Guard: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
 
(169 intermediate revisions by 34 users not shown)
Line 1: Line 1:
<div style="float: right;">{{#ev:youtube|-DrNOTK3iPI|300}}</div>
__NOTOC__{{Languages|Guard}}
 
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_GUARD.png]]<br>
| [[File:SI_GUARD.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
|
| {{SkillText|True|Guard}}
|}
|}
<br>
{{clearfix}}


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Iron Paladin]] || 50
|}
<br>


 
== Skill Information ==
== Requirements  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Initial !! Additional
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|-
| colspan="7" | '''[Enhanced]'''
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Fury Guardian]]
| {{PvP}} || 49%
| <center>Lv5</center>
|}
| <center>40SP</center>
<br>
| <center>[[Veteran Technique]]</center>
|}


== [[Skill Traits]] ==
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
<br>


== Skill Information  ==
== Related Skills ==
{{VersionTabs
{{SkillTable|
|NA=
SI GUARDMASTERY.png; Veteran Technique;
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Heavy Stance Attenuation'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 25 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 3s
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 78%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 82%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 86%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 92%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 94%
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Heavy Stance Attenuation'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 MP Per Second
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3s
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 78%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 82%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 86%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90%
{{!}}}
 
}}
}}
<br>


== Tips and Details ==
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]].
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
**The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
<br>


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|-DrNOTK3iPI|300}}
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
|}
<br>


== [[Skill Note]] ==
==Updates==
'''Name:''' Patience,Patience,Patience(KR)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Guard''' added.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|Removed initial MP cost.}}
*{{nerf|MP is slowly drained while guarding.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*SP requirement changed (Unlock 3 SP, Leveling 2 SP).
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Changes so it starts with Cannonball fire.}}
*{{nerf|Cooldown time changed to 6 seconds.}}
*{{nerf|MP cost increased by 5.}}
|-
| 07/17/2014 || - || colspan=2 align="left" |
*Error where it countered without going into hit confirm animation fixed.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Heavy Stance Damage Reduction decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Fury Guardian]] to [[Iron Paladin]].
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' effect decreased.}}
*{{nerf|'''Evil''' effect decreased.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage Reduction decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Motion error when attacked by [[Demonio]]'s bound attack fixed.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Initial MP Usage increased.}}
|}
<br>


'''Description:''' [Insert]
== Alternative Names ==
 
{{AlternateLanguages
 
|Color={{ColorSel|CharLight|Chung}}
 
|KR=가드 |KRName=Guard
== Tips and Details  ==
|FR=Défense |FRName=Defense
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].
|UK=Defence
**The quest can be obtained at Lv20 from Camilla, the PvP NPC.
|JP=ガード|JPName=Guard
*Hold the skill button down to have infinite guard
|CN=防御姿态 |CNName=Guard Stance
**Cannot block attacks from behind.
|PL=Obrona |PLName=Defense
**You can press Z or X to launch an attack any time while guarding.
|BR=Bloqueio |BRName=Block
***After the 29 March kr Patch,you can only sustain guard if you have enough MP.
|DE=Abwehr |DEName=Defense
 
|ES=Defensa |ESName=Defense
 
|IT=Scansamento |ITName=???
 
}}
{{FGSkills}}  
<br>
 
{{SkillNav - Iron Paladin}}
[[Category:Chung_Skills]]
ElEditors
20,305

edits