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<div style="float: right;">{{#ev:youtube|-DrNOTK3iPI|300}}</div>
__NOTOC__{{Languages|Guard}}
 
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_GUARD.png]]<br>
| [[File:SI_GUARD.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
|
| {{SkillText|True|Guard}}
|}
|}
<br>
{{clearfix}}


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Iron Paladin]] || 50
|}
<br>
<br>
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement For'''</center>
|-
|-
| [[Fury Guardian]]
! Initial !! Additional
| <center>Lv5</center>
|-
| <center>40SP</center>
| colspan="7" | '''Normal'''
| <center>[[Skill Quest]]</center>
|-
| <center>[[Veteran Technique]]</center>
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|}  
|-
| {{PvP}} || 49%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|}
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
<br>
<br>
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Heavy Stance Attenuation'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 4 MP per second
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 3 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 78%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 82%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 86%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 92%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 94%
{{!}}}


== Related Skills ==
{{SkillTable|
SI GUARDMASTERY.png; Veteran Technique;
}}
<br>
<br>


== [[Skill Note]] ==
== Tips and Details ==
'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)<br>
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. (Only applicable in dungeons)
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]].
*Skill note is currently bugged in NA.
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
 
**The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
<br>


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|-DrNOTK3iPI|300}}
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
|}
<br>
<br>


== Tips and Details  ==
==Updates==
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**The quest can be obtained at Lv20 from Camilla, the PvP NPC.
|-
*Hold the skill key down to have infinite guard.
! colspan=2 | Date !! colspan=2 | Changes
**However, you cannot block attacks from behind.
|-
**You can press Z or X to launch an attack when you receive damage and enter heavy stance.  
! KR !! NA !! PvE !! PvP
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
|-
*As long as you are near a wall, you can guard against any move (exceptions are moves like [[Rune Slayer]]'s XZZ that hit behind you, otherwise, this skill works normally).
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
 
*'''Guard''' added.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|Removed initial MP cost.}}
*{{nerf|MP is slowly drained while guarding.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*SP requirement changed (Unlock 3 SP, Leveling 2 SP).
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Changes so it starts with Cannonball fire.}}
*{{nerf|Cooldown time changed to 6 seconds.}}
*{{nerf|MP cost increased by 5.}}
|-
| 07/17/2014 || - || colspan=2 align="left" |
*Error where it countered without going into hit confirm animation fixed.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Heavy Stance Damage Reduction decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Fury Guardian]] to [[Iron Paladin]].
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' effect decreased.}}
*{{nerf|'''Evil''' effect decreased.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage Reduction decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Motion error when attacked by [[Demonio]]'s bound attack fixed.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Initial MP Usage increased.}}
|}
<br>
<br>
== Updates ==
*3/29/2012 KR
**Removed initial MP cost.
***MP is slowly drained while guarding.


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=가드 |KRName=Guard
|FR=Défense |FRName=Defense
|UK=Defence
|JP=ガード|JPName=Guard
|CN=防御姿态 |CNName=Guard Stance
|PL=Obrona |PLName=Defense
|BR=Bloqueio |BRName=Block
|DE=Abwehr |DEName=Defense
|ES=Defensa |ESName=Defense
|IT=Scansamento |ITName=???
}}
<br>
<br>
{{FGSkills}}
{{SkillNav - Iron Paladin}}

Revision as of 03:13, 1 April 2024

[Active]
Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ( Self BuffSuper ArmorSelf BuffSuper Armor status)
Final Enhanced Skill
  • Additional MP cost per second decreased by 2.


Requirements

Class Level Required
Iron Paladin 50


Skill Information

Mode Cast Impact (Physical) Received Damage Decrease Cannonball Usage MP Usage Cooldown
Initial Additional
Normal
PvE 127% 60% 0 ~ 1 25 MP 4 MP per Second 8 Seconds
PvP 49%
[Enhanced]
PvE 127% 60% 0 ~ 1 25 MP 2 MP per Second 8 Seconds
PvP 49%


Skill Traits

Persistent GuardEvil Guard
Attribute EffectAttribute Effect
Skill will reduce 20 KD per hitSkill will burn 10 MP per hit


Related Skills


Tips and Details

  • This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
    • When attacked from the front while in Guard stance, you can press or to launch a Heavy Stance counter attack. This maintains the chance to not knock down from Veteran Technique.
  • This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
    • The ability to perform a counter attack is completely disabled if the skill is activated in this way.
  • Normal MP regeneration while attacking on Guard is disabled.
  • If you are hit while guarding, you will receive MP and Knockdown as normal.
  • Holding the skill key will allow you to continuously guard, as long as you have enough MP.
  • If the KD counter reached its limit while you are guarding, you will not be knocked down.
  • While guarding, you are immune to  Enemy DebuffFaintEnemy DebuffFaint and  Enemy DebuffFlattenedEnemy DebuffFlattened.
    • You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
  • Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
  • This skill can be used to delay the animations of certain skills.
  • As long as you are near a wall, you can guard against any move that doesn't attack from behind.


Old Version

Video Description
Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Guard added.
03/29/2012 -
  • Removed initial MP cost.
  • MP is slowly drained while guarding.
11/07/2013 02/12/2014
  • SP requirement changed (Unlock 3 SP, Leveling 2 SP).
05/15/2014 09/17/2014
  • Changes so it starts with Cannonball fire.
  • Cooldown time changed to 6 seconds.
  • MP cost increased by 5.
07/17/2014 -
  • Error where it countered without going into hit confirm animation fixed.
02/05/2015 -
  • Heavy Stance Damage Reduction decreased.
08/20/2015 01/27/2016
04/21/2016 05/18/2016
  • Persistent effect decreased.
  • Evil effect decreased.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage Reduction decreased.
  • Damage increased.
  • Damage decreased.
09/14/2017 -
  • Motion error when attacked by Demonio's bound attack fixed.
04/05/2018 04/18/2018
  • Damage increased.
02/03/2022 03/02/2022
  • Initial MP Usage increased.


Alternative Names

Server Name Translation
South Korea 가드 Guard
Japan ガード Guard
China (Simplified Chinese) 防御姿态 Guard Stance
Germany Abwehr Defense
Spain Defensa Defense
France Défense Defense
Italy Scansamento ???
Poland Obrona Defense
United Kingdom Defence
Brazil Bloqueio Block