Calculated Strike: Difference between revisions

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{{Languages|Calculated Strike}}__NOTOC__
{{Languages|Calculated Strike}}__NOTOC__
<div style="float: right;">{{#ev:youtube|iCS4dFq6aJY|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:NWPassive2.png]]
| [[File:NWPassive2.png]]
| '''[Passive]''' Enhances certain command skill Erendil (Sword) attacks. Recovers HP per hit when skill is activated.
| {{SkillType|P}} Deliver a critical attack with a calculated strike. Using Erendil skills will decrease cooldown for Special Active skills. 
|-
|
| {{color|#FFCC00|Erendil Skills|b=1}}
*[[Fatality]] ([[Fatality/ModA|A]]), [[Call of Ruin]] ([[Call of Ruin/ModA|A]]), [[Furious Engage]], [[Eradication]]
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== Requirements ==
== Requirements ==


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class            !! Master !! Required Level !! SP Used per Level !! Alternative
|-
|-
| [[Night Watcher]] || Lv. 20 || 50            || 4                || [[Sharpen Arrow]]
! Class !! Level Required
|-
| [[Night Watcher]] || 35
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Skill<br>Level || Required<br>Level || ZZZZ[Z]<br>(KD Reduction) || colspan="2" | ZXX[X] (Damage Increase) || HP Recovery || Max Enhancement<br>Stack || Duration
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critical Increase {{stat|u}} !! rowspan=2 | Maximize Increase {{stat|u}} !! colspan=3 | On Erendil Skill Use
|-
! Special Active Skills<br>Total Cooldown Decrease !! Reactivation Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 50 || -1.3 || ([Stack] × 3 +50)% || 53% ~ 80% || [Stack] × 0.3% || rowspan="10" | 10 Stacks || rowspan="10" | 10 Seconds
| colspan="7" | {{PvE}}
|-
|-
| align="left" | 2 || -1.9 || ([Stack] × 4 +50)% || 54% ~ 90% || [Stack] x 0.4%
| align="left" | 1 || 35 || 9% || 9% || rowspan="4" | 7 Seconds || rowspan=4 | 3 Seconds
|-
|-
| align="left" | 3 || 53 || -2.5 || ([Stack] × 5 +50)% || 55% ~ 100% || [Stack] x 0.5%  
| align="left" | 2 || 51 || 11% || 11%
|-
|-
| align="left" | 4 || 57 || -3.1 || ([Stack] × 6 +50)% || 56% ~ 110% || [Stack] x 0.6%  
| align="left" | 3 || 59 || 13% || 13%
|-
|-
| align="left" | 5 || 61 || || ([Stack] × ? +50)% || % ~ % || [Stack] x %
| align="left" | 4 || 93 || 15% || 15%
|-
|-
| align="left" | 6 || 65 ||  || ([Stack] × ? +50)% || % ~ % || [Stack] x %
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 7 || 69 || || ([Stack] × ? +50)% || % ~ % || [Stack] x %
| align="left" | 1 || 35 || 9% || 9% || rowspan="4" | 3.5 Seconds || rowspan=4 | 6 Seconds
|-
|-
| align="left" | 8 || 73 || || ([Stack] × ? +50)% || % ~ % || [Stack] x %  
| align="left" | 2 || 51 || 11% || 11%
|-
|-
| align="left" | 9 || 77 || -6.3 || ([Stack] × 13 +50)% || 63% ~ 180% || [Stack] x 1.3%  
| align="left" | 3 || 59 || 13% || 13%
|-
|-
| align="left" | 10 || 81 || || ([Stack] × ? +50)% || % ~ % || [Stack] x %  
| align="left" | 4 || 93 || 15% || 15%
|}
|}
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== Tip and Details ==
==Updates==
[[Image:PriorPlannedBlow.PNG|frame|right|alt=Alt text|The three stages of Calculated Blow. From left to right, the images are as follows: Stage 1 (1-4 stacks), Stage 2 (5-9 stacks), and Stage 3 (10 stacks)]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
*5 hits with Erendil are necessary to activate the passive.
|-
*A swirl of wind around Rena indicates the passive has activated.
! colspan=2 | Date !! colspan=2 | Changes
*The fifth hit will become the first stack. Any additional hits will add one stack.
|-
**The maximum number of stacks is 10
! KR !! NA !! PvE !! PvP
**The magnitude of the swirls is dependent on the number of stacks, shown in three stages.
|-
*The attacks with Erendil of [[Evoke]], [[Eldrasil's Fury]] and [[Furious Engage]] will also count toward the passive.
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |
*The bolded attacks of [[Trapping Ranger]]'s ZZZZ'''Z''' or [[Night Watcher]]'s ZXX'''X''' will deactivate the passive.
*'''Calculated Strike''' added.
**Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
|-
**The deactivating hits will count as one hit for activating the passive.
| 02/05/2015 || - || colspan=2 align="left" |
**ZZZZ'''Z''' does two hits. The second hit is the hit that will deactivate the passive.
*{{nerf|HP Recovery decreased.}}
**The damage increase calculation for ZXX'''X''' written in the skill description is incorrect.
*{{nerf|ZZZZ'''Z''' Command Knockdown Reduction decreased.}}
<br>
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
 
|-
== Updates ==
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*02/05/2015 KR
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
**HP Recovery decreased.
*Tooltip improved.
**ZZZZ[Z] (KD Reduction) decreased.
|-
**ZXX[X] (Damage Increase) decreased.
| 09/14/2017 || - || colspan=2 align="left" |
*Fixed issue where ↑↑Z'''X''' is not affected by the skill.
|-
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |
*{{buff|Cooldown Reduction when using Erendil Skill effect added.}}
|-
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |
*{{nerf|Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Critical Increase effect added.}}
*{{buff|Maximize Increase effect added.}}
*{{nerf|Old '''Calculated Strike''' effects removed.}}
*Changed Cooldown Reduction Method.
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |
*{{buff|Reactivation Cooldown decreased.}}
|-
| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
*{{nerf|Reactivation Cooldown increased.}}
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*{{buff|Reactivation Cooldown decreased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' increased.}}
*{{buff|'''Maximize Increase''' increased.}}
|}
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|KR=계산된 일격        |KRName=Prior Planned Blow
|KR=계산된 일격        |KRName=Prior Planned Blow
|FR=Attaque méthodique |FRName=Methodical Attack
|FR=Attaque méthodique |FRName=Methodical Attack
|IT=Attacco metodico |ITName=Methodical attack
|IT=Attacco metodico |ITName=Methodical Attack
|UK=Methodical Attack
|UK=Methodical Attack
|JP=知略の一撃 |JPName=Tactical Strike
|CN=预先攻击 |CNName=Advance Attack
|DE=Methodischer Angriff |DEName=Methodical Attack
|ES=Ataque metódico |ESName=Methodical Attack
|PL=Rozmyślny Atak |PLName=Deliberate Attack
}}
}}
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{{NWSkills}}
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