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== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Mastermind}}
{{:Skill Tree: Mastermind}}
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== Additional Combos ==
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== Additional Commands ==
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| width="40" | [[File:MastermindHyperActive.png]] [[File:MastermindHyperActive-2.png]]
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| width="150" align="center" | [[Install - Pulse Gatling]]
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| width="150" align="center" | [[Install - Shooting Chaser]] [[File:Lock.png|Lock.png]]
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| align="center"  width="150" | [[Dynamo Factory - Enhanced Transformation]]
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| width="150" align="center" | [[New Update!]]
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| width="150" align="center" | [[Transformation: Offensive Mode]] [[File:Lock.png|Lock.png]]
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Latest revision as of 12:35, 1 April 2024

Повелитель Разума
Full Name
Адд
Class
Повелитель Разума
Weapon
Електромагнитые насод - динамо, Електрическая переадресация, Броня Насодов, Установчные дроны
Release Date
March 13th, 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Physical
Динамо проверены. Пфф, это было так легко...


Повелитель Разума

Специальность

По продолжению своих приключений, Arc Tracer, Адд получил новый масив дронов и несколько рациональных способностей для любой тактической битвы.

Background

Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.

“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”

While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel.

“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”

Following Adel’s words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.

“Tch.. without that chip this is just another piece of trash!”

Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner’s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.

Second Class Advancement

Mastermind can also be obtained by using the Cash Shop item: Power of Mind

At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.

Mastermind

  1. Talk to Adel in Altera.
  2. Collect 7 drops from Nasods in Altera.
  3. Collect:
    • 4 drops from Ignis and Levithan in 4-4 Very Hard
    • 2 drops from Crow Rider in 4-5 Very Hard
    • 1 drop from King Nasod in 4-6 Very Hard.
  4. Talk to Allegro in Feita
  5. Collect:
    • 1 drop from Dullahan in 5-1 Very Hard
    • 1 drop from Teach the Tyrant in 5-2 Very Hard
    • 1 drop from Amethyst in 5-3 Very Hard


Skill Tree

Skills Passives
Level 35
Level 40

Level 45
Level 50
Level 55

Level 60

Level 65
Transcendence
Level 70

Level 80

Level 90
Level 95
  • 2nd Job Skill Traits unlocked at Level 70.
  • 2nd Job Final Enhanced Skill unlocked upon Transcending.
  • Transcendence Skill Traits unlocked at Level 99.
  • Transcendence Final Enhanced Skill unlocked upon advancing to 3rd job class.


Additional Commands

Image Description Damage

Contracting Beam

Add kicks 2 electrical bullets at his targets and sends out a wave of electricity which pulls nearby targets close to him.

180% Mag. Damage
180% Mag. Damage
50% Phy. Damage x10

Wavelength Shot

Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects Transform combos.

100% Phy. Damage x3
 ???% Phy? Damage
 ???% Phy? Damage


Skills

Hyper Active


Special Active


Active

Passive


Videos


Gallery



Trivia

  • Although the reveal poster names this class as MasterMind, the in-game quest shows it as Mastermind.
  • Although there appear to be more of Mastermind's dynamos on his coat, the design of them differs from those he fights with; they are purely decorative.
  • In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same contrary.
  • Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.



Characters