Scare Chase: Difference between revisions

From Elwiki
No edit summary
mNo edit summary
 
(182 intermediate revisions by 27 users not shown)
Line 1: Line 1:
<div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div>
__NOTOC__{{Languages|Scare Chase}}
== Description  ==
{{#ev:youtube|pWDRK9dyFQU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>
| [[File:Scare_Chase.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius.  
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
|-
|
| {{SkillText|Cannonball|1}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
== Prerequisites  ==
<br>


You need to be Chung and you need to have used at least 5SP <br/>
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Chung]] || 1
|}
<br>


== Skill Information ==
== Skill Information ==
{| width="800" border="1" cellpadding="1" cellspacing="0"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| '''Level'''
! rowspan="2" | Mode !! colspan="3" | Damage <!--!! rowspan="2" | Explosion Radius--> !! rowspan="2" | Missile Duration !! rowspan="2" | Cannonball Reload !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
| '''Stats'''
| '''Cooldown'''
| '''MP Consumption'''
|-
|-
| 1
! {{tt|Cannon Hit<br>(Physical)|Unlisted, see [[#Tips and Details]]}} !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
| Bullet deals 249% Physical Damage. Blast radius = 400, Blast deals 1931% Magic Damage.
| rowspan="10" | <br><br><br><br>&nbsp;&nbsp; &nbsp;10sec<br><br><br><br><br>
| rowspan="10" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;200MP<br><br><br><br><br>
|-
|-
| 2
| colspan="9" | '''Normal'''
| Bullet deals 299% Physical Damage. Blast radius = 400, Blast deals 1016% Magic Damage.
|-
|-
| 3
| {{PvE}} || 100% || 258% || 777% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
| Bullet deals 349% Physical Damage. Blast radius = 400, Blast deals 1219% Magic Damage.
|-
|-
| 4
| {{PvP}} || 100% || 196% || 592%
| Bullet deals 399% Physical Damage. Blast radius = 400, Blast deals 1626% Magic Damage.
|-
|-
| 5(M)
| colspan="9" | '''[Enhanced]'''
| Bullet deals 474% Physical Damage. Blast radius = 400, Blast deals 1931% Magic Damage.
|-
|-
| '''''6'''''
| {{PvE}} || 100% || 309% || 932% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|  
|-
|-
| '''''7'''''  
| {{PvP}} || 100% || 236% || 711%
|  
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Scare Chase|Empowered, Gigantic|130|130}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
| dmg = 309, 932
| pvp_dmg = 236, 711
| empowered = 1.3
| passive1=Modified Warhead
| suffix1=([[Centurion]])
}}
*Does not include '''Cannon Hit'''.
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| '''''8'''''  
| valign="top" |
|  
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
SI_RemodelMag.PNG; Remodel Magazine;
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
}}
|}
<br>
 
== Tips and Details ==
*The unlisted '''Cannon Hit''' is not affected by the '''[Final Enhanced]''' effect, but it is affected by the '''Empowered''' skill trait and its damage is converted to magic damage on the class paths where this is applicable.
**This hit will push enemies back slightly, usually exactly in front of where the missile will appear, ensuring they are hit by it right away.
*The missile will home in on the closest target, including barricades and boxes.
**As with other homing skills, the missile will not target any targets that are in invincibility frames during the moment the skill was cast.
*The skill has two separate skill freeze durations. Enemies within the missile's homing radius near you will be stopped for long enough for the missile to home in on them and connect, though enemies further away can move immediately after the missile is fired.
*Despite requiring a cannonball, the skill can be cast even without, as it will always reload one first.
<br>
 
== Trivia ==
*If a victory animation interrupts [[Scare Chase]]'s casting, a blast will come out from '''Chung''''s cannon midway through the animation.
*Potentially due to the skill always using the cannonball reloaded by its own effect to fire the missile, [[Centurion]]'s [[Mobile Shelling|Enhanced Cannonballs]] cannot be consumed by this skill.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| '''''9'''''
! colspan=2 | Date !! colspan=2 | Changes
|  
|-
|-
| '''''10'''''  
! KR !! NA !! PvE !! PvP
|  
|-
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |
*'''Scare Chase''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|'''Bullet Attack''' damage greatly increased.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|'''MP Usage''' decreased to 100 MP.}}
|-
| 01/21/2016 || - || colspan=2 align="left" |
*Skill cutin type error fixed.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed issue where the skill is affected by The Ring of Strength (II).
|-
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''MP Usage''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|PvP modifier increased.}}
*{{nerf|Range decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Bullet Attack''' damage increased.}}
*{{nerf|'''Blast''' damage decreased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{nerf|'''Bullet Attack''' damage decreased.}}
*{{buff|'''Blast''' damage increased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=스케어 체이스  |KRName=Scare Chase
|FR=Poursuivant explosif |FRName=Explosive Chaser
|UK=Explosive Seeker
|JP=スケアチェイス|JPName=Scare Chase
|CN=加农追击炮 |CNName=Cannon Chase
|BR=Perseguição Aérea |BRName=Air Chase
|DE=Explosiver Verfolger |DEName=Explosive Chaser
|ES=Remate explosivo |ESName=Explosive Finish
|IT=Inseguitore Esplosivo |ITName=Explosive Chaser
|PL=Wybuchowy Prześladowca |PLName=Explosive Chaser
}}
<br>
<br>
 
