Phantom Shooter: Difference between revisions
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__NOTOC__{{Languages|Phantom Shooter}} | __NOTOC__{{Languages|Phantom Shooter}} | ||
{{#ev:youtube|aYeubZXdBcU|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:FPPhantom Shooter.png]] | ||
| {{SkillType|P}} Silver Shooters used in | | {{SkillType|P}} Silver Shooters used in Command attacks are switched to Phantom Shooters.<br><br>Successful attacks with Phantom Shooter command attacks will leave a [Phantom's Mark].<br>Successful attacks with cannon ball command attacks will leave a [Hunter's Mark].<br><br>Enemies with [Phantom’s Mark] will receive greater damage from certain Silver Shooter and Cannonball Skills.<br>Successful Cannon Ball Skill attacks against enemies with [Hunter’s Mark] will give you [Prepared Hunter] buff.<br> | ||
*Silver Shooter Skills: [[Head Shot]] [[Head Shot/ModA|(A)]], [[Dual Buster]] [[Dual Buster/ModA|(A)]], [[Deadly Shot]], [[Trick Shot]], [[Bullet Blitz]], [[Shooting Bind]], [[Stun Shot]], [[Burning Punisher]] [[Burning Punisher/ModA|(A)]] | |||
Successful attacks with Phantom | *Cannon Ball Skills: [[Scare Chase]], [[Aiming Shot]], [[Rumble Shot]], [[Shooting Star]] [[Shooting Star/ModA|(A)]], [[Heavy Railgun]], [[Rapid Cannon]], [[Comet Crasher]], [[Exciting Crash]] | ||
Successful attacks with cannon ball command attacks will leave a [Hunter's Mark]. | |||
Enemies with [ | |||
Successful Cannon Ball against enemies with [ | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="2" | Phantom's Mark !! colspan="5" | Hunter's Mark | |||
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="2" | Phantom's Mark !! colspan=" | |- | ||
|- | ! rowspan=2 | Silver Shooter and Cannon Skill<br>Damage Increase !! rowspan=2 | Duration !! colspan=4 | {{se|405|Prepared Hunter}} !! rowspan=2 | Duration | ||
! rowspan=2 | Silver Shooter Skill<br>Damage Increase !! rowspan=2 | Duration !! colspan= | |- | ||
|- | ! Awakening Charge Increase !! Auto Berserk Chance !! Effect !! Duration | ||
! Awakening Charge Increase !! Auto Berserk Chance !! Duration | |- | ||
| colspan="9" | {{PvE}} | |||
|- | |- | ||
| align="left" | 1 || 99 || | | align="left" | 1 || 99 || 12% || 20 Seconds || 40% || +20% | ||
| | | style="text-align: left" | {{*}}Debuff Immunity | ||
| 8 Seconds || 7 Seconds | |||
|- | |||
| colspan="9" | {{PvP}} | |||
| | |||
|- | |||
|- | |- | ||
| align="left" | 1 || 99 || | | align="left" | 1 || 99 || 6% || 6 Seconds || 40% || +20% | ||
| style="text-align: left" | {{*}}Debuff Immunity | |||
| 8 Seconds || 7 Seconds | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *If one '''Fatal Phantom''' places [Hunter's Mark] or [Phantom's Mark] on a foe, any other '''Fatal Phantom''' can make use of their effects, even if they are not in the party. | ||
* | *Chung's '''Recovery {{CX}}''' and '''Heavy Stance {{CX}}''' will not apply [Hunter's Mark], while {{CDRU}}{{CX}}{{CConX}}'''({{CZ}})''' will not apply [Phantom's Mark]. | ||
* | <br> | ||
== Trivia == | |||
*Oddly, the {{CDR}}{{CZ}}{{CConX}}{{CIO|Z}} command will still utilize a Silver Shooter model. | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/28/2017 || 02/07/2018 || colspan=2 align="left" | | |||
