Sonic Jump: Difference between revisions

Added some tips from JP wikiwiki
m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}")
(Added some tips from JP wikiwiki)
 
(2 intermediate revisions by one other user not shown)
Line 38: Line 38:
| {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
| {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 453% || 300%
| {{PvP}} || 453% || 300%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
Line 44: Line 44:
| {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
| {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 543% || 361%
| {{PvP}} || 543% || 361%
|}
|}
<br>
<br>
Line 62: Line 62:
|awk_dmg=i*1.15, i*1.15
|awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|dmp=true
|dmp=3
}}
}}
*Average assume 5 "Nano Machine Explosion" hits.
*Average assume 5 '''Nano Machine Explosion''' hits.
<br>


=== Miscellaneous ===
=== Miscellaneous ===
Line 79: Line 78:
{{SkillTable
{{SkillTable
|
|
PsychicTracerPassive2.png; Particle Storm;
DoomBringerPassive1.png; Blood Boil;
DoomBringerPassive1.png; Blood Boil;
}}
}}
Line 86: Line 86:
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
**Targets located one platform above are capable of taking significantly more hits.
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot.
**Even the '''Charge''' portion will not hit on sharp curves, however.
<br>
<br>


Line 110: Line 113:
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
|UK=Supersonic Leap
|JP=ソニックジャンプ |JPName=Sonic Jump
}}
}}
<br>
<br>
{{SkillNav - Psychic Tracer}}
{{SkillNav - Psychic Tracer}}
ElEditors
21,017

edits