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__NOTOC__{{Languages|Current}}
__NOTOC__{{Languages|Current}}
<div style="float: right;">{{#ev:youtube|fGgJxPydePI|400}}</div>
{{#ev:youtube|fGgJxPydePI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:TaleSpinnerSkill3.png]]
| [[File:TaleSpinnerSkill3.png]]
| {{SkillType|SA|S}}
| {{SkillType|SA|S}} The aura of spirits move along with the fast, massive current. Successful hit to an enemy allows the current to go farther.
|
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Tale Spinner]] || 45
| [[Tale Spinner]] || 45
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Mode !! Flowing Energy (Magical) !! Max Hits !! Range Increase<br/>(Upon hitting an enemy) !! MP Usage !! Cooldown
! Mode !! Following Aura (Magical) !! Range Increase<br/>(Upon Hitting An Enemy) !! Max Hits !! MP Usage !! Cooldown
|-  
|-
! colspan=6 | Normal
| colspan="6" | '''Normal'''
|-
| {{PvE}} || 2118% || rowspan=2 | {{tt|0 ~ 200%+|see [[#Tips and Details]]}} || rowspan=2 | 13+ || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvE}}''' || 2118% || rowspan=2 | 13+ || rowspan=2 | {{tt|up to 2 times|see Tips and Details}} || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvP}} || 806%
|-
|-
| '''{{PvP}}''' || 806%
| colspan="6" | '''[Enhanced]'''
|-
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2118% || rowspan=2 | 13+ || rowspan=2 | {{tt|up to 2 times|see Tips and Details}} || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 2118% || rowspan=2 | {{tt|0 ~ 200%+|see [[#Tips and Details]]}} || rowspan=2 | 13+ || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 806%
| {{PvP}} || 806%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Current|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Light Current !! Empowered Current
|- style="background:{{ColorSel|CharLight|Rena}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
==Extra Information==
{{Damage
=== Total Damage ===
{{Damage|true|Rena
|dmg=2118
|dmg=2118
|pvp_dmg=806
|pvp_dmg=806
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|empowered=true
|empowered=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Average assumes 2 hits.
|- style="background:{{ColorSel|CharLight|Rena}}"
*Max assumes 13 hits.
! rowspan=3 | Mode !! colspan=4 | Base
*Assumes single target.
|- style="background:{{ColorSel|CharLight|Rena}}"
 
! colspan=2 | Average !! colspan=2 | Max
=== Miscellaneous ===
|- style="background:{{ColorSel|CharLight|Rena}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Normal !! Empowered !! Normal !! Empowered
|-
|-
! Affected By Action Speed
! {{PvE}}
|-
| {{#var: avg_damage}} || {{#var: avg_damage_empowered}}
| {{Check|Y}}
| {{#var: total_damage}} || {{#var: total_damage_empowered}}
|-  
! {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: avg_damage_empowered_pvp}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_empowered_pvp}}
|}
|}
*Average assumes 2 hits.
*Assuming a single target.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The tooltip confusingly states that the range will be increased by 2 times upon one successful hit. In reality, it will reach its maximum after hitting two (properly spaced) enemies or obstacles, and will be more than doubled.
*The tooltip confusingly states that the range will be increased by 2 times upon one successful hit. In reality, it will reach its maximum after hitting two (properly spaced) enemies or obstacles, and will be more than doubled.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 07/07/2022 || - || colspan=2 align="left" |  
| 07/07/2022 || 08/03/2022 || colspan=2 align="left" |  
*'''Current''' added.
*'''Current''' added.
|}
|}
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|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=커런트 |KRName=Current
|KR=커런트 |KRName=Current
|IT=Corrente Spettrale|ITName=Spectral Current
|JP=カラント |JPName=Current
}}
}}
<br>
<br>
{{SkillNav - Tale Spinner}}
{{SkillNav - Tale Spinner}}
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