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<div style="float: right;">{{#ev:youtube|oq_dSenKFrY|300}}</div>
__NOTOC__{{Languages|Lunatic Fury}}
{{#ev:youtube|DGahII0hpxU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[File:SI LUNATICFURY.png]]
| {{SkillType|SA|B}} Charge towards the enemy and blast the ground with massive attacks.<br>Deals additional chain explosion after [[Awakening Mode|Awakening]].
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|1.2}}
|}
<br>


{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Fury Guardian]] || 35
|}
<br>
 
== Skill Information ==
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="3" |Mode
! colspan="2" |Damage (Physical)
! colspan="4" |Max Hits!! rowspan="3" |Cannonball Usage
! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
|-
! rowspan="2" |Ground Explosion!! rowspan="2" | Rock Fragments
! colspan="2" |Ground Explosion
! colspan="2" |Rock Fragments
|-
! Normal !! Awakening !! Per Fragment !! Fragment Count
|-
| colspan="10" |'''Normal'''
|-
| {{PvE}}
| 1016%||203%
| rowspan="2" |6
| rowspan="2" |10
| rowspan="2" |6
| rowspan="2" |12|| rowspan="2" |6
| rowspan="2" |300 MP|| rowspan="2" |20 Seconds
|-
|{{PvP}}
|208%||77%
|-
| colspan="10" |'''[Enhanced]'''
|-
| {{PvE}}
| 1219%||242%
| rowspan="2" |6
| rowspan="2" |10
| rowspan="2" |6
| rowspan="2" |12|| rowspan="2" |6 || rowspan="2" |300 MP|| rowspan="2" |20 Seconds
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LUNATICFURY.png]]<br>
|{{PvP}}
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung charges toward his opponent wildly with the Destroyer then slam it down firing rapidly onto the ground, hitting all enemies within a certain radius.
|277%||92%
|}
|}
<br>  
<br>


== Prerequisites  ==
==[[Skill Traits]]==
{{Traits|Chung|Lunatic Fury|Critical, Heavy|mp=300|cd=20|}}
<br>


{{PreStart}}
==Total Damage==
{{PreRow|Class=Fury Guardian|Master=5|SP=65|Skill=N/A|Req=N/A}}
{{Damage|true|Chung
{{PreEnd}}
|dmg=1219, 242
|pvp_dmg=277, 92
|hits=6, 6*12
|awk_hits=10, 6*12
|avg_hits=6, 6*7
|avg_awk_hits=10, 6*7
|heavy=true
}}
*'''Average''' assumes 42 '''Rock Fragment''' hits (7 '''Fragment Count''').
<br>
<br>


== Skill Information  ==
==Related Skills==
{{SkillTable|CCPassive1.png; Crusader's Armor;
}}
<br>
 
==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|ZDPHga3mT3w|300}}
|Between its initial release and the 11/09/2023 KR Patch, the skill was slower, you were unable to move when it was being cast, and it dealt the same damage on every enemy regardless of size and position.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Updates==
{| class="colortable-Chung updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Lv'''
! colspan="2" |Date!! colspan="2" |Changes
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Barge Damage <br>(Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cannonball Damage <br>(Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Final Cannonball <br>Damage (Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Awakening Impact <br>Damage (Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
!KR!!NA!!PvE!!PvP
| style="border-style: solid; border-width: 1px;" rowspan="7" | 300 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 305%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1727%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 116%
| style="border-style: solid; border-width: 1px;" rowspan="7" | 30s
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
|01/27/2011||06/27/2012|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*'''Lunatic Fury''' added.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 366%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 2073%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 140%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 03/29/2012||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*{{nerf|The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 427%
**However, it is possible to combo afterward if used in awakening.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 2418%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 163%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 07/10/2014||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 488%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 2764%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 187%
|-
|-
| style="border-style: solid; border-width: 1px;" | '''5 (M)'''
|04/20/2015||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*{{nerf|Unable to hit the enemies below the platform.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 579%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3282%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 222%
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
|07/09/2015||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | 808%
* Fixed error where last explosion damage was lower than intended after noted.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 671%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3800%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 257%
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
|10/29/2015||03/16/2016|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | 918%
*{{buff|Initial motion time decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 763%
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 4319%
|12/01/2016||01/11/2017|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | 292%
*Damage error in [Enhanced] level fixed.
|-
|01/12/2017 ||01/24/2017|| colspan="2" align="left" |
*{{buff|Awakening damage increased.}}
*{{nerf|Charge damage decreased.}}
*{{nerf|Initial Cannonball damage decreased.}}
*{{nerf|Final Cannonball damage decreased.}}
|-
| 04/27/2017 ||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{buff|Initial Cannonball damage increased.}}
*{{buff|Final Cannonball damage increased.}}
|-
|07/27/2017||08/09/2017|| colspan="2" align="left" |
*Fixed issue where skill range decrease when using in [[S-4]].
|-
| rowspan="2" |02/22/2018|| rowspan="2" | 04/18/2018
| colspan="2" align="left" |
*{{nerf|Manabreak cancel removed.}}
|-
| align="left" |
*{{buff|Charge damage increased.}}
*{{buff|Cannon Hit damage increased.}}
*{{buff|Initial Continuous Shelling damage increased.}}
*{{buff|Final Continuous Shelling damage increased.}}
*{{nerf|Awakening damage decreased.}}
| align="left" |
*{{buff|Charge damage increased.}}
*{{buff|Cannon Hit damage increased.}}
*{{buff|Initial Continuous Shelling damage increased.}}
*{{nerf|Awakening damage decreased.}}
*{{nerf|Final Continuous Shelling damage decreased.}}
|-
|04/05/2018||04/18/2018|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|11/09/2023|| rowspan="2" | 12/06/2023 || colspan="2" align="left" |
*Skill features changed.
*'''Enhanced''' trait  change to  '''Critical''' trait.
*'''Gigantic''' trait  change to  '''Heavy''' trait.
|-
| 11/23/2023 || colspan="2" |
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>


== Tips and Details ==
==Alternative Names==
*In [[Awakening Mode]], the floor will reverberate with the impact, dealing more magic damage.
{{AlternateLanguages
*The final cannonball will unleash a powerful explosion that will fling all enemies off their feet.
|Color={{ColorSel|CharLight|Chung}}
*Dependent on the no. of cannonballs you have.
|KR=루나틱 퓨리 |KRName=Lunatic Fury
**Minimum of 3 cannonballs to execute this skill.
|FR=Tireur fanatique |FRName=Lunatic Shooter
*One of the strongest 300mp skills in the game, with Lv5 dealing 7287% total damage in awakening and with 6 cannonballs (not including the initial physical rush). 
|UK=Crazy Cannon Rage
*MP break is impossible when attacked by this skill.
|ES=Loca furia artillera |ESName=Crazy Artillery Rage
*[[Lunatic Fury]] is renamed to '''Innocent Fury''' in the Japanese version of Elsword.
|JP=ルナティックフューリー|JPName=Lunatic Fury<br>Innocent Fury (before [[Iron Paladin]]'s release)
 
|CN=狂怒 |CNName=Lunatic Fury
{{FGSkills}}  
|PL=Siewca Spustoszenia |PLName=Sower of Desolation
 
|BR=Fúria Insana |BRName=Lunatic Fury
[[Category:Chung_Skills]]
|IT=Furia Folle del Bazooka |ITName=Crazy Cannon Rage
|DE=Irrer Kanonenwüter |DEName=Crazy Canon Rage
}}
<br>
{{SkillNav - Fury Guardian}}
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