{{SkillNav - Chung}}
== Tips and Details  ==
If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)
{{ChSkills}}  
[[Category:Chung_Skills|<br>Chung_Skills]]

Latest revision as of 04:11, 30 March 2024

[Special Active: Tenacity]
Launch a homing missile after reloading the cannon.
Cannonball Consumption
  • Uses 1 cannonball
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Chung 1


Skill Information

Mode Damage Missile Duration Cannonball Reload Cannonball Usage MP Usage Cooldown
Unlisted, see #Tips and Details
Cannon Hit
(Physical)
Bullet Attack
(Physical)
Blast
(Magical)
Normal
PvE 100% 258% 777% 7 Seconds 1 1 120 MP 8 Seconds
PvP 100% 196% 592%
[Enhanced]
PvE 100% 309% 932% 7 Seconds 1 1 120 MP 8 Seconds
PvP 100% 236% 711%


Skill Traits

Empowered Scare ChaseGigantic Scare Chase
Attribute EffectAttribute Effect
Damage increased to 130%Skill size increased to 130%


Total Damage

ModeBaseModified Warhead (Centurion)
NormalEmpoweredNormalEmpowered
PvE1,241%1,613.3%1,526.43%1,984.36%
PvP947%1,231.1%1,055.91%1,372.68%
  • Does not include Cannon Hit.


Related Skills

Fatal Phantom

Centurion


Tips and Details

  • The unlisted Cannon Hit is not affected by the [Final Enhanced] effect, but it is affected by the Empowered skill trait and its damage is converted to magic damage on the class paths where this is applicable.
    • This hit will push enemies back slightly, usually exactly in front of where the missile will appear, ensuring they are hit by it right away.
  • The missile will home in on the closest target, including barricades and boxes.
    • As with other homing skills, the missile will not target any targets that are in invincibility frames during the moment the skill was cast.
  • The skill has two separate skill freeze durations. Enemies within the missile's homing radius near you will be stopped for long enough for the missile to home in on them and connect, though enemies further away can move immediately after the missile is fired.
  • Despite requiring a cannonball, the skill can be cast even without, as it will always reload one first.


Trivia

  • If a victory animation interrupts Scare Chase's casting, a blast will come out from Chung's cannon midway through the animation.
  • Potentially due to the skill always using the cannonball reloaded by its own effect to fire the missile, Centurion's Enhanced Cannonballs cannot be consumed by this skill.


Updates

Date Changes
KR NA PvE PvP
12/23/2010 07/27/2012
  • Scare Chase added.
11/07/2013 02/12/2014
  • Bullet Attack damage greatly increased.
07/10/2014 -
  • Damage increased.
08/20/2015 01/27/2016
  • MP Usage decreased to 100 MP.
01/21/2016 -
  • Skill cutin type error fixed.
03/10/2016 -
  • Fixed issue where the skill is affected by The Ring of Strength (II).
04/21/2016 05/18/2016
  • MP Usage increased.
  • None
  • PvP modifier increased.
  • Range decreased.
12/29/2016 01/11/2017
  • Bullet Attack damage increased.
  • Blast damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
  • Damage decreased.
  • Bullet Attack damage decreased.
  • Blast damage increased.
06/14/2018 06/27/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 스케어 체이스 Scare Chase
Japan スケアチェイス Scare Chase
China (Simplified Chinese) 加农追击炮 Cannon Chase
Germany Explosiver Verfolger Explosive Chaser
Spain Remate explosivo Explosive Finish
France Poursuivant explosif Explosive Chaser
Italy Inseguitore Esplosivo Explosive Chaser
Poland Wybuchowy Prześladowca Explosive Chaser
United Kingdom Explosive Seeker
Brazil Perseguição Aérea Air Chase