Desperado: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Desperado
}}
}}
<div style="float: right;">{{#ev:youtube|cAhLVr7OFZo|400}}</div>
{{#ev:youtube|cAhLVr7OFZo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:DemActive8.png]]
| [[File:DemActive8.png]]
| {{SkillType|SA|S}} After binding enemies in a wide range in front, snipe them down.<br>Sniping damage increases the more enemies are bound, and when there are more than 5 targets bound, inflicts all bound enemies with a debuff that decreases all speeds for a certain amount of time.
| {{SkillType|SA|S}} Restrains enemies in front at a wide range, then shoot. The more restrained enemies there are, the greater the shooting damage dealt. When 5 or more are restrained, an additional debuff that slows all speed is assigned for a certain duration.
|-
|-
|
|
| <font color="FFC000">'''Bars of Restriction'''</font>
| {{color|#FFC000|Demon Plant|b=1}}
*Restrain enemy for 1 second.
*Restrain enemy for 1 second.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
|-
|-
|
|
| <font color="FFC000">'''Shoot'''</font>
| {{color|#FFC000|Shoot|b=1}}
*The more restrained enemies there are, damage will increase after shooting.
*The more restrained enemies there are, the greater the shooting damage dealt.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | {{se|315|Bars of Restriction||ed}}<br>Duration !! colspan="3" | {{se|316|Unlimited Rhizome||ed}} !! colspan=2 | Max Hits !! rowspan=2 | Snipe Count !! rowspan=2 | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | {{se|315|Bars of Restriction||ed}}<br>Duration !! colspan="3" | {{se|316|Unlimited Rhizome||ed}} !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Bars of Restriction !! Shoot !! Enemies Required !! All Speed Decrease !! Duration !! Bars of Restriction !! Shoot
! Bars of Restriction !! Shoot !! Enemies Required !! All Speed Decrease !! Duration !! Bars of Restriction !! Shoot
|-  
|-  
! colspan=12 | Normal
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 741% || 1182% x Amount of Enemies || rowspan=2 | 1 Second || rowspan=2 | 5 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 1 x Amount of Enemies || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 741% || Enemies Restrained x 1182% || rowspan=2 | 1 Second || rowspan=2 | 5 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | Enemies Restrained x 1 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 239% || 381% x Amount of Enemies
| {{PvP}} || 239% || Enemies Restrained x 381%
|-  
|-  
! colspan=12 | [Enhanced]
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 741% || 1182% x Amount of Enemies || rowspan=2 | 1 Second || rowspan=2 | 3 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 1 x Amount of Enemies || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 741% || Enemies Restrained x 1182% || rowspan=2 | 1 Second || rowspan=2 | 3 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | Enemies Restrained x 1 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 239% || 381% x Amount of Enemies
| {{PvP}} || 239% || Enemies Restrained x 381%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Desperado|Reversed, Critical|mp=200|cd=16}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=3 | Reversed Desperado !! colspan=2 | Critical Desperado
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect  !! MP Usage
|-
| {{SkillText|Reversed|60|150}} || 120 MP || 24 Seconds || {{SkillText|Critical|120}} || 240 MP
|}  
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|LuCiel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|dmg=741, 1182
! Mode !! Base
|pvp_dmg=239, 381
|-
|hits=4, 1
! {{PvE}}
}}
| {{formatnum:{{#expr: 741*4 + 1182}}}}%
*Does not account for splash damage, and assumes single target.
|-
! {{PvP}}
| {{formatnum:{{#expr: 239*4 + 381}}}}%
|}
*Does not account for splash damage, and assumes only 1 target.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DemPassive6.png; Communication - Absorption;
| width="40" | [[File:DemPassive6.png]]
}}
| align="center" width="150" | [[Communication - Absorption]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Ciel will snipe once at each target bound, so with 8 enemies in the area, he will fire 8 times, once at each of them.
*'''Ciel''' will snipe once at each target bound, so with 8 enemies in the area, he will fire 8 times, once at each of them.
**If an enemy is defeated before Ciel fires at it, the snipe count decreases accordingly.
**If an enemy is defeated before '''Ciel''' fires at it, the snipe count decreases accordingly.
*On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
*On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
**For example, 3 enemies on top of each other will cause the skill to do {{formatnum:{{#expr: 1182*3}}}}% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, doing {{formatnum:{{#expr: 1182*3*3}}}}% per enemy in total. This number naturally goes up exponentially with more enemies.
**For example, 3 enemies on top of each other will cause the skill to deal {{formatnum:{{#expr: 1182*3}}}}% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, dealing {{formatnum:{{#expr: 1182*3*3}}}}% per enemy in total. This number naturally goes up exponentially with more enemies.
*Ciel does an unlisted hit on contact with his Sniper Rifle during this skill.
*Ciel does an unlisted hit on contact with his Sniper Rifle during this skill.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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|FR=Desperados |FRName=Desperados
|FR=Desperados |FRName=Desperados
|CN=亡命射击 |CNName=Desperado Shoot
|CN=亡命射击 |CNName=Desperado Shoot
|JP=デスペラード |JPName=Desperado
}}
}}
<br>
<br>
{{SkillNav - Demonio}}
{{SkillNav - Demonio}}
[[Category: Strength Skills]][[Category: Special Active Skills]]

