Blood Boil: Difference between revisions

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<includeonly>
{{#arraydefine:Blood Boil|1.2, 1.2}}
</includeonly><noinclude>
__NOTOC__{{Languages|Blood Boil}}
__NOTOC__{{Languages|Blood Boil}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DBPassive1.png]]
| [[File:DoomBringerPassive1.png]]
| {{SkillType|P}} Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
| {{SkillType|P}} Direct attacks are stronger. Using certain skills{{tt|*|See Tips and Details}} will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
|-
|-
|
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| Direct Attack Enhancement
| {{color|#FFCC00|Direct Attack Enhancement|b=1}}
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Supersonic]]: Last hit stuns.
*[[Supersonic]]: Damage increase by 1.2 times.
|-
|-
|
|
| Energy Pathway Overload
| {{color|#FFCC00|Energy Pathway Overload|b=1}}
*All Speed, All Attribute Activation Chance Increase.
*All Speed, All Attribute Activation Chance Increase.
*Does not consume DP when Nasod Armor Barrier is activated.
*Does not consume DP when Nasod Armor Barrier is activated.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Add}}"
! Class !! Level Required
! Class         !! Level Required
|-
|-
| [[Doom Bringer]] || 99
| [[Doom Bringer]] || 99
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== Skill Information ==
== Skill Information ==
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|- style="background:{{ColorSel|CharLight|Add}}"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! [[Supersonic]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Special Active Hit) !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Dynamo Mutation Point Usage)
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Magnetic Field (Magical) !! Max Hits !! Size !! {{se||Faint}} Duration !! All Speed Increase !! Attribute Activation <br>Chance Increase !! Critical Damage Increase !! Duration !! Stacks Lost <br>After Duration
! Magnetic Field (Magical) !! Max Hits !! All Speeds Increase {{Stat|m}} !! Attribute Activation<br>Chance Increase !! Duration !! Critical Damage<br>Increase {{Stat|a}} !! Duration !! Stacks Lost After<br>Duration Expiration
|-
|-
! colspan=11 | {{PvE}}
| colspan="11" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 244% || 4 || ×1.2 || 3 Seconds || 10% || ×2 || 10% (up to 30%) || 20 Seconds || 1
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 20 Seconds || 10% (Max: 30%) || 20 Seconds || 1
|-
|-
! colspan=11 | {{PvP}}
| colspan="11" | {{PvP}}
|-
|-
| align="left" | 1 || 99 || 98% || 4 || ×1.2 || 3 Seconds || 10% || ×1.5 || 5% (up to 15%) || 6 Seconds || 1
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 6 Seconds || 5% (Max: 15%) || 6 Seconds || 1
|}
|}
*Last hit of [[Supersonic]] will stun.
*With the Close Quarters Buff, Nasod Armor Barrier will not consume DP.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The All Speed Increase and Attribute Activation Chance Increase buff only applies when a Special Active hits a target.
*Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff.
*The Critical Damage Increase buff applies when DMP is used.
*While the {{se|390|Energy Pathway Overload}} buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
*The increase in All Speeds is multiplicative.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*The increase in Critical Damage is additive.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|- style="background:{{ColorSel|CharLight|Add}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |  
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |  
*{{nerf|Duration increased.}}
*{{buff|Duration increased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|[[Supersonic]] enhancement changed.}}
|}
|}
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<br>
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}}
}}
<br>
<br>
{{SkillNav - Doom Bringer}}
{{SkillNav - Doom Bringer}}
</noinclude>
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