Nature's Force System: Difference between revisions

From Elwiki
No edit summary
No edit summary
(53 intermediate revisions by 12 users not shown)
Line 1: Line 1:
:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''
:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
 
Every character in Elsword has their own set of unique features that set them apart from other characters.
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>
 
=== How to obtain '''NF''' (Nature Orbs) ===
Rena is able to fill up the '''NF''' gauge by hitting targets with basic kicks, arrow commands, and Active skills. <br>Each '''3''' commands landed, '''1 NF''' is acquired.
<br>


E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having possibly five hits total.<br>
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


Upon [[Awakening Mode|Awakening]], 5 '''NF''' will be gained, and any excess '''NF''' will instead grant 15MP each, additionally,<br>
=== How to obtain NF ===
Entering [[Awakening Mode|3 Bead Awakening]] will also '''fixate your NF to full gauge for its duration'''.
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
*1 NF: A faint green orb appears.
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*2 NF: The orb has a green trail.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*3 NF: The orb becomes more luminous.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*4 NF: A second orb appears. It has the same appearance as the previous stage.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*5 NF: A third orb appears. Same appearance.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[Image:NF2.png]]
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
<br>
 
[[Image:Ns4.png|300px|right]]


=== Nature's Force Buff ===
=== Nature's Force Buff ===
When '''Rena''' has at least 1'''NF''' in her gauge, she gains a passive buff that increases '''Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain''' and decreases her '''arrow MP usage''', the effects are amplified the more '''NF''' is currently avaible in the gauge.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
<br>
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
<br>
 
=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.
When '''Rena''' has at least 1 '''NF''' in her gauge, she is able to boost the damage done by commands.
Most of her combos (Most exceptions being single button combos like {{CU}}{{CZ}}) will use up one '''NF''' at the last hit, dealing an additional, non-flinching hit to the target (No '''NF''' is consumed if no targets are hit by the command).
*'''Rena''''s {{CX}}{{CX}}{{CX}}'''({{CUX}}/{{CDX}}''') can detonate one '''NF''' for each of the 3 arrows.


Lastly, '''NF''' can also be used on empowering most '''Special Actives'''', to trigger an additional AoE blast on their first hit.<br>
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.
The higher the '''NF''' cost, the stronger will the additional hit be and if there's not sufficient '''NF''', the damage is decreased accordingly.
*Some few '''Special Actives''' like [[File:TRTiny.png]] [[Trapping Ranger]]'s [[Karma]] cannot be enhanced with '''NF''' expenditure.<br>
'''NF''' costs for elegible '''Special Actives''' are as follows:
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Phoenix Strike.PNG]]
| width="150" | [[Phoenix Strike]]<br>: 3 Bars<br>
|}


| valign="top" |
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
 
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]/<br>[[Anemos]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Crecent Kick.png]]
! Skill Type !! Number of NF Consumed
| width="150" | [[Crescent Kick]] ([[Crescent Kick (Force)|Force]])<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Spinning Kick.png]]
| Tenacity || 1
| width="150" | [[Spinning Kick]] ([[Spinning Kick (Force)|Force]])<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]
| Strength || 2
| width="150" | [[Dive Kick Bombing]] ([[Dive Kick Bombing (Force)|Force]])<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]
| Bravery || 3
| width="150" | [[Violent Attack]] ([[Violent Attack (Force)|Force]])<br>: 3 Bars<br>
|-
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]] ([[Sharp Fall (Force)|Force]])<br>: 2 Bars<br>
|-
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[File:WSTrans1.png]]
| width="150" | [[Spinning Crescent]]<br>: 1 Bars<br>
|-
| width="40" | [[File:WSTrans3.png]]
| width="150" | [[Gyro Kick]]<br>: 2 Bar<br>
|-
| width="40" | [[File:WSTrans6.png]]
| width="150" | [[Tempest (Wind Sneaker)|Tempest]]<br>: 3 Bar<br>
|}
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>


