> | <br> | ||
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|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump | |PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump | ||
|UK=Supersonic Leap | |UK=Supersonic Leap | ||
|JP=ソニックジャンプ |JPName=Sonic Jump | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Psychic Tracer}} | {{SkillNav - Psychic Tracer}} |
Revision as of 23:00, 23 March 2024
[Special Active: Strength] Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) | |
DP Skill
| |
Dynamo Mutation Point
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 30 |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Charge | Nano Machine Explosion | Charge | Nano Machine Explosion | Dissolution | Awakening Configuration | |||
Normal | ||||||||
PvE | 1252% | 833% | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
PvP | 453% | 300% | ||||||
[Enhanced] | ||||||||
PvE | 1502% | 1000% | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
PvP | 543% | 361% |
Skill Traits
Heavy Sonic Jump | Haste Sonic Jump | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% | 15.6 Seconds | Cooldown decreased to 80% | 10.4 Seconds |
Extra Information
Total Damage
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Regular | Dynamo Configuration (3 DMP) | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 6,502% | 11,502% | 9,362.88% | 16,562.88% | 7,477.3% | 13,227.3% | 10,767.31% | 19,047.31% |
PvP | 2,348% | 4,153% | 3,381.12% | 5,980.32% | 2,700.2% | 4,775.95% | 3,888.29% | 6,877.37% |
- Average assume 5 Nano Machine Explosion hits.
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Tips and Details
- While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
- Targets located one platform above are capable of taking significantly more hits.
- The hitbox of the Nano Machine Explosion is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
- The Charge portion is able to follow curved paths, but the Nano Machine Explosions cannot.
- Even the Charge portion will not hit on sharp curves, however.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/18/2019 | 08/14/2019 |
|
Alternative Names
Psychic Tracer - Skills