Nightmare: Difference between revisions

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:''For the Mount skill by the same name, see [[Nightmare (Mount)]].
:''For the Mount by the same name, see [[Nightmare (Mount)]].
__NOTOC__{{Languages|Nightmare}}
__NOTOC__{{Languages|Nightmare}}
<div style="float: right;">{{#ev:youtube|oW2flxFXcJo|400}}</div>
{{#ev:youtube|oW2flxFXcJo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DemActive3.png]]
| [[File:DemActive3.png]]
| {{SkillType|SA|S}} Cause a powerful force of demonic energy to encroach onto nearby enemies in an instant. (Can be used in midair)<br>
| {{SkillType|SA|S}} Corrode the area in an instant with powerful demonic energy (Can also be activated midair). Enemies hit will have their dark attribute resistance reduced and can be dealt with continuous damage within 5 seconds as their field of vision is hindered. While casting, press the skill key again to use a [[Combination|Combination Gauge]] and attack a nearby enemy.
While darkness encroaches, an enemy's Dark Property resistance is reduced and they take continuous damage while their vision is disturbed for 5 seconds.<br>
When cast, press the skill key again to use the combination gauge to track down and attack nearby enemies
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|-
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| <font color="FFC000">'''Nightmare'''</font>
| {{color|#FFC000|Nightmare|b=1}}
*Press the [Skill Key] to track down and hit nearby enemies.
*Press the [Skill Key] again to target and attack a nearby enemy.
*Every hit uses 1 Combination Point (Up to 10 times)
*1 Combination Gauge is used per attack (Max 10).
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|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan=3 | {{se|317|Nightmare||ed}} !! colspan="2" | Max Hits !! rowspan="2" | CP Gain !! rowspan="2" | CP Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan=3 | {{se|317|Nightmare||ed}} !! colspan="2" | Max Hits !! colspan="2" | Combination Gauge !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Demonic Release !! Nightmare !! Dark Resistance Decrease !! HP Drain !! Duration !! Demonic Release !! Nightmare
! Demonic Release !! Nightmare !! Resistance to Dark Attributes Decrease !! HP Drain Per Second !! Duration !! Demonic Release !! Nightmare !! Gain !! Usage
|-  
|-  
| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 3236% || 333% || rowspan=2 | -250 || rowspan=2 | ?% of Physical/Magical<br>attack power/second || rowspan=2 | 5 Seconds || rowspan=2 | 1 || rowspan=2 | 0~10 || rowspan=2 | 4 CP || rowspan=2 | 0~10 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 3236% || 333% || rowspan=2 | 250 || rowspan=2 | 30% of Average Physical / Magical Attack || rowspan=2 | 5 Seconds || rowspan=2 | 1 || rowspan=2 | 0~10 || rowspan=2 | 4 || rowspan=2 | 0~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 1168% || 119%
| {{PvP}} || 1168% || 119%
|-  
|-  
| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 3883% || 399% || rowspan=2 | -250 || rowspan=2 | ?% of Physical/Magical<br>attack power/second || rowspan=2 | 5 Seconds || rowspan=2 | 1 || rowspan=2 | 0~10 || rowspan=2 | 4 CP || rowspan=2 | 0~10 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 3883% || 399% || rowspan=2 | 250 || rowspan=2 | 30% of Average Physical / Magical Attack || rowspan=2 | 5 Seconds || rowspan=2 | 1 || rowspan=2 | 0~10 || rowspan=2 | 4 || rowspan=2 | 0~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 1401% || 144%
| {{PvP}} || 1401% || 144%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Nightmare|Empowered, Gigantic||130}}
|-
! Empowered Nightmare !! Gigantic Nightmare
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|120}} || {{SkillText|Gigantic|130}}
|}  
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Damage|true|LuCiel
|-
|dmg=3883, 399
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=1401, 144
|-
|hits=1, 0
! Normal !! Empowered
|hits_max=1, 10
|-
|empowered=true
| {{PvE}}
}}
| {{formatnum:{{#expr: 3883}}}}% ~ {{formatnum:{{#expr: 3883 + 399*10}}}}% || {{formatnum:{{#expr: 3883*1.2}}}}% ~ {{formatnum:{{#expr: (3883 + 399*10)*1.2}}}}%
*Damage ranges from 0~10 Combination Gauge consumed.
|-
| {{PvP}}
| {{formatnum:{{#expr: 1401}}}}% ~ {{formatnum:{{#expr: 1401 + 144*10}}}}% || {{formatnum:{{#expr: 1401*1.2}}}}% ~ {{formatnum:{{#expr: (1401 + 144*10)*1.2}}}}%
|}
*Damage ranges from 0 to 10 CP used.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DemPassive6.png; Communication - Absorption;
| width="40" | [[File:DemPassive6.png]]
}}
| align="center" width="150" | [[Communication - Absorption]]
|}
<br>
<br>


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*The skill will pull in any surrounding enemies even from outside the explosion's range, ensuring more enemies are hit by the explosion.
*The skill will pull in any surrounding enemies even from outside the explosion's range, ensuring more enemies are hit by the explosion.
*Only the explosion does high damage. The warping lacks an initial hit.
*Only the explosion does high damage. The warping lacks an initial hit.
**However, the explosion's hitbox persists for the first two warps, meaning if the initial explosion kills all enemies around you, and you then warp to an enemy near another set of enemies, all those enemies will be hit be the explosion as well, making it potentially good at clearing with the right setup.
**However, the explosion's hitbox persists for the first two warps, meaning that if the initial explosion kills all enemies around you, and you then warp to an enemy near another set of enemies, all those enemies will be hit be the explosion as well, making it potentially good at clearing with the right setup.
*Due to the skill gaining 4 CP itself, you only need 6 CP to be able to warp 10 times, as long as you switch from Ciel.
*Due to the skill gaining 4 gauges itself, you only need to have 6 to be able to warp 10 times, as long as you switch from '''Ciel'''.
<br>
<br>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:NightmareDarkness.png|The opponent's screen after being hit by Nightmare.
File:NightmareDarkness.png|The opponent's screen after being hit by [[Nightmare]].
</gallery>
</gallery>
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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|PL=Koszmar |PLName=Nightmare
|PL=Koszmar |PLName=Nightmare
|IT=Incubo |ITName=Nightmare
|IT=Incubo |ITName=Nightmare
|JP=ナイトメア |JPName=Nightmare
}}
}}
<br>
<br>
{{SkillNav - Diabla}}
{{SkillNav - Diabla}}
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