Revision as of 20:35, 24 March 2024

[Special Active: Strength]
Restrains enemies in front at a wide range, then shoot. The more restrained enemies there are, the greater the shooting damage dealt. When 5 or more are restrained, an additional debuff that slows all speed is assigned for a certain duration.
Demon Plant
  • Restrain enemy for 1 second.
  • When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
Shoot
  • The more restrained enemies there are, the greater the shooting damage dealt.
Switching Skill (Ciel)
  • Lu will switch to Ciel when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.
Final Enhanced Skill
  • "Bars of Restriction" debuff requirements reduced from 5 to 3.


Requirements

Class Level Required
Demonio 35


Skill Information

Mode Damage (Physical)  Enemy DebuffBars of RestrictionEnemy DebuffBars of Restriction
Duration
 Enemy DebuffUnlimited RhizomeEnemy DebuffUnlimited Rhizome Max Hits Combination Gauge Gain MP Usage Cooldown
Bars of Restriction Shoot Enemies Required All Speed Decrease Duration Bars of Restriction Shoot
Normal
PvE 741% Enemies Restrained x 1182% 1 Second 5 50% 5 Seconds 4 Enemies Restrained x 1 4 200 MP 16 Seconds
PvP 239% Enemies Restrained x 381%
[Enhanced]
PvE 741% Enemies Restrained x 1182% 1 Second 3 50% 5 Seconds 4 Enemies Restrained x 1 4 200 MP 16 Seconds
PvP 239% Enemies Restrained x 381%


Skill Traits

Reversed DesperadoCritical Desperado
Attribute EffectMP UsageCooldownAttribute EffectMP Usage
MP Usage decreased to 60%
Cooldown increased to 150%
120 MP24 SecondsMP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Total Damage

ModeBase
PvE4,146%
PvP1,337%
  • Does not account for splash damage, and assumes single target.


Related Skills


Tips and Details

  • Ciel will snipe once at each target bound, so with 8 enemies in the area, he will fire 8 times, once at each of them.
    • If an enemy is defeated before Ciel fires at it, the snipe count decreases accordingly.
  • On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
    • For example, 3 enemies on top of each other will cause the skill to deal 3,546% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, dealing 10,638% per enemy in total. This number naturally goes up exponentially with more enemies.
  • Ciel does an unlisted hit on contact with his Sniper Rifle during this skill.


Updates

Date Changes
KR NA PvE PvP
05/03/2016 09/07/2016
  • Desperado added.
05/19/2016 -
  • Pushing distance decreased during "Sniping".
  • Fixed problem with weird gun location during "Sniping".
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/13/2017 07/26/2017
  • Fixed issue where will fall off the slope when attacked by the skill.
02/22/2018 04/18/2018
  • Bars of Restriction damage increased.
  • Shoot damage decreased.
04/05/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 데스페라도 Desperado
Japan デスペラード Desperado
China (Simplified Chinese) 亡命射击 Desperado Shoot
France Desperados