Stimpack: Difference between revisions

Undo revision 923342 by KuroReborn (talk)
m (Text replacement - "(==\[\[Skill Traits\]\]==\n[\s\S]+)<br><br>" to "$1 <br>")
(Undo revision 923342 by KuroReborn (talk))
(17 intermediate revisions by 7 users not shown)
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__NOTOC__{{Languages|Stimpack}}
__NOTOC__{{Languages|Stimpack}}
<div style="float: right;">{{#ev:youtube|aZQgrUYw3oE|400}}</div>
{{#ev:youtube|aZQgrUYw3oE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:AffectTracerSkill5.png]]
| [[File:AffectTracerSkill5.png]]
|{{SkillType|A}} 이렇게.. 이렇게 섞으면 완벽하겠어?!<br />
|{{SkillType|A}} Use this and mix this together and it should be perfect?!<br />
파티원과 적군 모두에게 사용할 수 있는 에너지 필드.<br />
An energy field that can be used by both allies and enemies.<br/>The energy mixture is slightly off, therefore the target will have increased Physical/Magical Attack Power, but decreased defense for a set duration.
에너지 배합을 잘못한 탓에 피격 대상은 일정 시간 물리/마법 공격력이 증가하지만 방어력이 감소하게 된다.
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| {{SkillText|Overtreatment}}
| {{SkillText|Over Treatment}}
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{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
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!Class!!Level Required
!Class!!Level Required !! Skill Requirement
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|[[Affect Tracer]]||30
|[[Affect Tracer]]||30 || {{SkillText|SkillQuest|2}}
|}
|}
<br>
<br>
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{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan="2" |Mode!! rowspan="2" |Stimpack (Physical)
! rowspan="2" |Mode!! rowspan="2" |Stimpack (Physical) !! colspan="2" |{{Se|895|2=Stimpack|4=aoeb|suffix=}} !! colspan="2" |{{Se|896|2=Stimpack|4=aoed|suffix=}} !! rowspan="2" |MP Usage !! rowspan="2" |Cooldown
! colspan="3" |{{Se|2=Stimpack|4=aoed|suffix=}}!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
|-
|-
!Physical/Magical Attack Increase
! Physical / Magical Attack Increase {{stat|m}} !! Duration !! Physical / Magical Defense Decrease {{stat|m}} !! Duration
!Defense Decrease
!Duration
|-
|-
| colspan="7" |'''Normal'''
| colspan="8" |'''Normal'''
|-
|-
|'''{{PvE}}'''||1254%
| {{PvE}} || 1254% || 10% || rowspan="2" | 10 Seconds || 20% || rowspan="2" | 10 Seconds || rowspan="2" | 50 MP || rowspan="2" | 6 Seconds
| rowspan="2" |10%
| rowspan="2" |20%
| rowspan="2" |5 Seconds|| rowspan="2" |50 MP || rowspan="2" |6 Seconds
|-
|-
|'''{{PvP}}'''||446%
| {{PvP}} || 446% || 5% || 10%
|-
|-
| colspan="7" |'''[Enhanced]'''
| colspan="8" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||1254%
| {{PvE}} || 1254% || 10% || rowspan="2" | 10 Seconds || 20% || rowspan="2" | 10 Seconds || rowspan="2" | 40 MP || rowspan="2" | 6 Seconds
| rowspan="2" |5%
| rowspan="2" |10%
| rowspan="2" |5 Seconds|| rowspan="2" | 40 MP|| rowspan="2" |6 Seconds
|-
|-
| '''{{PvP}}'''||446%
| {{PvP}} || 446% || 5% || 10%
|}
|}
<br>
<br>


==[[Skill Traits]]==
==[[Skill Traits]]==
{{Traits|Add|Stimpack|Empowered, Persistent
{{Traits|Add|Stimpack|Persistent, Empowered|30}}
}}
<br>
<br>


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<br>
<br>


==Tips and Details ==
==Trivia==
 
* A '''Stimpack''' (also referred to as a Stimpak), is a term used commonly in [[wikipedia:en:Science fiction|''sci-fi'']] works, and refers to a medical device with regenerative and stimulant properties.
** The term likely comes from "stim", short for stimulant, and "pack", as in package.
<br>
<br>
==Trivia==
<br><br>


==Updates ==
==Updates ==
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!KR!!NA!!PvE!!PvP
!KR!!NA!!PvE!!PvP
|-
|-
|10/27/2022||-|| colspan="2" align="left" |
|10/27/2022||rowspan=2|11/23/2022|| colspan="2" align="left" |
*'''Stimpack''' added.
*'''Stimpack''' added.
|-
| 11/10/2022 || colspan="2" align="left" |
*{{buff|'''Duration''' increased.}}
|}
|}
<br>
<br>
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|ColorCls=Add
|ColorCls=Add
|KR=스팀팩 |KRName=Stimpack
|KR=스팀팩 |KRName=Stimpack
|JP=スチームパック |JPName=Stimpack
}}
}}


<br>
<br>
{{SkillNav - Affect Tracer}}
{{SkillNav - Affect Tracer}}
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