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<div style="float: right;">{{#ev:youtube|-DrNOTK3iPI|300}}</div>
__NOTOC__{{Languages|Guard}}
 
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_GUARD.png]]<br>
| [[File:SI_GUARD.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
|
| {{SkillText|True|Guard}}
|}
|}
<br>
{{clearfix}}


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Iron Paladin]] || 50
|}
<br>


 
== Skill Information ==
== Requirements  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Initial !! Additional
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|-
| colspan="7" | '''[Enhanced]'''
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement For'''</center>
|-
|-
| [[Fury Guardian]]
| {{PvP}} || 49%
| <center>Lv5</center>
|}
| <center>40SP</center>
<br>
| <center>[[Skill Quest]]</center>
| <center>[[Veteran Technique]]</center>
|}


== [[Skill Traits]] ==
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
<br>


== Skill Information  ==
== Related Skills ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{SkillTable|
{{!}}-
SI GUARDMASTERY.png; Veteran Technique;
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
}}
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Heavy Stance Attenuation'''
<br>
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 MP Per Second
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3s
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 78%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 82%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 86%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90%
{{!}}}


== Tips and Details ==
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]].
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
**The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
<br>


== [[Skill Note]] ==
== Old Version ==
'''Name:''' Patience,Patience,Patience(KR)
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|-DrNOTK3iPI|300}}
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
|}
<br>


'''Description:''' When attacked from the front, Chung will automatically raise his guard (When in dungeons, Chung will gain super armor status when being damaged)
==Updates==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
*However it seems that this skill note is incorrectly described. The true effect of the skill note allows the user to guard during hit stun when one would normally be unable to do anything. It does not do anything automatically. There is no super armored effect.
|-
 
! colspan=2 | Date !! colspan=2 | Changes
== Tips and Details  ==
|-
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].  
! KR !! NA !! PvE !! PvP
**The quest can be obtained at Lv20 from Camilla, the PvP NPC.
|-
*Hold the skill button down to have infinite guard
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
**Cannot block attacks from behind.
*'''Guard''' added.
**You can press Z or X to launch an attack any time while guarding.
|-
***After the 29 March kr Patch,you can still sustain guard if you do not have enough MP.
| 03/29/2012 || - || colspan=2 align="left" |
*MP is slowly drained while guarding
*{{buff|Removed initial MP cost.}}
 
*{{nerf|MP is slowly drained while guarding.}}
 
|-
{{FGSkills}}  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*SP requirement changed (Unlock 3 SP, Leveling 2 SP).
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Changes so it starts with Cannonball fire.}}
*{{nerf|Cooldown time changed to 6 seconds.}}
*{{nerf|MP cost increased by 5.}}
|-
| 07/17/2014 || - || colspan=2 align="left" |
*Error where it countered without going into hit confirm animation fixed.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Heavy Stance Damage Reduction decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Fury Guardian]] to [[Iron Paladin]].
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' effect decreased.}}
*{{nerf|'''Evil''' effect decreased.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage Reduction decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Motion error when attacked by [[Demonio]]'s bound attack fixed.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Initial MP Usage increased.}}
|}
<br>


[[Category:Chung_Skills]]
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=가드 |KRName=Guard
|FR=Défense |FRName=Defense
|UK=Defence
|JP=ガード|JPName=Guard
|CN=防御姿态 |CNName=Guard Stance
|PL=Obrona |PLName=Defense
|BR=Bloqueio |BRName=Block
|DE=Abwehr |DEName=Defense
|ES=Defensa |ESName=Defense
|IT=Scansamento |ITName=???
}}
<br>
{{SkillNav - Iron Paladin}}
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