Abyss Scatter: Difference between revisions

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__NOTOC__{{Languages|Abyss Scatter}}
__NOTOC__{{Languages|Abyss Scatter}}
<div style="float: right;">{{#ev:youtube|5oIC91H9Soo|400}}</div>
{{ForceSkillTabs
|Character=Lu/Ciel
}}
{{#ev:youtube|Y-GJN4yyyV4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:EmptinessSkill6.png]]
| [[File:EmptinessSkill6.png]]
| {{SkillType|SA|B}} The scattered abyss lasts for a certain period of time, reducing damage taken and recovering MP for allies.<br>Increases MP recovery depending on the Combination Gauge.
| {{SkillType|SA|B}} Scatter the abyss by exploding the sphere of abyss with the power of ID.<br>The scattered abyss will decrease the amount of damage allies receive.<br>Damage Reduction effect increase depending on [[Combination|Combination Gauge]].
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Emptiness]] || 35
| [[Emptiness]] || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=2 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | {{se||Abyss Scatter||pb}}<br>(Within Abyss) !! rowspan=2 | Abyss Duration !! colspan=4 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | {{se|793|Abyss Scatter||pb}}<br>(Within Abyss) !! rowspan=2 | Abyss Duration !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Abyss Sphere !! Hit !! Explosion !! Abyss !! Reduced Damage Taken !! MP Recovery Per Second !! Additional Recovery Per Combination Gauge !! Duration !! Abyss Sphere !! Hit !! Explosion !! Abyss
! Sphere of Abyss !! Strike !! Explosion !! Received Damage Decrease {{stat|m}} !! Additional Received Damage Decrease Per Combination Gauge !! Duration !! Sphere of Abyss !! Strike !! Explosion
|-  
|-  
! colspan=16 | Normal
| colspan=13 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 627% || 1743% || 1376% || 114% || 15% || 10% || 1% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 13 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 793% || 1743% || 1376% || 15% || 1% (Max: 10%) || rowspan=2 | 1 Second || rowspan=2 | 8 Seconds || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 179% || 500% || 393% || 28% || 7.5% || 1% || 0.1%
| {{PvP}} || 227% || 500% || 393% || 7.5% || 0.5% (Max: 5%)
|-  
|-  
! colspan=16 | [Enhanced]
| colspan=13 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 753% || 2092% || 1651% || 137% || 15% || 10% || 1% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 13 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 952% || 2092% || 1651% || 15% || 1% (Max: 10%) || rowspan=2 | 1 Second || rowspan=2 | 8 Seconds || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 216% || 598% || 472% || 34% || 7.5% || 1% || 0.1%
| {{PvP}} || 273% || 598% || 472% || 7.5% || 0.5% (Max: 5%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Abyss Scatter|Heavy, Gigantic||130|cd=21}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Heavy Abyss Scatter !! colspan=2 | Haste Abyss Scatter
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Haste|80}} || 16.8 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Lu/Ciel
|dmg=753, 2092, 1651, 137
|dmg=952, 2092, 1651
|pvp_dmg=216, 598, 472, 34
|pvp_dmg=273, 598, 472
|hits=8, 1, 1, 13
|hits=8, 1, 1
|heavy=true
|heavy=true
|passive1=Death Instinct
|passive1=Death's Instinct
}}
<br>
 
== Related Skills ==
{{SkillTable
|
TurbidsPassive4.png; Awakened Will: Turbids;
TurbidsPassive5.png; Death's Instinct Locked-Trans2;
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Death Instinct]]
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_passive1}} || {{#var: total_damage_heavy_passive1}}
|-
! {{PvP}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since the buff itself is applied continuously while in the abyss area, it will actually last a total of 6 seconds when standing inside for the entire duration.
*Since the buff itself is applied continuously while in the abyss area, it will actually last a total of 9 seconds when standing inside for the entire duration.
*The skill can easily restore more MP than it costs, even when you don't consume 10 combination gauge. You are also able to "split" the MP recovery by switching between Lu and Ciel, depending on who needs the MP the most.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 04/28/2022 || - || colspan=2 align="left" |  
| 04/28/2022 || rowspan=2 | 05/25/2022 || colspan=2 align="left" |  
*'''Abyss Scatter''' added.
*'''Abyss Scatter''' added.
|-
| 05/12/2022 || colspan=2 align="left" |
*Freeze frames adjusted.
*'''Haste''' trait changed to '''Gigantic''' trait.
*{{nerf|MP Recovery effect removed.}}
*{{buff|Reduced Damage Taken Per Combination Gauge effect added.}}
*{{buff|Abyss Sphere damage increased.}}
*{{nerf|Abyss damage removed.}}
*{{buff|Abyss Duration increased.}}
|}
|}
<br>
<br>
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|Color={{ColorSel|CharLight|Lu/Ciel}}
|Color={{ColorSel|CharLight|Lu/Ciel}}
|KR=어비스 스캐터 |KRName=Abyss Scatter
|KR=어비스 스캐터 |KRName=Abyss Scatter
|IT=Nembo d'abisso |ITName=Abyss Cloud
|JP=アビススキャッター |JPName=Abyss Scatter
}}
}}
<br>
<br>
{{SkillNav - Emptiness}}
{{SkillNav - Emptiness}}
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