Dual Buster: Difference between revisions

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__NOTOC__{{Languages|Dual Buster}}
__NOTOC__{{Languages|Dual Buster}}
{{ForceSkillTabs
|Character=Chung
}}
<div style="float: right;">
<div style="float: right;">
{{tabs
{{tabs
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|tab1=Normal
|tab1=Normal
|contents1=
|contents1=
{{#ev:youtube|ZF-NPHEc2NM|300}}
{{#ev:youtube|SQb6rRTmQDM|400}}
|tab2=[Enhanced]
|tab2=[Enhanced]
|contents2=
|contents2=
{{#ev:youtube|KsPCRGV6yNw|300}}
{{#ev:youtube|mHGi82Z-6GM|400}}
}}</div>
}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_DUALBUSTER.png]]<br>
| [[File:SI_DUALBUSTER.png]]
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.  
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.  
|-
|-
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| {{SkillText|True|DualBuster}}
| {{SkillText|True|DualBuster}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Shooting Guardian]] || 15
| [[Shooting Guardian]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magical Damage (Magical) !! colspan=2 | Number of Penetrations!! rowspan=2 | Max Hits !! rowspan=2 | Cannonball Gain !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | Penetrating Hit !! rowspan=2 | Max Hits !! rowspan=2 | Ammo Reloaded !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Awakening !! Initial !! Recast
! Normal !! Awakening !! Initial !! Recast
|-
|-
| align="left" | 15 || rowspan="2" | 919% || rowspan="2" | 1 || rowspan="2" | Infinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || N/A || rowspan="2"| 7 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | N/A || rowspan="2"| 7 Seconds
|-
| {{PvP}} || 494%
|-
|-
| align="left" | [Enhanced] || 50 MP
| colspan="9" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet (Magical)
|-
|-
| align="left" | 15 || rowspan="2" | 367%
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | 50 MP || rowspan="2"| 7 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 494%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Dual Buster|Light, Absorbing|mp=Initial: 80 MP<br>{{tt|Recast: 40|'''Final Enhanced Skill'''}}||200}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=4 | Light Dual Buster !! Absorbing Dual Buster
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=1297
! colspan=2 | MP Usage
|pvp_dmg=494
|-
|hits=2
| 40 || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 80 MP || N/A || rowspan=2 | {{SkillText|Absorbing|200}}
}}
|-
*Damage calculations exclude the '''[Enhanced]''' double cast.
| [Enhanced] || 40 MP
<br>
|}
 
== Related Skills ==
{{SkillTable
|
SI_RemodelMag.PNG; Remodel Magazine;
DCTrans4.png; Awakened Will: Deadly Chaser;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Dual Buster may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
*'''Dual Buster''' may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
**If used backwards (bullets against shield) the attack will count as a back hit.
**If used backwards (bullets against shield) the attack will count as a back hit.
*In the midst of the skill while in air to the flip at the landing, you are invincible. Useful for dodging security lasers in Altera Core and also dodging the Nasod King's giant chest laser (Used only when the central core is being attacked).
*The skill's iframes last until you roll on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from '''[Enhanced]''' can also only be used after the roll finishes.
**This also means as long as Chung remains in the air, he will be invincible.
*As you land on the ground and roll over, you can cut the end lag of the skill by initiating a dash in the direction you came from, allowing for quicker movement.
*This skill can be used while in Heavy Stance.
*This skill can be used while in [[Freiturnier#Heavy Stance|Heavy Stance]].
*'''Dual Buster''' shots do not have ricocheting properties.
*'''Dual Buster''' shots do not have ricocheting properties.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease, the skill can be looped indefinitely on itself so long as you have the MP.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.
*As '''Chung''' lands on the ground and rolls over, the player can cut the end lag of the Skill by initiating a Dash in the direction Chung came from, allowing for quicker movement.
<br>
<br>


