Guard: Difference between revisions

m
no edit summary
mNo edit summary
 
(136 intermediate revisions by 25 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Guard}}
{{Languages|Guard}}
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
<div style="float: right;">{{#ev:youtube|-DrNOTK3iPI|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_GUARD.png]]
| [[File:SI_GUARD.png]]
| '''[Active]''' Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
|
| {{SkillText|True|Guard}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
|-
! Class             !! Master !! Level Required !! SP Cost per Level
! Class !! Level Required
|-
|-
| [[Fury Guardian]] || Lv. 20 || 25            || 3       
| [[Iron Paladin]] || 50
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Heavy Stance Attenuation !! MP Usage !! Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 25 || 74% || rowspan="18" | 4 MP per second || rowspan="18" | 2 Seconds
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | 2 || 75%
! Initial !! Additional
|-
|-
| align="left" | 3 || 26 || 76%
| colspan="7" | '''Normal'''
|-
|-
| align="left" | 4 || 29 || 77%
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| align="left" | 5 || 32 || 78%
| {{PvP}} || 49%
|-
|-
| align="left" | 6 || 35 || 79%
| colspan="7" | '''[Enhanced]'''
|-
|-
| align="left" | 7 || 38 || 80%
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| align="left" | 8 || 41 || 81%  
| {{PvP}} || 49%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
<br>
 
== Related Skills ==
{{SkillTable|
SI GUARDMASTERY.png; Veteran Technique;
}}
<br>
 
== Tips and Details ==
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]].
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
**The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| align="left" | 9 || 44 || 82%
! width="300px" | Video
! Description
|-
|-
| align="left" | 10 || 47 || 83%
|{{#ev:youtube|-DrNOTK3iPI|300}}
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 11 || 50 || 84%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 12 || 53 || 85%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 13 || 56 || 86%
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |  
*'''Guard''' added.
|-
|-
| align="left" | 14 || 59 || 87%
| 03/29/2012 || - || colspan=2 align="left" |  
*{{buff|Removed initial MP cost.}}
*{{nerf|MP is slowly drained while guarding.}}
|-
|-
| align="left" | 15 || 62 || 88%
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*SP requirement changed (Unlock 3 SP, Leveling 2 SP).
|-
|-
| align="left" | 16 || 65 || 89%
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
*{{buff|Changes so it starts with Cannonball fire.}}
*{{nerf|Cooldown time changed to 6 seconds.}}
*{{nerf|MP cost increased by 5.}}
|-
|-
| align="left" | 17 || 68 || 90%
| 07/17/2014 || - || colspan=2 align="left" |  
*Error where it countered without going into hit confirm animation fixed.
|-
|-
| align="left" | 18 || 71 || 91%
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|Heavy Stance Damage Reduction decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Fury Guardian]] to [[Iron Paladin]].
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' effect decreased.}}
*{{nerf|'''Evil''' effect decreased.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage Reduction decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Motion error when attacked by [[Demonio]]'s bound attack fixed.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
*{{nerf|Initial MP Usage increased.}}
|}
|}
<br>
<br>


== [[Skill Note]] ==
== Alternative Names ==
'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)<br>
{{AlternateLanguages
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. (Only applicable in dungeons)
|Color={{ColorSel|CharLight|Chung}}
<br>
|KR=가드 |KRName=Guard
 
|FR=Défense |FRName=Defense
== Tips and Details  ==
|UK=Defence
*Hold the skill key down to have infinite guard.
|JP=ガード|JPName=Guard
**However, you cannot block attacks from behind.
|CN=防御姿态 |CNName=Guard Stance
**You can press Z or X to launch an attack after you receive damage and enter [http://elwiki.net/w/Chung%27s_Features#Heavy_Stance'''Heavy Stance'''].
|PL=Obrona |PLName=Defense
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
|BR=Bloqueio |BRName=Block
*This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.
|DE=Abwehr |DEName=Defense
<br>
|ES=Defensa |ESName=Defense
 
|IT=Scansamento |ITName=???
== Updates ==
}}
*3/29/2012 KR:
**Removed initial MP cost.
***MP is slowly drained while guarding.
<br>
<br>
 
{{SkillNav - Iron Paladin}}
== Trivia ==
*As long as you are near a wall, you can guard against any move (exceptions are moves like [[Rune Slayer]]'s XZZ that hit behind you, otherwise, this skill works normally).
<br>
 
{{FGSkillsKR}}
ElEditors
19,706

edits