*'''Phantom Shooter''' added. | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*{{nerf|Damage increase from Silver Shooter Skills decreased.}} | |||
|- | |||
| 01/05/2022 || 02/01/2023 || colspan=2 align="left" | | |||
*{{nerf|Damage increase from Silver Shooter and Cannon Skills decreased.}} | |||
*{{buff|Gain a debuff immunity status during '''[Prepared Hunter]'''.}} | |||
*{{buff|'''[Phantom's Mark]''' will increase damage of both Shooter-based and Cannon-based skills.}} | |||
|- | |||
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" | | |||
*{{buff|[Phantom's Mark] and [Hunter's Mark] also apply to debuff-immune targets.}} | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*{{nerf|'''Phantom's Mark Silver Shooter and Cannon Skill Damage Increase''' decreased.}} | |||
|- | |||
| 03/14/2023 || 03/27/2024 || align="left" | | |||
*{{buff|'''Phantom's Mark''' duration increased.}} | |||
| | |||
*{{nerf|'''Phantom's Mark''' duration decreased.}} | |||
|} | |||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR=팬텀 슈터 |KRName=Phantom Shooter | |KR=팬텀 슈터 |KRName=Phantom Shooter | ||
|JP=ファントムシューター|JPName=Phantom Shooter | |||
|BR=Revólver Fantasma |BRName=Phantom Shooter | |||
|DE=Phantomschütze |DEName=Phantom Shooter | |||
|ES=Tirador fantasma |ESName=Phantom Shooter | |||
|FR=Tireur fantôme |FRName=Phantom Shooter | |||
|IT=Tiratore fantasma |ITName=Phantom Shooter | |||
|PL=Fantomowy Strzelec |PLName=Phantom Shooter | |||
|UK=Phantom Marksman | |||
|}} | |}} | ||
<br> | <br> | ||
{{SkillNav - Fatal Phantom}} | |||
{{ |
Latest revision as of 08:48, 27 March 2024
[Passive] Silver Shooters used in Command attacks are switched to Phantom Shooters. Successful attacks with Phantom Shooter command attacks will leave a [Phantom's Mark]. Successful attacks with cannon ball command attacks will leave a [Hunter's Mark]. Enemies with [Phantom’s Mark] will receive greater damage from certain Silver Shooter and Cannonball Skills. Successful Cannon Ball Skill attacks against enemies with [Hunter’s Mark] will give you [Prepared Hunter] buff.
|
Requirements
Class | Level Required |
---|---|
Fatal Phantom | 99 |
Skill Information
Skill Level | Level Required | Phantom's Mark | Hunter's Mark | |||||
---|---|---|---|---|---|---|---|---|
Silver Shooter and Cannon Skill Damage Increase |
Duration | Self BuffPrepared HunterSelf BuffPrepared Hunter | Duration | |||||
Awakening Charge Increase | Auto Berserk Chance | Effect | Duration | |||||
PvE | ||||||||
1 | 99 | 12% | 20 Seconds | 40% | +20% |
|
8 Seconds | 7 Seconds |
PvP | ||||||||
1 | 99 | 6% | 6 Seconds | 40% | +20% |
|
8 Seconds | 7 Seconds |
Tips and Details
- If one Fatal Phantom places [Hunter's Mark] or [Phantom's Mark] on a foe, any other Fatal Phantom can make use of their effects, even if they are not in the party.
- Chung's Recovery and Heavy Stance will not apply [Hunter's Mark], while () will not apply [Phantom's Mark].
Trivia
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
01/05/2022 | 02/01/2023 |
| |
03/30/2023 | 04/26/2023 |
| |
11/09/2023 | 12/06/2023 |
| |
03/14/2023 | 03/27/2024 |
|
|
Alternative Names
Fatal Phantom - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Wolven Bullet
- Wolven Bullet
Force Active
Force Passive
Force Active
Force Passive