Low Kick: Difference between revisions

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__NOTOC__{{Languages|Low Kick}}
__NOTOC__{{Languages|Low Kick}}
{{#ev:youtube|HOGx12oOo84|400|right}}
{{#ev:youtube|Awwx1I6mSMU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Low_Kick.PNG]]
| [[File:CombatRangerSkill4.png]]
| {{SkillType|SA|S}} With the power of wind, deliver a powerful low kick. Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
| {{SkillType|SA|S}} With the power of wind, deliver a powerful low kick.<br>Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Combat Ranger]] || 30
| [[Combat Ranger]] || 30
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Kick !! Shockwave
! Kick !! Shockwave
|-
|-
| align="left" | 30 || 2067% || 2072% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| colspan="5" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 2480% || 2487%
| {{PvE}} || 2067% || 2072% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|}
|-
 
| {{PvP}} || 668% || 671%
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan="5" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Kick !! Shockwave
|-
|-
| align="left" | 30 || 668% || 671%
| {{PvE}} || 2480% || 2487% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 801% || 805%
| {{PvP}} || 801% || 805%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Low Kick|Heavy, Critical|cd=14|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! colspan=2 | Heavy Low Kick !! colspan=2 | Critical Low Kick
 
|- style="background:{{ColorSel|CharLight|Rena}}"
==Extra Information==
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
=== Total Damage ===
{{Damage|true|Rena
|dmg=2480, 2487
|pvp_dmg=801, 805
|heavy=true
}}
*Does not account for splash damage.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Critical|120}} || 240 MP
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
<br>
<br>


== Total Damage ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Rena}}"
|
! rowspan=2 | Mode !! colspan=2 | Regular
AnemosPassive2.png; Call of the Wind;
|- style="background:{{ColorSel|CharLight|Rena}}"
}}
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 2480+2487}}}}% || {{formatnum:{{#expr: 1.44*(2480+2487)}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 801+805}}}}% || {{formatnum:{{#expr: 1.44*(801+805)}}}}%
|}
*Does not account for splash damage.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
*This being said, there is a brief moment between the skill freeze and the first hit where your opponent can use their own skills or awaken. This is especially noticeable if you are affected by [[Fog of Death]].
*The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required.
*The '''Kick''' causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in {{se||Super Armor|tt=no}}.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations.
*A shockwave will be caused for every enemy hit by the '''Kick''' at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
*Even if an enemy was not pulled in by the skill and hit by the '''Kick''', the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
<br>
 
== Gallery ==
<gallery>
File:LowKickBuffed.png|Difference in range after 07/04/2013.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
{{#ev:youtube|CYY1UquOZEo|400|right}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Low Kick''' was an Active skill where Rena creates a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.
|-
! width="300px" | Video
! Description
|-
|<!--{{#ev:youtube|-|300}}-->
|Between its initial release and the 06/20/2019 KR Patch, '''Low Kick''' was an Active skill where you create a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.
|}
<br>
<br>


== Updates ==
==Updates==
[[Image:LowKickBuffed.png|right|thumb|Difference in range after 07/04/2013]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |  
{{buff|Debuff changed. Broken Leg -> Wound}}
*'''Low Kick''' added.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
{{buff|Range increased.}}
*{{buff|Debuff changed. Broken Leg -> Wound}}
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Range increased.}}
*'''Low Kick''''s skill note -> '''[[Middle Kick]]''''s skill note
*'''Low Kick''''s skill note -> '''[[Middle Kick]]''''s skill note
|-
|-
| rowspan=2 | 11/07/2013 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 11/07/2013 || rowspan=2 | - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Debuff Duration increased.}}
*{{buff|Debuff Duration increased.}}
{{buff|MP usage decreased by 5.}}
*{{buff|MP usage decreased by 5.}}
*Debuff duration fixed to certain amount and does not change on level up.
*Debuff duration fixed to certain amount and does not change on level up.
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
{{buff|Wind blast changes to travel curved paths.}}
*{{buff|Wind blast changes to travel curved paths.}}
{{nerf|Pushing distance increased.}}
*{{nerf|Pushing distance increased.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{buff|Damage largely increased.}}
*{{buff|Damage largely increased.}}
{{buff|Range increased.}}
*{{buff|Range increased.}}
|-
|-
| 01/21/2016 || - || colspan=2 align="left" |  
| 01/21/2016 || - || colspan=2 align="left" |  
*Changed '''Killing Blow (2)''' trait to '''Critical''' trait.
*'''Killing Blow (2)''' trait changed to '''Critical'''.
|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
{{nerf|Debuff duration decreased.}}
*{{nerf|Debuff duration decreased.}}
|-
|-
| 03/10/2016 || - || colspan=2 align="left" |  
| 03/10/2016 || - || colspan=2 align="left" |  
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*Killing Blow (2) Trait reset.
*Killing Blow (2) Trait reset.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*Fixed issue where the opponent can still run after hit by the skill.
*Fixed issue where the opponent can still run after hit by the skill.
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Combat Ranger}}
{{CRSkills}}
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