Guard: Difference between revisions
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m (→Updates: Changed the game region since unless it was later reintegrated on another patch, you can still use the Skill mid hit-stun.) |
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__NOTOC__{{Languages|Guard}} | __NOTOC__{{Languages|Guard}} | ||
{{#ev:youtube|KEBh6SaoY7Y|400|right}} | |||
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| [[ | | [[File:SI_GUARD.png]] | ||
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status) | | {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status) | ||
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<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Iron Paladin]] || 50 | | [[Iron Paladin]] || 50 | ||
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== Skill Information == | == Skill Information == | ||
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|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
! Initial !! Additional | |||
! | |||
|- | |- | ||
| | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds | ||
| | |||
|- | |- | ||
| | | {{PvP}} || 49% | ||
|- | |- | ||
| | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 49% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Guard|Persistent, Evil|20|10}} | ||
| | <br> | ||
| | == Related Skills == | ||
{{SkillTable| | |||
SI GUARDMASTERY.png; Veteran Technique; | |||
}} | |||
<br> | <br> | ||
== Tips and Details | == Tips and Details == | ||
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break. | |||
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]]. | |||
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance. | |||
**The ability to perform a counter attack is completely disabled if the skill is activated in this way. | |||
*Normal MP regeneration while attacking on [[Guard]] is disabled. | *Normal MP regeneration while attacking on [[Guard]] is disabled. | ||
*If you are hit while guarding, you will receive MP and Knockdown as normal. | |||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
*If the KD counter reached its limit while you are guarding, you will not be knocked down. | |||
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}. | |||
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding. | |||
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | |||
* | *This skill can be used to delay the animations of certain skills. | ||
*Unlike normal Heavy Stance, when you receive damage, | **For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | ||
*This skill can be used to delay the animations of certain skills. [[ | *As long as you are near a wall, you can guard against any move that doesn't attack from behind. | ||
*As long as you are near a wall, you can guard against any move that | |||
<br> | <br> | ||
== Updates == | == Old Version == | ||
*03/29/2012 | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
* | |- | ||
* | ! width="300px" | Video | ||
! Description | |||
|- | |||
|{{#ev:youtube|-DrNOTK3iPI|300}} | |||
* | |Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack. | ||
* | |} | ||
<br> | |||
* | |||
==Updates== | |||
* | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
* | ! KR !! NA !! PvE !! PvP | ||
* | |- | ||
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" | | |||
* | *'''Guard''' added. | ||
|- | |||
* | | 03/29/2012 || - || colspan=2 align="left" | | ||
* | *{{buff|Removed initial MP cost.}} | ||
* | *{{nerf|MP is slowly drained while guarding.}} | ||
|- | |||
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | |||
*SP requirement changed (Unlock 3 SP, Leveling 2 SP). | |||
** | |- | ||
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | |||
*{{buff|Changes so it starts with Cannonball fire.}} | |||
*{{nerf|Cooldown time changed to 6 seconds.}} | |||
*{{nerf|MP cost increased by 5.}} | |||
|- | |||
| 07/17/2014 || - || colspan=2 align="left" | | |||
*Error where it countered without going into hit confirm animation fixed. | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
*{{nerf|Heavy Stance Damage Reduction decreased.}} | |||
|- | |||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | |||
*Moved from [[Fury Guardian]] to [[Iron Paladin]]. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
*{{nerf|'''Persistent''' effect decreased.}} | |||
*{{nerf|'''Evil''' effect decreased.}} | |||
|- | |||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|Damage Reduction decreased.}} | |||
|- | |||
| align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 09/14/2017 || - || colspan=2 align="left" | | |||
*Motion error when attacked by [[Demonio]]'s bound attack fixed. | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | |||
*{{nerf|Initial MP Usage increased.}} | |||
|} | |||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR= | |KR=가드 |KRName=Guard | ||
|FR=Défense |FRName=Defense | |FR=Défense |FRName=Defense | ||
|UK=Defence | |UK=Defence | ||
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}} | }} | ||
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{{SkillNav - Iron Paladin}} | |||
{{ |