== Updates ==
==Updates==
*03/29/2012 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Decreased MP Usage, from 100 MP to 80 MP.
|-
*06/27/2013 KR
! colspan=2 | Date !! colspan=2 | Changes
**Decreased MP Usage, from 80 MP to 70 MP.
|-
*08/20/2015 KR
! KR !! NA !! PvE !! PvP
**Increased MP Usage, from 70 MP to 100 MP.
|-
**Reloads 1 cannonball when casting.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*01/12/2017 KR
*'''Dual Buster''' added.
**Damage decreased.
|-
*04/27/2017 KR
| 03/29/2012 || - || colspan=2 align="left" |
**PvE damage increased.
*{{buff|Decreased MP Usage, from 100 MP to 80 MP.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{buff|Decreased MP Usage, from 80 MP to 70 MP.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|Reloads 1 cannonball when casting.}}
*{{nerf|Increased MP Usage, from 70 MP to 100 MP.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=듀얼 버스터 |KRName=Dual Buster
|KR=듀얼 버스터 |KRName=Dual Buster
|FR=Coup double |FRName=Dual strike
|FR=Coup double |FRName=Dual Strike
|JP=デュアルバスター |JPName=Dual Buster
|JP=デュアルバスター |JPName=Dual Buster
|CN=双重射击 |CNName=Dual Shot
|CN=双重射击 |CNName=Dual Shot
|DE=Doppelschuss |DEName=Dual Shot
|IT=Doppio Sparo |ITName=Dual Shot
|ES= Disparo doble |ESName=Dual Shot
|PL=Podwójny Strzał |PLName=Dual Shot
|BR=Tiro Duplo |BRName=Dual Shot
}}
}}
<br>
<br>
{{SGSkills}}
{{SkillNav - Shooting Guardian}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]

Latest revision as of 04:20, 1 April 2024

[Special Active: Tenacity]
Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.
Final Enhanced Skill
  • Can press the skill key again to cast the skill again for 50% of the MP Usage.


Requirements

Class Level Required
Shooting Guardian 15


Skill Information

Mode Magical Damage (Magical) Number of Penetrations Max Hits Cannonball Gain MP Usage Cooldown
Normal Awakening Initial Recast
Normal
PvE 1297% 1 Indefinite 2 1 100 MP N/A 7 Seconds
PvP 494%
[Enhanced]
PvE 1297% 1 Indefinite 2 1 100 MP 50 MP 7 Seconds
PvP 494%


Skill Traits

Light Dual BusterAbsorbing Dual Buster
Attribute EffectMP UsageAttribute Effect
MP Usage decreased to 80%Initial: 80 MP
Final Enhanced Skill
Recast: 40
MP
MP Gain of the skill increased to 200%


Total Damage

ModeBase
PvE2,594%
PvP988%
  • Damage calculations exclude the [Enhanced] double cast.


Related Skills


Tips and Details

  • Dual Buster may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
    • If used backwards (bullets against shield) the attack will count as a back hit.
  • The skill's iframes last until you roll on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from [Enhanced] can also only be used after the roll finishes.
  • As you land on the ground and roll over, you can cut the end lag of the skill by initiating a dash in the direction you came from, allowing for quicker movement.
  • This skill can be used while in Heavy Stance.
  • Dual Buster shots do not have ricocheting properties.
  • [Enhanced] Dual Buster in conjunction with with Intense Showtime and Awakened Will: Deadly Chaser's cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Dual Buster added.
03/29/2012 -
  • Decreased MP Usage, from 100 MP to 80 MP.
06/27/2013 11/06/2013
  • Decreased MP Usage, from 80 MP to 70 MP.
08/20/2015 01/27/2016
  • Reloads 1 cannonball when casting.
  • Increased MP Usage, from 70 MP to 100 MP.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 듀얼 버스터 Dual Buster
Japan デュアルバスター Dual Buster
China (Simplified Chinese) 双重射击 Dual Shot
Germany Doppelschuss Dual Shot
Spain Disparo doble Dual Shot
France Coup double Dual Strike
Italy Doppio Sparo Dual Shot
Poland Podwójny Strzał Dual Shot
Brazil Tiro Duplo Dual Shot