Shine Prism: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shine Prism
}}
}}
<div style="float: right;">{{#ev:youtube|tH6sM7cNVB4|400}}</div>
{{#ev:youtube|tH6sM7cNVB4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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| [[File:CorGuardianSkill4.png]]  
| [[File:CorGuardianSkill4.png]]  
|{{SkillType|SA|S}} (Can also be used in midair)
|{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be activated midair)
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{{clearfix}}


==Requirements==
==Requirements==
{{ADSquareSkill}}
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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==Skill Information==
==Skill Information==
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! rowspan="2" | Mode !! rowspan="2" | Holy Light (Physical) !! colspan="3" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
!rowspan=2 | Mode !!rowspan=2 | Damage (Physical)
! Per Shine !! Shine Count per Wave !! Wave Count
!colspan=2 | Max Hits!!rowspan=2 | MP Usage!!rowspan=2 | Cooldown
|-
|-
!Shines per Wave !! Number of Waves
| colspan="7" |'''Normal'''
|-
|-
| colspan="5" |'''Normal'''
| {{PvE}} || 161% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
|-
|-
|'''{{PvE}}'''||224%
| {{PvP}} || 64%
| rowspan="2" | 8 || rowspan="2" | 6|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||88%
| colspan="7" |'''[Enhanced]'''
|-
|-
| colspan="5" |'''[Enhanced]'''
| {{PvE}} || 193% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP|| rowspan="2" | 14 Seconds
|-
|-
|'''{{PvE}}'''||268%
| {{PvP}} || 76%
| rowspan="2" | 8 || rowspan="2" | 6|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|'''{{PvP}}'''||106%
|}
|}
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==Total Damage==
==Total Damage==
{{Damage
{{Damage|true|Chung
|true
| dmg = 193
|Chung
| pvp_dmg = 76
|dmg=268
| hits = 8*6*3
|pvp_dmg=106
| avg_hits = 18
|hits=48
| heavy = true
|heavy=true
}}
}}
* Average assumes 18 hits.
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==Tips and Details==
==Tips and Details==
*Damage is extremely dependent of the size of a target and their positioning as each shine is different hitbox.
*This skill's damage is extremely dependent on the size of a target and their positioning, as each '''Shine''' has a different hitbox and its own hit count may vary between 1 and 3.
<br><br>
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.
 
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==Trivia==
<br><br>


==Updates==
==Updates==
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!KR!!NA!! PvE!!PvP
!KR!!NA!! PvE!!PvP
|-
|-
|01/05/2023||-|| colspan="2" align="left" |
|01/05/2023||02/01/2023|| colspan="2" align="left" |
*'''Shine Prism''' added.
*'''Shine Prism''' added.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*Holy Light hitbox modified to activate a certain time after the visual effect's creation.
*{{nerf|'''Damage''' decreased.}}
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