| valign="top" |
== Feature Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
'''[[Sniping Ranger]]/<br>[[Grand Archer]]/<br>[[Daybreaker]]'''
|- style="background-color: {{ColorSel|CharLight|Rena}}"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
|-  
| colspan="10" | {{PvE}}
|-
|-
| width="40" | [[Image:Guide Arrow.png]]
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Ward.png]]
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="150" | [[Wind Wall]] ([[Wind Wall (Force)|Force]])<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Crazy Shot.png]]
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
| width="150" | [[Crazy Shot]] ([[Crazy Shot (Force)|Force]])<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Blast.png]]
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="150" | [[Wind Blast]] ([[Wind Blast (Force)|Force]])<br>: 2 Bars<br>
|-
| colspan="10" | {{PvP}}
|-
|-
| width="40" | [[Image:GAs1.png]]
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
| width="150" | [[Freezing Arrow]] ([[Freezing Arrow (Force)|Force]])<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:GATrans1.png]]
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="150" | [[Blast Arrow]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[File:GATrans3.png]]
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
| width="150" | [[Cutlass Wind]]<br>: 2 Bar<br>
|-
|-
| width="40" | [[File:GATrans6.png]]
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
| width="150" | [[Ace in the Hole]]<br>: 3 Bar<br>
|}
 
| valign="top" |
 
'''[[Trapping Ranger]]/<br>[[Night Watcher]]/<br>[[Twilight]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Fatality.png]]
| width="150" | [[Fatality]] ([[Fatality (Force)|Force]])<br>: 2 Bars<br>
|-
| width="40" | [[Image:Humming Wind.png]]
| width="150" | [[Humming Wind]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Callofruin.png]]
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="150" | [[Call of Ruin]] ([[Call of Ruin (Force)|Force]])<br>: 3 Bars<br>
|-
| width="40" | [[Image:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]] ([[Trapping Arrow - Fungus (Force)|Force]])<br>: 2 Bars<br>
|-
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike]] ([[Gliding Strike (Force)|Force]])<br>: 2 Bars<br>
|-
| width="40" | [[Image:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
|-
| width="40" | [[File:NWTrans1.png]]
| width="150" | [[Seed of Wrath : Icicle]] ([[Seed of Wrath : Icicle (Force)|Force]])<br>: 1 Bars<br>
|-
| width="40" | [[File:NWTrans3.png]]
| width="150" | [[Rage Fungus]]<br>: 2 Bar<br>
|-
| width="40" | [[File:NWTrans6.png]]
| width="150" | [[Eradication]]<br>: 3 Bar<br>
|}
|}
|}
<br>


== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=6 | Buff
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Critical Chance !! Critical Damage !! Elemental Resistance !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease !! Movement Speed<br> Increase
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || +6% || +6% || +50 || 5% || 10% || 4%
|-
| align=left | 2 || +12% || +12% || +100 || 10% || 20% || 8%
|-
| align=left | 3 || +18% || +18% || +150 || 15% || 30% || 12%
|-
| align=left | 4 || +24% || +24% || +200 || 20% || 40% || 16%
|-
| align=left | 5 || +30% || +30% || +250 || 25% || 50% || 20%
|}
<br>
<br>


Line 196: Line 82:
|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:RenaNEW.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
|}
|}
<br>
<br>
Line 207: Line 93:
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
*Critical Chance increase is normalized.
*The increase in Movement Speed is not written in the tooltip of this system but it is written in the tooltip of the buff.
<br>
<br>


Line 217: Line 101:
<br>
<br>


== Updates ==
== Gallery ==
*01/02/2014 KR
<gallery>
**Nature's Spirit system added.
NSteaser.png|Promotional image
*01/28/2014 KR
</gallery>
**Commands required to gain a nature orb reduced from seven to six.
 
**Skills increase your Nature's Spirit command count on activation.
==Updates==
*07/23/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**System revamped.
|-
*08/27/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**Adjusted damage reduction buff per 1 NF point which was set too high.
|-
*02/04/2016 KR
! KR !! NA !! PvE !! PvP
**MP recovery effect decreased.
|-
**Damage Reduction effect removed.
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |
*04/21/2016 (KR) / 05/18/2016 (NA)
*'''Nature's Force''' added.
**Change to be recovered NF more easily when using combo.
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
*08/11/2016 KR
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
**Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
*05/18/2017 KR
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
**Fixed issue where cannot gain NF when awaken during entering the next stage.
*System revamped.
*11/02/2017 (KR) / 11/15/2017 (NA)
|-
**Passive MP Recovery decreased.
| 08/27/2015 || - || colspan=2 align="left" |
*08/23/2018 (KR) / 09/06/2018 (NA)
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
**All Speed and Natural MP Recovery Increase per NF removed.
|-
**Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*09/20/2018 (KR) / 10/11/2018 (NA)
*{{nerf|MP recovery effect decreased.}}
**Movement Speed per NF added.
*{{nerf|Damage Reduction effect removed.}}
**NF is no longer consumed in 3 bead Awakening.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |
*{{nerf|Passive MP Recovery decreased.}}
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Movement Speed per NF added.}}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|-
| 02/21/2019 || - || colspan=2 align="left" |
*Added tooltip to buff for stat increase related effects.
|-
| 07/02/2020 || 07/29/2020 || align="left" |
*None
| align="left" |
*{{nerf|Lose all NF when revived.}}
|-
| 01/04/2024 || 01/31/2024 || align="left" |
*None
| align="left" |
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}

Revision as of 07:09, 27 March 2024

For the Wind Sneaker skill by the same name, see Nature's Force.
Promotional Image for the Nature's Spirit Update released in KR 01/02/2014

Nature's Force

Nature's Force is a system exclusive to elves. Its interface is indicated below Rena's MP bar, and the orbs are indicated in-game as NF.

