Guard: Difference between revisions

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<div style="float: right;">{{#ev:youtube|uJVN06TEz5o|300}}</div>
__NOTOC__{{Languages|Guard}}
 
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_GUARD.png]]<br>
| [[File:SI_GUARD.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Ready yourself in a special heavy stance. In this mode, your heavy stance statistics are attenuated by a certain percentage. You can press Z or X to launch an attack at any time.
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
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| {{SkillText|True|Guard}}
|}
|}
<br>
{{clearfix}}


<br>  
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Iron Paladin]] || 50
|}
<br>


== Prerequisites  ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Initial !! Additional
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|}
<br>


{{PreStart}}
== [[Skill Traits]] ==
{{PreRow|Class=Chung|Master=5|SP=?|Skill=N/A|Req=Veteran Technique}}
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
{{PreEnd}}
<br>


== Related Skills ==
{{SkillTable|
SI GUARDMASTERY.png; Veteran Technique;
}}
<br>
<br>


== Skill Information  ==
== Tips and Details ==
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]].
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
**The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
! width="300px" | Video
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
! Description
| style="border-style: solid; border-width: 1px;" | '''Heavy Stance Attenuation'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
|{{#ev:youtube|-DrNOTK3iPI|300}}
| style="border-style: solid; border-width: 1px;" rowspan="7" | 25 MP
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 74%
|}
| style="border-style: solid; border-width: 1px;" rowspan="7" | 3s
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
! colspan=2 | Date !! colspan=2 | Changes
| style="border-style: solid; border-width: 1px;" rowspan="1" | 78%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
! KR !! NA !! PvE !! PvP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 82%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 86%
*'''Guard''' added.
|-
|-
| style="border-style: solid; border-width: 1px;" | '''5 (M)'''
| 03/29/2012 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 90%
*{{buff|Removed initial MP cost.}}
*{{nerf|MP is slowly drained while guarding.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*SP requirement changed (Unlock 3 SP, Leveling 2 SP).
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*{{buff|Changes so it starts with Cannonball fire.}}
*{{nerf|Cooldown time changed to 6 seconds.}}
*{{nerf|MP cost increased by 5.}}
|-
| 07/17/2014 || - || colspan=2 align="left" |
*Error where it countered without going into hit confirm animation fixed.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Heavy Stance Damage Reduction decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Fury Guardian]] to [[Iron Paladin]].
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' effect decreased.}}
*{{nerf|'''Evil''' effect decreased.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage Reduction decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Motion error when attacked by [[Demonio]]'s bound attack fixed.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Initial MP Usage increased.}}
|}
|}
<br>


{{FGSkills}}  
== Alternative Names ==
 
{{AlternateLanguages
[[Category:Chung_Skills]]
|Color={{ColorSel|CharLight|Chung}}
|KR=가드 |KRName=Guard
|FR=Défense |FRName=Defense
|UK=Defence
|JP=ガード|JPName=Guard
|CN=防御姿态 |CNName=Guard Stance
|PL=Obrona |PLName=Defense
|BR=Bloqueio |BRName=Block
|DE=Abwehr |DEName=Defense
|ES=Defensa |ESName=Defense
|IT=Scansamento |ITName=???
}}
<br>
{{SkillNav - Iron Paladin}}
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