Aceldama: Difference between revisions

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__NOTOC__{{Languages|Aceldama}}
__NOTOC__{{Languages|Aceldama}}
<div style="float: right;">{{#ev:youtube|cy92n4tAzkg|300}}</div>
{{#ev:youtube|CXWH37UZAuc|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Aceldama.png]]
| [[File:Aceldama.png]]
| {{SkillType|SA|B}} Fire multiple missiles into the air that rain down towards the ground.
| {{SkillType|SA|B}} Fires multiple missiles into the air that rain down ahead.
|-
|
| {{SkillText|Cannonball|4}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required
|-
|-
| [[Chung|Guardian]] || 20
! Class !! Level Required
|-
| [[Chung]] || 20
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion Radius !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical) !! Bullet Attack !! Blast
|-
|-
| align="left" | 20 || 1884% || 2191% || rowspan="2" | 200 Units || rowspan="2" | 12 || rowspan="2" | 12 || rowspan="2" | 300 MP || 19 Seconds
! rowspan="2" | Mode !! colspan="2" | Damage Per Missile !! rowspan="2" | Missile Count !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| align="left" | [Enhanced] || 2260% || 2629% || 18 Seconds
! Bullet Attack (Physical) !! Explosion (Magical)
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
|-
| align="left" | 20 || 472% || 549%
| colspan="7" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 567% || 659%
| {{PvE}} || 824% || 1444% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|}
<br>
 
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion Radius !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical) !! Bullet Attack !! Blast
|-
|-
| align="left" | 20 || 1570% || 1684% || rowspan="2" | 200 Units || rowspan="2" | 12 || rowspan="2" | 12 || rowspan="2" | 300 MP || 19 Seconds
| {{PvP}} || 251% || 440%
|-
|-
| align="left" | [Enhanced] || 1884% || 2021% || 18 Seconds
| colspan="7" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
|-
| align="left" | 20 || 394% || 422%
| {{PvE}} || 989% || 1732% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | [Enhanced] || 473% || 506%
| {{PvP}} || 301% || 528%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Aceldama|Reversed, Empowered|mp=300|cd=20|mp1=80||130}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=4 | Reversed Aceldama !! Empowered Aceldama
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
| dmg = 989, 1732
! MP Cost !! Cooldown
| pvp_dmg = 301, 528
| count=19
| count_name=Missile
| empowered = 1.3
| passive1=Modified Warhead
| suffix1=([[Centurion]])
}}
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| 20 || rowspan=2 | {{SkillText|Reversed|80|150}} || rowspan=2 | 240 MP || 28.5 Seconds || rowspan=2 | {{SkillText|Empowered|130}}
| valign="top" |
|-
===[[Fatal Phantom]]===
| [Enhanced] || 27 Seconds
{{SkillTable
|Gas_Piston_System.png; Gas Piston System Locked-Expert;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Aceldama''' deals a total of {{formatnum:{{#expr:  2260*12}}}}% ({{formatnum:{{#expr:  567*12}}}}% in PvP) Physical Damage and {{formatnum:{{#expr:  2629*12}}}}% ({{formatnum:{{#expr:  659*12}}}}% in PvP) Magical Damage, if all hits connect, which is near impossible as it attack in front and behind players.
*The missiles will travel along slopes and curved paths, and will only detonate on contact with an enemy or on platforms at the same height or below the point the skill was cast from. They will simply pass through platforms above this height.
**With '''Empowered''', it can deal a total of {{formatnum:{{#expr:  (2260*12)*1.3}}}}% ({{formatnum:{{#expr:  (567*12)*1.3}}}}% in PvP) Physical Damage and {{formatnum:{{#expr:  (2629*12)*1.3}}}}% ({{formatnum:{{#expr:  (659*12)*1.3}}}}% in PvP) Magical Damage.
*The rockets fall at different times, not all at once.
**It is possible for foes to be juggled between one to five rockets.
*If there are platforms in the bombing zone, the rockets may strike them.
*As Chung launches the rockets, foes standing near him will take damage not listed by the skill.
<br>
<br>


== Trivia ==
== Trivia ==
*Despite the skill clearly depicting Chung firing the missiles out of his Destroyer, the skill does not consume any cannonballs.
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
*Despite being a Destroyer-based, cannonball-using skill, the skill will not trigger [[Fatal Phantom]]'s [[Phantom Shooter|Hunter's Mark]] effect, nor can [[Mobile Shelling|Enhanced Cannonballs]] be consumed by the skill as [[Centurion]].
<br>
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|xubHz1CJuiU|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Aceldama''' caused 12 missiles to rain down around you.
|}
<br>
<br>


== Updates ==
==Updates==
*12/29/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Damage increased.
|-
*04/27/2017 KR
! colspan=2 | Date !! colspan=2 | Changes
**PvE damage increased.
|-
*09/28/2017 KR
! KR !! NA !! PvE !! PvP
**Invincibility will remain until the casting is finished (KR).
|-
*11/02/2017 (KR) / 11/15/2017 (NA)
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |
**Explosion damage increased.
*'''Aceldama''' added.
*02/22/2018 KR
|-
**Launch damage removed (KR).
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
**Damage increased.
*{{buff|'''Damage''' increased.}}
*04/05/2018 KR / 04/18/2018 (NA)
|-
**PvE damage increased.
| 04/27/2017 || 05/10/2017 || align="left" |
**PvP damage decreased.
*{{buff|'''Damage''' increased.}}
**Invincibility will remain until the casting is finished (NA).
| align="left" |
**Launch damage removed (NA)
*None
*06/28/2018 KR
|-
**Damage decreased.
| 09/28/2017 || - || colspan=2 align="left" |
*{{buff|Invincibility will remain until the casting is finished. (KR)}}
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |
*{{buff|'''Blast''' damage increased.}}
|-
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|Launch damage removed. (KR)}}
|-
| rowspan=2 | 04/05/2018 || colspan=2 align="left" |
*{{buff|Invincibility will remain until the casting is finished (NA).}}
*{{nerf|Launch damage removed (NA)}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Skill features changed.
|}
<br>
<br>


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|CN=高爆轰炸 |CNName=High Explosive Bombing
|CN=高爆轰炸 |CNName=High Explosive Bombing
|DE=Bombenwetter |DEName=Bomb Weather
|DE=Bombenwetter |DEName=Bomb Weather
|ES=Cielo radiante |ESName=Radiant Sky
|ES=Cielo bombástico |ESName=?
|IT=Tempesta di Bombe |ITName=Bomb Storm
|IT=Tempesta di Bombe |ITName=Bomb Storm
|PL=Bombowa Pogoda |PLName=Bomb Weather
|PL=Bombowa Pogoda |PLName=Bomb Weather
}}
}}
<br>
<br>
{{ChSkills}}
{{SkillNav - Chung}}
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