Guard: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) m (Text replacement - "[[6-1|" to "[[Residential Area 3|") |
mNo edit summary |
||
(38 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Guard}} | __NOTOC__{{Languages|Guard}} | ||
{{#ev:youtube|KEBh6SaoY7Y|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:SI_GUARD.png]] | ||
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status) | | {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status) | ||
|- | |- | ||
| | | | ||
Line 10: | Line 10: | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Iron Paladin]] || 50 | | [[Iron Paladin]] || 50 | ||
Line 22: | Line 22: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
! rowspan=2 | | |- | ||
|- | |||
! Initial !! Additional | ! Initial !! Additional | ||
|- | |- | ||
| | | colspan="7" | '''Normal''' | ||
|- | |||
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds | |||
|- | |||
| {{PvP}} || 49% | |||
|- | |- | ||
| | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 49% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Chung|Guard|Persistent, Evil|20|10}} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
SI GUARDMASTERY.png; Veteran Technique; | |||
}} | |||
<br> | <br> | ||
== Tips and Details | == Tips and Details == | ||
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break. | *This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break. | ||
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]]. | **When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]]. | ||
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance. | |||
**The ability to perform a counter attack is completely disabled if the skill is activated in this way. | |||
*Normal MP regeneration while attacking on [[Guard]] is disabled. | *Normal MP regeneration while attacking on [[Guard]] is disabled. | ||
*If you are hit while guarding, you will receive MP and Knockdown as normal. | *If you are hit while guarding, you will receive MP and Knockdown as normal. | ||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
*If the KD counter reached its limit while you are guarding, you will not be knocked down. | *If the KD counter reached its limit while you are guarding, you will not be knocked down. | ||
* | *While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}. | ||
** | **You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding. | ||
*Unlike normal Heavy Stance, when you receive damage, | *Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | *This skill can be used to delay the animations of certain skills. | ||
*As long as you are near a wall, you can guard against any move that | **For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | ||
*As long as you are near a wall, you can guard against any move that doesn't attack from behind. | |||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|-DrNOTK3iPI|300}} | |||
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack. | |||
|} | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" | | |||
*'''Guard''' added. | |||
|- | |- | ||
| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
{{buff|Removed initial MP cost.}} | *{{buff|Removed initial MP cost.}} | ||
{{nerf|MP is slowly drained while guarding.}} | *{{nerf|MP is slowly drained while guarding.}} | ||
|- | |- | ||
| 11/07/2013 || | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*SP requirement changed (Unlock 3 SP, Leveling 2 SP). | *SP requirement changed (Unlock 3 SP, Leveling 2 SP). | ||
|- | |- | ||
| 05/15/2014 || | | 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | ||
{{buff|Changes so it starts with Cannonball fire.}} | *{{buff|Changes so it starts with Cannonball fire.}} | ||
{{nerf|Cooldown time changed to 6 seconds.}} | *{{nerf|Cooldown time changed to 6 seconds.}} | ||
{{nerf|MP cost increased by 5.}} | *{{nerf|MP cost increased by 5.}} | ||
|- | |- | ||
| 07/17/2014 || - || colspan=2 align="left" | | | 07/17/2014 || - || colspan=2 align="left" | | ||
Line 108: | Line 106: | ||
|- | |- | ||
| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
{{nerf|Heavy Stance Damage Reduction decreased.}} | *{{nerf|Heavy Stance Damage Reduction decreased.}} | ||
|- | |- | ||
| 08/20/2015 || | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
*Moved from [[Fury Guardian]] to [[Iron Paladin]]. | *Moved from [[Fury Guardian]] to [[Iron Paladin]]. | ||
|- | |- | ||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
{{nerf|'''Persistent''' effect decreased.}} | *{{nerf|'''Persistent''' effect decreased.}} | ||
{{nerf|'''Evil''' effect decreased.}} | *{{nerf|'''Evil''' effect decreased.}} | ||
|- | |- | ||
| 01/25/2017 || | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| rowspan=2 | 04/27/2017 || rowspan=2 | | | rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | ||
{{nerf|Damage Reduction decreased.}} | *{{nerf|Damage Reduction decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/14/2017 || - || colspan=2 align="left" | | | 09/14/2017 || - || colspan=2 align="left" | | ||
Line 132: | Line 130: | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |||
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | |||
*{{nerf|Initial MP Usage increased.}} | |||
|} | |} | ||
<br> | <br> | ||
Line 151: | Line 152: | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Iron Paladin}} | |||
{{ |
Revision as of 03:13, 1 April 2024
- English
- Deutsch
- español
- Bahasa Indonesia
- 中文(简体)
[Active] Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ( Self BuffSuper ArmorSelf BuffSuper Armor status) | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Iron Paladin | 50 |
Skill Information
Mode | Cast Impact (Physical) | Received Damage Decrease | Cannonball Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial | Additional | |||||
Normal | ||||||
PvE | 127% | 60% | 0 ~ 1 | 25 MP | 4 MP per Second | 8 Seconds |
PvP | 49% | |||||
[Enhanced] | ||||||
PvE | 127% | 60% | 0 ~ 1 | 25 MP | 2 MP per Second | 8 Seconds |
PvP | 49% |
Skill Traits
Persistent Guard | Evil Guard |
---|---|
Attribute Effect | Attribute Effect |
Skill will reduce 20 KD per hit | Skill will burn 10 MP per hit |
Related Skills
Tips and Details
- This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
- When attacked from the front while in Guard stance, you can press or to launch a Heavy Stance counter attack. This maintains the chance to not knock down from Veteran Technique.
- This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
- The ability to perform a counter attack is completely disabled if the skill is activated in this way.
- Normal MP regeneration while attacking on Guard is disabled.
- If you are hit while guarding, you will receive MP and Knockdown as normal.
- Holding the skill key will allow you to continuously guard, as long as you have enough MP.
- If the KD counter reached its limit while you are guarding, you will not be knocked down.
- While guarding, you are immune to Enemy DebuffFaintEnemy DebuffFaint and Enemy DebuffFlattenedEnemy DebuffFlattened.
- You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
- Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
- This skill can be used to delay the animations of certain skills.
- For example, Uno Hound can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
- As long as you are near a wall, you can guard against any move that doesn't attack from behind.
Old Version
Video | Description |
---|---|
Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/27/2011 | 06/27/2012 |
| |
03/29/2012 | - |
| |
11/07/2013 | 02/12/2014 |
| |
05/15/2014 | 09/17/2014 |
| |
07/17/2014 | - |
| |
02/05/2015 | - |
| |
08/20/2015 | 01/27/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
|
| ||
09/14/2017 | - |
| |
04/05/2018 | 04/18/2018 |
| |
02/03/2022 | 03/02/2022 |
|
Alternative Names
Iron Paladin - Skills