Leap Attack: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:SI_LEAPATTTACK.png]] | | [[File:SI_LEAPATTTACK.png]] | ||
| {{SkillType|A}} Air leap towards the enemy with destructive force in Super Armor status. | | {{SkillType|A}} Air leap towards the enemy with destructive force in {{se||Super Armor}} status. | ||
|- | |- | ||
| | | | ||
| {{SkillText|True|LeapAttack}} | | {{SkillText|True|LeapAttack}} | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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| [[Fury Guardian]] || 15 | | [[Fury Guardian]] || 15 | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | MP | ! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Jump Damage !! Landing Shockwave | ! Jump Damage !! Landing Shockwave | ||
|- | |- | ||
| | | {{PvE}} || 112% || 535% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 45% || 214% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Leap Attack|Enhanced, Empowered||130}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
|dmg=112, 535 | |||
|pvp_dmg=45, 214 | |||
|enhanced=true | |||
|empowered=1.3 | |||
}} | |||
| | |||
| | |||
| | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | *The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | ||
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | *[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of [[Leap Attack]], acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[ | **This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor||tt=no}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]]. | ||
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *[[Leap Attack]] is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | *The {{se||Super Armor||tt=no}} is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | ||
*No cannonballs will be consumed despite the skill animation | *No cannonballs will be consumed despite the skill animation depicting '''Chung''' using a cannon blast. | ||
<br> | <br> | ||
Latest revision as of 20:56, 31 March 2024
[Active] Air leap towards the enemy with destructive force in Self BuffSuper ArmorSelf BuffSuper Armor status. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Fury Guardian | 15 |
Skill Information
Mode | Damage (Physical) | MP Usage | Cooldown | |
---|---|---|---|---|
Jump Damage | Landing Shockwave | |||
PvE | 112% | 535% | 30 MP | 6 Seconds |
PvP | 45% | 214% |
Skill Traits
Enhanced Leap Attack | Empowered Leap Attack |
---|---|
Attribute Effect | Attribute Effect |
Critical Hit Rate increased to 100% Damage decreased to 80% | Damage increased to 130% |
Total Damage
Mode | Base | ||
---|---|---|---|
Normal | Enhanced (Trait) | Empowered | |
PvE | 647% | 517.6% | 841.1% |
PvP | 259% | 207.2% | 336.7% |
Tips and Details
- The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's combo also applies to the stomp at the end of Leap Attack, acting in place of the stomp.
- This makes it easier to combo afterwards, and also lets you go from Super ArmorSuper Armor straight to Heavy Stance.
- Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The Super ArmorSuper Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
- No cannonballs will be consumed despite the skill animation depicting Chung using a cannon blast.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/27/2011 | 06/27/2012 |
| |
11/07/2013 | 02/12/2014 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
|
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Alternative Names
Fury Guardian - Skills
Special Active
Active
Passive