How to obtain NF

Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using counts as three commands despite dealing up to five hits.

NF can also be obtained by entering Awakening Mode, which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering Awakening Mode with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.

Orbs appear to help Rena

As the bars fill, certain graphical effects will surround Rena:

  • 1 NF: A faint green orb appears.
  • 2 NF: The orb has a green trail.
  • 3 NF: The orb becomes more luminous.
  • 4 NF: A second orb appears. It has the same appearance as the previous stage.
  • 5 NF: A third orb appears. Same appearance.
    • Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
Buff and mana regeneration state

Nature's Force Buff

When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.

Nature's Force extra attack

Nature's Force Damage Boost

When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as . No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's (/) consuming one NF for each of the 3 arrows.

NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.

Skill Type Number of NF Consumed
Tenacity 1
Strength 2
Bravery 3

Currently, the only Special Actives that do not consume NF are Airelinna, Rapid Shot, Gungnir, Ace in the Hole, and Karma.

Feature Information

Bars Explosion Damage  Self BuffNature's ForceSelf BuffNature's Force
Commands Skills Awakened Will: Wind Sneaker
Awakened Will: Grand Archer
Awakened Will: Night Watcher
Arrow Command
MP Recovery Increase
This effect is normalized
to your current stats. 
N
Arrow Command
MP Usage Decrease
This effect is normalized
to your current stats. 
N
Critical Damage
This effect is normalized
to your current stats. 
N
Elemental Resistance
This effect is normalized
to your current stats. 
N
Movement Speed
Increase
This effect is multiplicative
to your current stats. 
M
PvE
1 370% 370% x 1.2 x [Skill NF Usage] 193% 10% 10% +6% +50 4%
2 20% 20% +12% +100 8%
3 30% 30% +18% +150 12%
4 40% 40% +24% +200 16%
5 50% 50% +30% +250 20%
PvP
1 185% 185% x 1.2 x [Skill NF Usage] 193% 10% 10% +2% +10 4%
2 20% 20% +4% +20 8%
3 30% 30% +6% +30 12%
4 40% 40% +8% +40 16%
5 50% 50% +10% +50 20%


Specialization (Not available anymore)

Character Specialization A Specialization B
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
    • The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
    • The damage from Commands and any Awakened Will passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
  • The explosion hits all targets in range and ignores defense and guard. The explosion does not inflict hitstun but can proc Attributes.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.


Gallery

Updates

Date Changes
KR NA PvE PvP
01/02/2014 07/30/2014
  • Nature's Force added.
  • Commands required to gain a nature orb reduced from seven to six.
  • Skills increase your Nature's Spirit command count on activation.
07/23/2015 12/16/2015
  • System revamped.
08/27/2015 -
  • Adjusted damage reduction buff per 1 NF point which was set too high.
02/04/2016 03/16/2016
  • MP recovery effect decreased.
  • Damage Reduction effect removed.
04/21/2016 05/18/2016
  • Commands required to gain a nature orb reduced from six to three.
08/11/2016 09/28/2016
  • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
05/18/2017 05/31/2017
  • Fixed issue where cannot gain NF when awaken during entering the next stage.
11/02/2017 11/15/2017
  • Passive MP Recovery decreased.
08/23/2018 09/06/2018
  • Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.
  • All Speed and Natural MP Recovery Increase per NF removed.
09/20/2018 10/11/2018
  • Movement Speed per NF added.
  • NF is no longer consumed in 3 bead Awakening.
02/21/2019 -
  • Added tooltip to buff for stat increase related effects.
07/02/2020 07/29/2020
  • None
  • Lose all NF when revived.
01/04/2024 01/31/2024
  • None
  • MP Recovery per excess Nature’s Force gained reduced.
02/29/2024 03/27/2024
  • Critical Increase removed.
  • Arrow Command MP Recovery Increase increased.
  • None
  • Elemental Resistance decreased



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}